In the lead up to releasing Sons of Lady 87, I am going to do a series of short blog entries tackling questions or common topics that come up around Wandering Heroes of Ogre Gate. My primary aim is to provide a clearer picture of how I run the game, what we intended with certain rules and to clear up any misconceptions or reinforce any accurate assumptions. Today I want to talk about miniatures, tactics and theater of the mind.
|Preview of Sons of Lady 87 art by Jackie Musto|
I never use miniatures. I think I used miniatures twice while running Ogre Gate (once when we first started play testing it live and once when I ran a very large combat scenario). In all other instances I ran it theater of the mind. There are a few reasons for this. I have never been a fan of grid combat and miniature driven combat. I was turned off by miniatures when I first started (a story I will get into in another blog entry) and only ever used them in campaigns where all the players expected it, or when I was running 3rd edition D&D (where it seemed necessary). Personally I like combat to keep moving. And I find miniatures tend to draw out space between turns as players think about their next move. I also like to focus on what we are all describing rather than what a figure is doing on a grid. But I still keep track of movement as a GM. Tactics still matter in my campaigns, even though things are fluid and not always rigidly pinned down at first like they might be on a grid.
My method for running theater of the mind combat for Ogre Gate has always been to have me, the GM, keep track of where everyone is on a piece of paper. The players don't see this (I mainly game online). But I put a letter on the sheet with their initial and I use lines with arrows to indicate their movement. Important terrain or objects might be marked down. It isn't painstakingly accurate. I don't track hexes or squares on a map. I just want to know generally where everyone is, and I might throw down a scale key just to help adjudicate questions surrounding movement. More important than this piece of paper is what people are describing. It is just a tool to stay true to what is being described by the GM and players at the table.
And of course this depends on the specifics. Many combats are simple enough that I don't even really need to write things down beyond Turn Order.