ZHE VALLEY UNDER HUA YIN
Back when I was running my Bone Breaker and Disposable Disciples campaigns, I came up with a character named Hua Yin. Initially she was a spider demon who fell through time and took over Zhe Valley (the party had abused a time travel device called the Chariot of Du Qian, and this caused cracks i the fabric of time, causing future, past and present to bleed into one another). However very quickly she turned into a much different type of character. This is what I wrote for her initially. She evolved into a human character in the Lady Eighty Seven campaign book who controls the Vermillion Bird Teahouse. But her origins were more mythic and horrific (and well suited to the month of October).
Feel free to throw Hua Yin at your party if you need something a little terrifying this month.
HUA YINHua Yin is a primordial spider from the very first days of creation who fell through the cracks in time and took over Zhe Valley. When the world was young, the Enlightened Goddess made entities such as Hen-Shi and Gushan from her hair and body. But before she made them, she created Hua Yin from a single strand. Hua Yin is a massive spider demon, who sees the world as a conflict between herself and Gushan (the two beings made from the Enlightened Goddess' hair). Though she was there at the beginning of time, she fell through the cracks of history and found herself in the present day, in Zhe Valley. There she found her spider descendants, who had flourished and used them to take over Zhe Valley. These The Valley Spiders follow her commands and take over human bodies by entering the brain. She believes Gushan, her old enemy, has lost himself. But she regards humans as Gushan's descendants and seeks to control or eradicate them.
Hua Yin is gigantic, the size of a modern two-story house. But she can transform into a human-like woman (of any size), though she always has eight arms.
Defenses: Hardiness 8, Evade 6, Parry 8, Stealth 10, Wits 8, Resolve 6
Key Skills: Silken Web: 2d10, Bite: 3d10 (5d10 Damage plus Poison), Arm Strike: 3d10, Leg Strike: 3d10, Grapple: 2d10, Throw: 1d10, Light Melee: 2d10, Medium Melee 2d10, Muscle: 2d10, Detect: 3d10, Speed 3d10, Talent (Poetry): 3d10, Classics (All): 1d10
Equipment: 8 Daggers (2d10 Damage), 8 Sticks (3d10 Damage, +1d10 Accuracy), Crippling Venom Antidote
Bite: Hua Yin’s bite is powerful, doing 5d10 Damage plus 5 Extra Wound and exposing the target to her Crippling Venom (See Below).
Crawl: Hua Yin can move along vertical and inverted surfaces with ease like a spider at her normal Movement.
Silken Web: Hua Yin can shoot a web from her belly (in human form from her navel) that engulfs targets and immobilizes them. Roll 2d10 against Evade. On a Success, the person is wrapped up in a sticky web that pins them in place and makes basic movement nearly impossible. Inflicting 2 Wounds on the web releases the person (as does a Muscle roll TN 9). This can also be used to create weblike structures.
Eight Armed Strike: Hua Yin can hit up to eight different targets, focus all her strikes on one person or even divide her attacks between a few different targets. Roll once using the relevant skill against Defense for her attack. If she succeeds, roll Damage once according to the weapon and add 1 additional Wound for each limb striking the target.
Immunities: Hua Yin is immune to mundane attacks and only harmed by Kung Fu Techniques.
Crippling Venom: Hua Yin’s venom causes tremendous pain and makes targets convulse until they cannot perform physical tasks. Roll 3d10 against the Hardiness of anyone exposed. On a Success, they take an increasing -1d10 Penalties to all Physical Skills and Combat each round. This lasts until the poison is cured.
Spider Minions: There are sacks filled with eggs throughout Zhe Valley. These each contain 1d10 Zhe Valley Spiders.
Shape-Shift: Hua Yin can take the form of a giant spider or a human of any size.
ZHE VALLEY SPIDER
These are thick furry spiders that are extensions of Hua Yin’s ego. They burrow into the body and take control of the brain.
Defenses: Hardiness 3, Evade 6, Parry 2, Stealth 8, Wits 3, Resolve 3
Key Skills: Bite: 1d10 (3d10 Damage plus burrow), Speed: 0d10, Detect: 2d10
Max Wounds: 2
Bite and Burrow: Zhe Valley Spiders burrow into the flesh doing 3d10 Damage each round. Every round they remain inside they work their way to the brain (reaching it in a number of Rounds equal to the Hardiness of the target). They can be removed with a Medicine TN 7 roll. On a Failure the subject loses 2 Wits.
ZHE VALLEY SPIDER DISCIPLE (400)
These are disciples of Zhe Valley who have been overtaken by a Zhe Valley Spider. They are loyal to Hua Yin in their present state.
Defenses: Hardiness 3, Evade 3, Parry 4, Stealth 7, Wits 7, Resolve 6
Key Skills: Arm Strike: 0d10, Leg Strike: 0d10, Grapple: 1d10, Throw: 0d10, Light Melee: 0d10, Medium Melee: 1d10 or 3d10 (Jian), Heavy Melee: 0d10, Small Ranged: 1d10, Athletics: 2d10, Speed: 1d10, Muscle: 0d10, Endurance: 0d10, Creatures (Animals): 2d10, Talent (Poetry): 1d10, Talent (Painting): 1d10, Survival (Wilderness): 2d10
Max Wounds: 1
Weapons: Short Bow (2d10 Damage) or Jian (1d10 Damage, +2d10 Accuracy)
ZHE VALLEY MASTER SPIDER SENIOR DISCIPLE (13)
These are senior disciples of Zhe Valley taken over by spiders who serve Hua Yin.
Defenses: Hardiness 4, Evade 6, Parry 6, Stealth 8, Wits 7, Resolve 7
Key Skills: Arm Strike: 2d10, Leg Strike: 1d10, Grapple: 2d10, Throw: 0d10, Light Melee: 0d10, Medium Melee: 2d10 or 4d10 (Jian), Heavy Melee: 0d10, Small Ranged: 3d10, Athletics: 2d10, Speed: 1d10, Muscle: 1d10, Endurance: 2d10, Creatures (Animals): 3d10, Talent (Poetry): 2d10, Talent (Painting): 2d10, Survival (Wilderness): 2d10, Trade (Wood): 1d10, Command: 2d10, Detect: 2d10
Max Wounds: 7
Weapons: Short Bow (2d10 Damage) or Jian (2d10 Damage, +2d10 Accuracy)
Key Kung Fu Techniques (Waijia 2, Neigong 1, Qinggong 1): Blasting Blade, Breath of Fury, Drift of the Butterfly Fish, Flight of the Hawk, Hands of the Hawk Beak, Rain of Arrows, Storm of Arrows, Intercepting Arrow (Counter)
ZHE VALLEY SPIDER SCHOLAR (13)
Defenses: Hardiness 4, Evade 6, Parry 7, Stealth 8, Wits 8, Resolve 7
Key Skills: Arm Strike: 2d10, Leg Strike: 1d10, Grapple: 2d10, Throw: 0d10, Light Melee: 0d10, Medium Melee: 2d10 or 4d10 (Jian), Heavy Melee: 0d10, Small Ranged: 3d10, Athletics: 2d10, Speed: 3d10, Muscle: 2d10, Endurance: 2d10, Creatures (Animals): 3d10, Talent (Poetry): 3d10, Talent (Painting): 3d10, Survival (Wilderness): 2d10, Trade (Wood): 2d10, Command: 2d10, Detect: 2d10
Max Wounds: 9
Weapons: Short Bow (2d10 Damage) or Jian (3d10 Damage, +2d10 Accuracy)
Key Kung Fu Techniques (Waijia 2, Neigong 1, Qinggong 1): Blasting Blade, Breath of Fury, Drift of the Butterfly Fish, Flight of the Hawk, Hands of the Hawk Beak, Rain of Arrows, Storm of Arrows, Zhe Valley Blade, Zhe Valley Fist, Intercepting Arrow (Counter)