This is a concept that came up in my Thursday game session this week. The players decided to work as escorts*. These appear all the time in wuxia novels and movies, often serving as important plot elements or as an excuse for a big fight scene with a group of bandits. In this case the players were closely aligned with the Tu Association, as one of the members was of Tu Lineage, and they asked the chief, the PCs brother, if they could take some escort missions (the brother has been giving them association resources and in exchange he simply wanted occasional help from the party using their martial expertise). It became clear I needed a way to help me determine what types of escorts would be requested. I could just decide this myself, but I wanted the core components to be decided by a table. As GM I would still try to work these elements into something interesting.
Bandit Encounters for Escorts: Before getting to the table, it also occurred to me that characters serving as escorts face greater risks, as thieves and bandits, or rival sects, may learn of what they are transporting. So I came up with three approaches to handle this: 1) Have there be a 20 percent chance each day of such an encounter. 2) Have there be a 50 percent flat chance of a bandit encounter at some point along the way. 3) Roll an additional Survival Roll each day to check for a bandit encounter. I opted for 2, though I think in future I will use 3. The math of all of these options is very different and produces very different results.
THE ESCORT MISSION TABLES
These are just the quick tables I put together in my notes as the session was starting and it was becoming clear the players were to go on escort missions. I put these in my campaign notes but they are exactly as they appeared in my written notepad (except the text of the complication section, which was just a note about percentage):
*In wuxia escorts guard and transport people, goods, etc traveling or being shipped from one location to another.



No comments:
Post a Comment