| Raul Julia as Doctor Frankenstein |
For those who have not seen the film, Frankenstein Unbound is a cult classic, largely forgotten today, but remembered by those of us who saw it at blockbuster when it came out on VHS, and by a luckier few who caught its scant theatrical release. Based on a novel Brian Aldiss, it is about a scientist from the year 2031 who creates a super weapon for the military that rips a hole in the sky and creates 'time slips', eventually sending him to Lake Geneva in 1816, where Mary Shelley formulated the ideas of Frankenstein.
The scientist, Joe Buchanan (John Hurt), meets Victor Frankenstein discovering that the events of Mary Shelley's novel are inspired by the real life court cases of his creature's murder. The film is campy as one might expect from a Corman movie but well-made, with a great cast and gorgeous cinematography and sets. Raul Julia, one of the great character actors of the era, is Victor Frankenstein. He and John Hurt are solid together. Both men are adept at playing villains, and while Hurt is more of a hero here, he still has an edge. Some people call Hurt's performance hammy, but I think it is essential for getting the viewer to buy into the odd plot. You kind of need him to accept each unusual thing that happens and move forward. His ready adaptability to the strange events, also helps suggest he too is a mad scientist. Ultimately though, the bigger performance is Julia's. If you have not seen Frankenstein Unbound, I highly recommend it (thought it is hard to find these days as it isn't streaming anywhere).
In order to game Frankenstein Unbound using the Network System, the GM is going to have to do some work. First you have to establish the network games that are fully compatible, and the games that are loosely compatible. Terror Network, Servants of Gaius, Crime Network, Horror Show, Sertorius and Wandering Heroes of Ogre Gate all use the same core system. It should be noted though that skills and skill groupings can vary, and in the latter two, the games are built around specific types of characters who break the mold, advancing with levels. In Sertorius for example, characters are assumed to be Sertori, so they have more health and they have access to magic. But mundane characters exist in those settings too, and it is quite easy to run a counter terrorist agent from modern times, in ancient Rome using Servants of Gaius or in Gamandria using Sertorius. A character in Crime Network or Servants of Gaius can function in Gamandria or Qi Xien, they just won't be Sertori or Martial Heroes.
Strange Tales of Songling and Strange Tales of New England are compatible with each other but loosely compatible with the rest of the line. So they can be used here as well but will require a greater level of modification. And then of course there is Righteous Blood, Ruthless Blades, which is loosely compatible with all network games.
That provides a baseline, and should broadly cover, ancient, medieval and modern time travel eras. But the weapons and equipment don't translate 100 percent across each line. For example weapons in Terror Network are scaled for Terror Network, not Ogre Gate. So what you will need next is to put together a master list of weapons picking and choosing
One of the biggest issues trying to make this work is Network doesn't have any settings that are close to the Georgian Era, and most of the plot of Frankenstein Unbound takes place in 1816 Lake Geneva Switzerland, when Mary Shelley conceived of the novel. Some elements of Terror Network and Crime Network, may be useful here, and some elements of Strange Tales of Songling or Strange Tales of New England may be as well, but there most of our settings are Ancient, Modern or Medieval. Qi Xien, for Wandering Heroes of Ogre Gate, is inspired by Song Dynasty China, and that is often regarded as Early Modern by many historians (but that is an imperfect analogy to the European Early Modern period). I think the closest thing to something like a flint-lock, is a firelance. But the firelance rules gloss over important details in favor of genre. Frankenstein Unbound is somewhat ridiculous in its plotting, but the physics of the setting are quite grounded. So for a flintlock, they probably need to require 1 to 2 full skill actions to reload, and they would need a chance of misfiring. I would not tie these to the attack roll, as the dice pools can throw this off, but instead just have the player roll an additional d10 and on a result of 1-2 the gun misfires (which can be handled by simply having the player take the damage, or half the damage, but you could more realistically approach it by having a misfire table). For damage dice, that depends on what overall list of weapons you bring in from the other books, because the amount of damage it does should be relative to those (you don't want flintlocks being better than grenade launchers in terms of damage output for example).
For the car, which has a Knight Rider Quality to it, I suggest using the vehicle rules, and a baseline vehicle from Terror Network, but giving it Mental and Knowledge Skills. In theory it could also have specialist Skills, but these appear to take time in the movie (though I suspect the time frame is more about what is convenient for the plot than anything else).
One network game I would recommend using is Horror Show. This is the Bedrock Games RPG I am famously least satisfied with. The development period was broken up into two halves because I had to have some emergency surgeries, and I felt like something got lost in that process. But it has good rules for monsters and it has a feature called Universal Laws and Universal Restrictions. Both would be very helpful for emulating Frankenstein Unbound. The GM could use this to define how Time Slips work. I think there is also a solid argument that in Frankenstein Unbound, characters are drawn to relevant historical figures, and that fictional figures often have a reality that is unexpected in the real history. Here are are the universal laws and restrictions as they appear in the book:
And for time travel, I've actually made a time travel system. It was meant as a joke, but the system does function if you take it seriously. The game is called Time Fighters, and I once considered expanding it into a full 100 page game. You can read it HERE. The movie doesn't really get into the time travel beyond using it as a device to send him to where the plot is; you may find this useful if you want a longer campaign that isn't just a one-off. The tone of Time Fighters is light and humorous, but I think for a Roger Corman movie, it will work just fine.
I may have more thoughts on this in the future.