On Christmas Eve I threw together this chess variant inspired by wuxia to play with my family. It was quite a bit of fun and definitely altered the flow of the game. I tweaked the rules a bit based on the first few games and hope to play it some more over the holidays. When I do I will probably post an updated version of the rules. Note that poker chips are the best pieces to use to mark Kung Fu Techniques but in the images below we were using much smaller markers.
WUXIA
CHESS
Here are some rules to spice up a regular game of chess with
wuxia flavor. These are loosely inspired by techniques from our game Wandering
Heroes of Ogre Gate.
What you will need:
- A chess board and pieces
- Poker Chips (or similar marker)
The rules for wuxia
chess are the same as regular chess with one big difference. All Rooks, Knights
and Bishops have special Wuxia Techniques they can use once during play (once
used, they become normal Bishops, Rooks and Knights). In addition, a single
pawn of your choice is designated as a Secret Hero and also has a special
ability.
Poker Chips are better but these worked just fine |
Wuxia Techniques are assigned to pieces by their type and
indicated by the placement of a poker chip beneath the piece. Rooks, Bishops and Knights all have Wuxia
Techniques. Secret Hero Pawns can use one of four abilities listed in the Pawn Techniques section. When the ability is used,
simply remove the poker chip so you know that the piece can no longer draw on
its wuxia technique.
To conceal your Secret Hero, take out some white poker chips
and write an S on the bottom of one of them. Then take all the white poker
chips and place them beneath your pawns (putting the one with the S under your
Secret Hero).
Wuxia Techniques (including Pawn Techniques) never work on Kings or Queens. They are
immune to these abilities.
WUXIA TECHNIQUES
Every Rook, Bishop and Knight has the following Wuxia
Technique. These are represented by placing a Poker Chip beneath the piece.
Once the Wuxia Technique is used, the poker chip is removed and the Technique
cannot be used again by that piece.
Blazing Charge (Rook): You blast your foes in a blinding
charge, leaving a trail of bodies in your wake. You may continue moving and
capture one extra piece in your path. For example this allows a Rook to move
forward two spaces, capture a piece, then continue forward until it captures another piece.
Qinggong Master (Knight): Your Lightness Kung Fu is profound
and you may make an additional move this turn. The second move is your full
movement but cannot be used to capture a piece.
Ricocheting Strike (Bishop): Your attack ricochets or sends
fragments flying at another piece on the board. When you capture a piece, the
nearest enemy piece is also captured.
PAWN TECHNIQUES
Pawns designated as Secret Heroes can use any of the four
abilities listed below. Again, you may only select one pawn to be your Secret Hero. If your secret
hero reaches the end of the board and becomes a Queen, it retains its Pawn
Techniques.
As with the other pieces, Pawn Techniques are represented by
Poker Chips. Use the white poker chips and write an S on one of them (placing
this piece beneath your Secret Hero and giving the others blank chips). When
the Pawn Technique is used, it should be removed as the pawn can no longer use
it.
Suicidal Qi Blast: You
unleash all your internal energy in a powerful wash of light that strikes
surrounding enemies. You can use this ability when you are captured to take two
adjacent pieces.
Three-Point Strike: You use your knowledge of pressure
points to quickly tap your foe three times in the chest area, causing them to
freeze. This can be used on any foe in an adjacent square. The affected piece
cannot move for 2 turns.
Swift Rebuttal: You sidestep and counter your foe’s attack,
using their momentum against them. When any piece, except the kind or queen,
tries to capture you from two or more spaces away, you counter and capture them
instead
Grace of the Tiger: You effortless evade attacks and are difficult
to capture. First attempt to capture you always fails. The piece that attempted
the capture returns to its original position. This still counts as your
opponent's move and ends their turn.
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