Here is how it works. For every major NPC involved in combat that isn't directly fighting a PC (so big heroes and villains clashing on the periphery of the player's field of vision) I assign a d10 dice pool rank equal to their Qi level. This sort of assumes each of the NPCs pair up to duel one another, but you can mix and match, or roll multiple times against one target when they are surrounded. You can also give them a +1d10 to +2d10 Bonus for having exceptional techniques or advantages.
Over the course of three rounds I have the characters roll against each other. Whoever gets the best two out of three wins, incapacitating the target. If they win three out of three, it is assumed the can kill the target.
Here is how it might work with two 'off-screen' NPCs clashing:
Lady Plum Blossom: 6d10
Laughing Fox: 4d10
I assigned Lady Plum Blossom 6d10 because she is Qi rank 6, and I assigned Laughing Fox 4d10 because he is Qi rank 4.
Each round I have them roll against each other. Here are the results:
Round One: Lady Plum Blossom 10, Laughing Fox 6
Round Two: Lady Plum Blossom 9, Laughing Fox 10
Round Three: Lady Plum Blossom 9, Laughing Fox 8
This means Lady Plum Blossom won 2 out of 3 rounds and is therefore victorious, having incapacitated Laughing Fox. Had she won 3 out of 3, she could have killed him
Here is an example of what it might look like with multiple foes:
Opponents
|
Rating
|
Outcomes
|
||
Lady Plum Blossom
|
6d10
|
W
|
X
|
W
|
Laughing Fox
|
4d10
|
X
|
W
|
X
|
Jagged Blade
|
5d10
|
X
|
X
|
X
|
Iron God Meng
|
7d10
|
W
|
W
|
W
|
Jade-Faced Lion
|
3d10
|
X
|
W
|
X
|
Smiling Cub
|
3d10
|
W
|
X
|
W
|
Fourth Iron King
|
6d10
|
X
|
X
|
X
|
Red Mantis
|
5d10
|
W
|
W
|
W
|
It is also possible to mix things up or have characters team up on one another. Assume that when a character has lost two rounds they are on the brink of death but still alive.
If you really want to keep things simple, don't worry about doing it over three rounds and just make one roll for each character.
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