Art by Jackie Musto |
HALF-FOX
Advantages: 1 Free Skill Rank in Wits, Speed and Persuade
Penalties: -1d10 to Muscle, -1d10 to all Trade skills, -1 Max Wound
Gift: Random Fox Ability
Half-Foxes look like humans but have fine features and sharp eye-brows. They tend to be handsome or beautiful as well as graceful. The product of a union between a mortal parent and a spirited fox, Half-Foxes are blessed special ability from their fox lineage. This varies from individual and is difficult to predict before birth.
Every Half-Fox is gifted with a supernatural ability from their fox parent. Roll on the following table to determine which ability they have (and see the entries below for details).
Half-Fox Abilities Table
Roll 1d10 Result
1-4 Fox Form
5-7 Illusions
8-9 Borrow Appearance
10 Captivation
Captivation: With this ability the Half-Fox can use its Persuade skill to induce trust. This is magical in nature. Roll Persuade against Resolve. On a Success the target feels a sense of adoration and trust toward the Half-Fox. They won't act against there own will but they will refuse to believe anything bad about the Half-Fox, even in the present of overwhelming evidence. This lasts a day.
Borrow Appearance: Once per day, for an hour per day, a Half-Fox can borrow the facial features of person they have had time to study. Taking a wound causes this to fade immediately.
Illusions: Half-Foxes can create illusions with words. Whatever you suggest to someone, may be glimpsed as a brief illusion, not more than a handful of seconds. Make a Deception roll against the Target's Wits. On a success they see what you tell them to see for 1d10 seconds.
Fox Form: Once per day and for one hour per day, a Half-Fox can assume the form of a fox.
FOX FORM
Defenses: Hardiness 3, Evade 8, Parry 2, Stealth 8, Wits Varies, Resolve Varies
Key Skills: Bite:
1d10 (Damage 1d10), Speed: 4d10 (70 feet), Muscle: 1d10, Detect: 3d10
Max Wounds: 1
Powers
Track: Foxes can use their Detect Skill to track scent.
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