Showing posts with label Wuxia. Show all posts
Showing posts with label Wuxia. Show all posts

Monday, June 8, 2026

GAMEMASTERING WUXIA: LETHALITY AND BALANCE IN OGRE GATE AND RBRB

Wandering Heroes of Ogre Gate and Righteous Blood Ruthless Blades both take an approach to design that embraces lethality and kung fu techniques that vary considerably in power (even at the same Qi Rank). Balance is not the point of the techniques. This can be contrasted with the parent system, Sertorius, where balance was a goal (and many of our earlier games before that as well). The reason for this shift was two-fold. First, we wanted to emulate the carnage you see on screen in wuxia films like Golden Swallow and Killer Clans. Second, less balance proved more fun in playtest. This was something we initially realized when working on the the first Book of the Archon for Sertorius, where we created a spell expansion that had spells unrestricted by balance consideration. We found they made the game more exciting and when players were offered the balanced versus the unbalanced option, they almost always chose the unbalanced one. It is also much more emulative of the source material. In wuxia and kung fu movies and novels, there are spikes in power. Some characters are amazing, others are not. And we wanted to capture that. None of this is to say there isn't a kind of balance in the game, but for the most part, what balance exists arises organically in the setting and still largely unforgiving. 

Related to this is a central concept introduced in Ogre Gate: The Evolving or Changing Kung Fu Landscape. This is meant to reflect what you see so often in wuxia media: the martial world going through periods of chaos and disruption then returning to equilibrium as new Kung Fu emerges to contend with powerful techniques that upset the balance. Here is the text from the core book:

And I clarified this point further in the Sons of Lady 87 Book here: 

A perfect example of this in the books, and in my own campaigns, is the technique Blade of the Dancing Fox. This was very powerful and players quickly discovered how useful it was. When it first emerged, and started to become known in the campaign, not only did several players start taking it, they soon found NPCs were emerging who knew it as well. This is one way balance can be achieved (a technique simply becomes more ubiquitous as its fame grows and sects covet it). But eventually someone devised a counter: Swift Reply of the Fox (this technique appears in War of Swarming Beggars). Usually that is what begins to occur. The martial world evolves over time, so that there is a natural balance in the world. This doesn't mean characters don't get killed by super powerful technique or some characters don't have better techniques than others, but it means eventually even the most powerful hero with a great technique like Blade of the Dancing Fox, eventually meets their match or eventually the presence of their power alone attracts enemies in larger numbers (whether it is heroic sects uniting to deal with a threat, or challengers seeking to prove they can beat the most powerful people in the martial world). 

As you can see this is crucial to managing powerful techniques in the game. And this is meant to emulate something that happens in both wuxia and Kung Fu: a powerful martial arts technique or weapon is introduced that rocks the martial world by creating a huge power imbalance, but eventually a solution arises to nullify or counter the technique. For this to work the GM needs to understand this principle and be open to new techniques emerging from player characters and NPCs in response. 

Another thing the GM should keep in mind is the sects and NPCs. Many of the more powerful Kung Fu techniques belong to equally powerful sects. So even acquiring them, puts a player character in danger, and using them once acquired can attract the attention of the sect. This doesn't mean the GM is meant to simply spam problems at a player because they have a good technique, but it highlights an important aspect of power in the martial world: everything has consequences and power itself can become its own headache. This by the way was an aspect of Sertorius as well. Players becoming powerful is not really a problem. It can be fun, even its own source of adventure. But the GM needs to understand how it produces complications, as those complications will be things that become a focus in the campaign. 

Characters in wuxia and kung fu films are not always equal in power, some are very weak, some are very strong, and while sometimes this is due simply to the point in training a character is at, often it boils down to individual martial arts techniques being much better or worse than others. The game also doesn't assume or guarantee that characters become great heroes of martial artists. That is often what protagonists in wuxia are, but my approach has been more to emulate the world of Condor Heroes or Heroes Shed no Tears, not the plot lines. One of the things I enjoy about playing is finding out who the players are over the course of the campaign. Do they become one of the greats like Guo Jing, a villain, or simply someone who dies, perhaps giving others reason to get revenge? 

While both games lean into drama, neither leans into story structure, so what this brings in terms of emulation is not a guarantee that your character will survive as a hero or survive to die spectacularly at the end. It does mean, because death is on the table, there are ample opportunities for drama. Death almost always produces drama. A good way to think of it is you never really know who or where you are in the story. You could just be a bit player meant to die under a henchman's sword, and that might launch the real story of your brother coming for revenge. It isn't about story structure it is about situations, drama, bloodshed, etc. 

Take the Venom Mob film Crippled Avengers as an example. At the start of this movie, the entire party of characters is maimed in some way. One is deafened, the other blinded, another has his legs cut off, and one is even made into an idiot when they crush his head in a vice. This all happens at the start of the movie. It is essentially a TPK with an asterisk. And it launches the heroes on their path to training around their new disabilities so they can confront the father and son who maimed them. That is how lethality operates in a Wandering Heroes of Ogre Gate or Righteous Blood Ruthless Blades campaign (particularly the later where maiming is probably more common). Now there is no guarantee they will survive, this is very much a play to find out what happens kind of system. But whatever it is, it will be a solid evening of swordplay. It is also why back-up characters are crucial. 

Generally Wandering Heroes of Ogre Gate is more forgiving than Righteous Blood Ruthless Blades, because it is a bit easier for players to gauge how many more hits they can take in a given fight, but this isn't always the case. Character deaths happen for all kinds of reasons in campaigns and this is something built into the game's design. I am not personally a fan of giving PCs plot armor, and that is something that has been constant in all our games (whether it is Terror Network, Servants of Gaius or Wandering Heroes of Ogre Gate). Sometimes that means characters meet anti-climactic ends because the system is not loaded for only dramatic outcomes in that respect and the GM is not supposed to tip the scales. You are playing to discover what happens, which I think is more exciting and also acknowledges that this is a game using random dice rolls. Fighting against random dice to achieve story goals can be a terrible exercise in frustration for all. 

There is another element that these games embrace, particularly Ogre Gate, which is some of the gonzo quality in many wuxia. Everything in wuxia feels heightened, the characters, the battles, the situations, etc. Some movies and books leans into this in a very heavy way, like Web of Death or Holy Flame of the Martial World, and those influences are certainly there. But it is also present in more typical examples like The Condor Heroes trilogy or Smiling Proud Wanderer. Or take some of the film versions, like Swordsman II* or Brave Archer Series. One of the things that makes these films so exciting is how wild and inventive they are, and the kind of plot turns they lean into. 

Something I discovered taking this approach from the early playtests to now (with Ogre Gate in particular as that is the primary system I run week to week), is this really lends itself to long term campaigns. And making long-term, sustainable, wuxia campaigns was a major goal from the outset. When you get out of the mindset of plot armor and hinging the story on a single character, even if their stories are important while they live, it opens the game up to more durable sources of fuel and attention. A total party kill for example is not the end of the campaign, it is a great beginning. An important character dying, can mean an exciting new direction for the campaign. A character obtaining an overpowered technique puts them at the center of conflict in the martial world, the adventures start to write themselves as other clans seek to deal with that person. Characters who find themselves weak or feeble, have solid motivation for finding a solution to that weakness. They may seek out a powerful technique/weapon or die trying. When you combine this with many of the other classic elements I have discussed before (sect conflict, wuxia dungeons, etc) it has given me campaigns that last for years. 

I will talk more about Gamemastering wuxia campaigns future posts based on my own play at the table. Feel free to send me a message or comment about something you would like to see me discuss.


*By part III of this series the movies deviate wildly from the books, so I mention this one as it is well regarded by many fans because it was marketed in the west as a stand alone movie under titles like The Legend of the Swordsman. 


 


Thursday, June 4, 2026

THE ANGRY RIVER REVIEW

Released in 1971 The Angry River is directed by Huang Feng and stars Angela Mao. It is about a woman whose father is poisoned by the Moon Cult's Seven Deadly Thorn. To save him she must travel far across the Angry River, into a dangerous valley where the only remedy, Ganoderma Atrum, is protected. She faces the temple's guardians and discovers to leave the temple to bring her father the cure she must let the guardians disable her Kung Fu. What unfolds is a story of a martial hero, stripped of her powers, braving a long journey home, while in possession of a highly prized herb that not only cures the Seven Deadly Thorn poison, but increases a person's martial abilities. By making the hero so vulnerable for such a long duration of the film, we see how strong her will and character truly are. It also reveals the virtue and vice of everyone else around her. 

Huang Feng made several Angela Mao films, including Lady Whirlwind (1972), Hapkido (1972), The Tournament (1974) and When Taekwondo Strikes (just to name a few). And he directed The Crimson Charm (1971), which I reviewed HERE. The others I have covered on the podcast, and I recommend all but would single out Hapkido as my favorite. 

Angela Mao is known to all I am sure, but for those who haven't seen her movies, she brings real martial arts to the screen and is well known for her kicks. Her movies don't always get the level of quality her talents deserve but as a former Taekwondo practitioner myself, I adore her kicking and the overall explosiveness of her martial arts. The Angry River isn't a kung fu movie though, so this is not the kind of performance we see from her in When Taekwondo Strikes or Hapkido. It is closer to a movie like Broken Oath (1977) or The Invincible Eight (1971). 

There is some confusion over whether this is the first Golden Harvest movie or not, as the title also seems to be taken by The Invincible Eight. Similarly there is confusion over whether this is Angela Mao's first role. It seems The Angry River was the first Golden Harvest production, but The Invincible Eight was released first. Also Angela Mao was in the The Eight Bandits in 1968, so it appears her first role was actually years earlier. 

The Angry River is an impressive film. It is a bit sharper than many other early Golden Harvest Movies, both in terms of visual presentation and in style (some of this could be due to the transfer being clear). It has one-foot firmly planted in that late 60s Shaw Brothers wuxia era, but still feels like a refreshing change. I think it is one of the their best efforts and sure to please anyone who loves the classic wuxia style, but is open to more fantasy elements. 

The music is great, it freely samples from On Her Majesty's Secret Service for wonderful effect for example. And the incidental music all adds to the mood. 

There are plenty of practical effects and some work great, others not so much. I rather enjoyed the giant lizard man in a rubber suit scene. It is what it is, but fun and surprising. But the rope crossing, which is essential because it takes place over the Angry River itself, was something of a disappointment. It looked like very shoddy blue screen (or something similar). 

The Angry River was an interesting threat. It wasn't entirely clear what its full nature was, but anything that fell into it, caught on fire. So that felt suitably dangerous. However it is less central to the plot than one might think from the title. More of an important threshold for the hero to cross. 

As mentioned this is a movie where the heroine loses her kung fu. That is a genre staple, though it is more typical for side characters to be the recipients of this fate. Here it works, and reminded me of a later film, Superman II. I loved it for many of the same reasons I enjoyed that movie as a kid. I won't spoil anything, but I will say when she loses her powers she is told if things get too disastrous, she can restore her Kung Fu and regain her powers by eating the Ganoderma Atrum. This would mean there would not be any left for her father, but it puts the possibility on the table of her regaining her abilities at some point. 

What is interesting is just how much loss of martial ability affects her. It does not only impacting her fighting. It affects her ability to endure the long journey itself, to ward off illness, etc. The film makes the point that Kung Fu is about more than just swords and fists, these characters are exceptional in all kinds of other ways, which explains why they can stand so easily outside of normal social convention sometimes. But here, she is suddenly vulnerable and often reliant on the good will of other heroes. We see this clearly in the contrast between her journey to the Angry River, which is fairly effortless, and the long, painful trek home. 

We also don't know who she can trust, because once it is known she is powerless and carrying this valuable and coveted herb, characters who once seemed righteous, suddenly behave differently. I found myself on the edge of my seat from set-ups as simple as her recovering at an inn after nearly dying from a long journey. Righteous heroes turn into vultures and any time she is resting, or weak from travel, I was worried someone would steal the herb from her. There is even a hero who almost rises to the level of love interest, and becomes her protector, but in the back of my mind, I wondered if he could be trusted. 

The fights are solid. This is an early Angela Mao film, and she only gets sharper with time, but here the performances work and the fight choreography, by Han Ying-Chieh and Sammo Hung work great. It is worth mentioning I discussed them in my review of The Invincible Eight as they served as martial arts directors for that movie too. And the fight with Pai Ying's King of Hell is awesome (in some ways it reminds me of his performance in Dragon Inn). The fight scene are are a little more old-fashioned than the later Golden Harvest movies, particularly post Bruce Lee films, but anyone familiar with late 60s Shaw Brothers action should enjoy this. 

This film looks great too. Not just in the filming itself, but the sets, the costumes. With the exception of the aforementioned rubber lizard man suit, everything looks stellar. I strongly recommend The Angry River. Not only is it notable as the first Golden Harvest Production, it is an important Angela Mao film and has a unique take on the protagonist losing their martial arts, which allows it to tell a much different story. 

Monday, June 1, 2026

THE INVINCIBLE EIGHT REVIEW

The Invincible Eight is a 1971 Golden Harvest  wuxia film directed by Lo Wei. It stars Nora Miao, Tang Ching, Angela Mao, Paul Chang Chung, Lee Kwan, James Tin Chuen, Lydia Shum, Pai Ying, Patrick Tse Yin, and Han Ying-Chieh. It is about a group of eight revenge-seeking heroes whose fathers were killed by the corrupt and cruel General Hsiao. 

The movie was recently released in Blu-ray by 88 Films, which is the version I am using for this review. This appears to be Lo Wei's first Golden Harvest film, and possibly the first Golden Harvest release as well: there is some confusion over this which I will get into in my review of The Angry River (1971). But it seems The Angry River was the first to go into production and this was the first to see release. 

The Invincible Eight is built around a large ensemble cast. That can often go either way for me in wuxia. If things get too big and become more about events than the characters, that go south. But films like The Brave Archer trilogy (1977-1981) and The 14 Amazons (1972) are examples where I think it is handled well. Here the large cast works. It is never confusing, each person is clearly drawn and they function together like a proper troupe. And while there is a political element to the story, the movie doesn't get bogged down in court politics or larger events. The focus is on the characters and swordplay. The result is a solidly entertaining movie with great performances from an ensemble cast, thrilling action and memorable characters. 

Lo Wei is a great story teller in my opinion. And I like the way the film sinks into its location, and allows the story to emerge largely through pieces of backstory revealed in dialogue. Most of the movie is set at General Hsiao's fortress where the would be assassins are taken prisoner. There we also find two other people, Miss Chiang, the adopted daughter of the general, played by Nora Miao, and Hai Tao, played by Patrick Tse Yin. The latter is an adopted son of the general, and his number two, but as the story progresses we learn things are more complicated for both of them. 

Another element of Lo Wei films that stands out here is telling the story through action and alongside the action. The movie effectively begins with a sword fight, and from that point on, we get sword fight after sword fight, with rests in between where characters are introduced and developed. 

And the swordplay is all well choreographed by Han Ying-Chieh and Sammo Hung. Sammo Hung probably needs little introduction here as his name is widely known, but he often did martial arts direction while also serving as an actor in these early Golden Harvest films, including a number featuring Angela Mao. Han Ying-Chieh is not only a veteran actor whose face you have surely seen, but he is responsible for the fight choreography in films like Come Drink With Me (1966), Dragon Inn (1967), A Touch of Zen (1970), The Big Boss (1971), and Fist of Fury (1972). 

Both marital arts directors appear in this movie. Sammo Hung is one of the whip masters, but Han Ying-Chieh plays General Hsiao. The latter is a very smart choice as the General serves as the final boss and needs to sell a fight against eight heroes. Not only is Han Ying-Chieh a great fight choreographer, he looks dangerous and believable on screen. 

The secondary villain, Wan Shun, played by Pai Ying, is rather interesting. And here I am going to get into spoilers in order to talk about him, so I recommend viewing the film before reading this paragraph. While he is initially presented as one of a number of subordinates who the general trusts, it is revealed he is the mastermind behind the general's rise, and in private he speaks down to the general like he is the one truly in charge. It is not unlike Samuel L. Jackson's character in Django Unchained (2012). The shift in perception of his power is even handled in a somewhat similar way and feels like a dangerous shift, because this mere lackey is suddenly shown to be so much more powerful than anticipated. 

For those not familiar with Pai Ying, he often plays antagonists, and was notably the Eunuch in Dragon Inn. He also played Hell King in The Angry River and folks might also recognize him from Royal Warriors (1986). He is genuinely frightening here. The man has a presence and an ability to radiate menace and power. While General Hsiao is the ultimate foe in the end, as he is the one the eight finally face off with, it is Pai Ying's Wan Shun who creates the greater sense of threat and unease through most of the movie. 

The Eight are all well cast. Everyone is good in their own way. Angela Mao really stood out with her Kuei Chien Chin, who dresses as a man to infiltrate the fortress. Something interesting here is everyone around her realizes she is a woman, and it is discussed behind her back, which adds a little twist to the trope. Nora Miao is also wonderful. She plays one of the more formidable characters as the general's adopted daughter, and I thought they captured her lightness martial arts nicely. She also just had the right look for the character. Tang Ching is always a solid performer and he works well here as Feng I Fei. He is skilled at portraying heroes with an emotional depth, often characters who seem haunted by their past or a burden of duty. Here he helps ground the film. And the man can brood while remaining stoic. For great examples see The Jade Raksha (1968) or The Black Enforcer (1972). Lee Kwan as a kind of hapless chef, who ultimately proves to have more grit than we first think, helped balance out the movie with light comedy. Lydia Shum, who plays the loud-mouthed Chiao Hsiu Hu, was memorable and also helped give the movie a more comedic tone from time to time. But her volatility and unpredictability also injects a sense of risk. None of the comedy overwhelms the seriousness of the story, it just added some contrast. James Tin Chuen plays a hot-tempered axe wielder whose fury pairs nicely with Lydia Shum's sharp tongue and temper. Paul Chang Chung brought level-headed gravitas to the movie as Swordsman Ho. 

Something gamers might appreciate about The Invincible Eight is the way the heroes deal with the whip masters at the general's fortress. The whips prove to be a formidable weapon and in order to counter it, they create special shears with a pair of duel-wielded swords. But because there are eight of them, they need 16 blades in total, which they have to take time to forge. This felt like something that would arise organically in a wuxia campaign. 

I give this movie an enthusiastic recommendation. I think it has something for everyone. One element that is missing is a love story, but with such a big cast it would have been hard to give attention to that. This is very much about characters on a clear mission. Lo Wei is a highly consistent director who never disappoints me. I might recommend people first check out Vengeance of a Snowgirl (1971) or Fist of Fury (1972), but I think this is also a perfectly worthy point of entry, and a notable film in the Golden Harvest timeline. 


Friday, May 29, 2026

ESCORT MISSION TABLES

This is a concept that came up in my Thursday game session this week. The players decided to work as escorts*. These appear all the time in wuxia novels and movies, often serving as important plot elements or as an excuse for a big fight scene with a group of bandits. In this case the players were closely aligned with the Tu Association, as one of the members was of Tu Lineage, and they asked the chief, the PCs brother, if they could take some escort missions (the brother has been giving them association resources and in exchange he simply wanted occasional help from the party using their martial expertise). It became clear I needed a way to help me determine what types of escorts would be requested. I could just decide this myself, but I wanted the core components to be decided by a table. As GM I would still try to work these elements into something interesting. 

Bandit Encounters for Escorts: Before getting to the table, it also occurred to me that characters serving as escorts face greater risks, as thieves and bandits, or rival sects, may learn of what they are transporting. So I came up with three approaches to handle this: 1) Have there be a 20 percent chance each day of such an encounter. 2) Have there be a 50 percent flat chance of a bandit encounter at some point along the way. 3) Roll an additional Survival Roll each day to check for a bandit encounter. I opted for 2, though I think in future I will use 3. The math of all of these options is very different and produces very different results.

THE ESCORT MISSION TABLES

These are just the quick tables I put together in my notes as the session was starting and it was becoming clear the players were to go on escort missions. I put these in my campaign notes but they are exactly as they appeared in my written notepad (except the text of the complication section, which was just a note about percentage):














*In wuxia escorts guard and transport people, goods, etc traveling or being shipped from one location to another. 


Wednesday, October 15, 2025

OCTOBER MONSTERS FOR RIGHTEOUS BLOOD RUTHLESS BLADES

Art by Jackie Musto 
In the spirit of October I am converting monster entries from Strange Tales of Songling for Righteous Blood Ruthless Blades. These are supernatural creatures inspired by Pu Songling's Strange Tales from a Chinese Studio. I will be doing a few monsters each post and not including every monster as Jeremy and I have been developing certain creatures for an intended expansion. Today I am going to cover Ghosts. Ghosts can come in endless variety and these are just a handful of example. 


BITTEN GHOST
Bitten Ghosts often come at night when people are falling asleep. Their exact nature is not well known, but they typically appear as recently deceased corpse in mourning or burial attire. They have pale and bloated features, with enigmatic expressions that induce fright. Bitten Ghosts press themselves on a victim's body, pinning them with great force so they can draw out their life energy through their nostrils. 

Defenses: Hardiness 7, Evade 6, Wits 6
Key Skills: Life Drain: 3d10, External Arts: 2d10, Muscle: 4d10, Speed: 0d10

Max Wounds: 5
Type: Ghost 
Resist: 0

POWERS

Bitten Vulnerability: Bitten Ghosts are vulnerable to human bites. When bitten they recoil and flee, and take 2 Extra Wounds from such attacks. 

Weight of Many Corpses: Their body presses heavily on victims. On a Successful External Arts roll the target is pinned and must make a Muscle Roll TN 8 to lift the Ghost off their body. 

Life Drain: A bitten ghost can draw out a person's life by inhaling near the target's mouth with their nostrils. Roll 3d10 against Evade. On a Success, the target loses 1 Hardiness which recovers at a rate of 1 per week. 

Immunities: Bitten ghosts are immune to mundane attacks but vulnerable to Signature Abilities, rituals and magic weapons. Each one is also vulnerable to a key substance based on its history and all are susceptible to human teeth. 

INVISIBLE GHOST 
Invisible Ghosts cannot be seen by the human eye. However, animals can sense them and are able to harm them as well. These ghosts are both playful and vindictive. They often haunt a chamber or hall to frighten away the residents so they can have the place to themselves. Provided they are not interfered with, they leave people elsewhere in the abode alone. If any dare enter their space, they attack through the night. 

Defenses: Hardiness 4, Evade 4, Wits 7
Key Skills: Attack: 3d10, Detect: 3d10, Speed: 4d10, Muscle: 1d10

Max Wounds: 5
Type: Ghost 
Resist: 0

POWERS

Invisible: Invisible Ghosts are unseen and hard to strike. In order to hit them, one must first make a Detect Roll against TN 8. Otherwise the attack is made at -3d10. Animals can see and harm invisible ghosts. 

Attack: Invisible Ghosts attack by throwing objects. They can hurl anything for 4d10 damage. 

Immunities: Invisible Ghosts are immune to mundane attacks and any Signature Ability that isn't magic or specifies it affects Ghosts. They can be hurt by Peach Wood swords however (so a person wielding one with a Signature Ability, could affect them). 

LOVING GHOST 
Loving Ghosts are benevolent spirits who cannot be eligible for reincarnation until they've dealt with some unresolved matter of fate regarding a lover they had in their previous life. They typically help their former lover deal with a present challenge or difficulty. Their presence is highly disruptive because they usually arrive after their lover has reincarnated many times. A person who meets their Loving Ghost becomes greatly confused as memories of their previous life come flooding to the foreground and overwhelm them. 

Defenses: Hardiness 4, Evade 5, Wits 6
Key Skills: Attack: 1d10, Detect: 2d10, Speed: 3d10, Fly: 2d10, Muscle: 1d10

Max Wounds: 3
Type: Ghost 
Resist: 0

POWERS
Awaken: When a Loving Ghost is in the presence of their former lover, that person forgets their present life, and the memories of a previous life spent with the ghost dominate their mind. This is very disorienting and the effect remains until the Loving Ghost can move on. 

Fly: Loving Ghosts can fly freely. 

Immunities: Loving Ghosts are immune to Mundane Attacks and Signature Abilities that are not magical. They are affected by magic and sunlight (causes 2d10 damage each round of exposure). They can also be harmed by weapons made from objects dear to their former lover. 

PEONY GHOST

A Peony Ghost is the returned spirit of a person who was offered a shortcut to rebirth if they can find true love for three years. They are sustained by feelings of affection and usually seek out a spouse so they can marry and have children. However, if they are ever discovered to be a ghost by their spouse, they must return to Diyu (Hell) and face their full punishment before being reborn (averting this requires extreme means contending with the ghostly officials and demons of diyu). They look human unless they are exposed to light from direct candle or the sun (moonlight, reflected light, and distant candle light has no effect on them). When exposed to these by sun light, they are seen for what they truly are: a rotting corpse. Still they are able to live as normal people, eating, having children and all the rest. They also have the ability to dampen and freeze a person's heart with a touch (though each life they take in this way creates additional challenges they must face when reborn). 

Defenses: Hardiness 5, Evade 6, Wits 7
Key Skills: Attack: 2d10, Persuade: 2d10, Empathy: 2d10, Speed: 2d10, Detect: 2d10, Religion: 2d10 

Max Wounds: 4
Type: Ghost
Resist: 1

POWERS

Heart Touch: By pressing their palms to a person's chest, Peony Ghosts can chill it and even cause death. Roll Attack against Evade. On a Success the target is Drained of 2 Hardiness as their heart chills. When they reach 0 Hardiness their heart is frozen and they die. 

Deathless: A Peony Ghost regenerates 1 wound per hour and returns in 1 day if destroyed. 

Weakness: Sun and direct flame will reveal a Peony Ghost to be nothing more than a rotting corpse. If this is ever discovered by their spouse, they must return to Diyu and face punishment. If they eat or drink anything made from Peonies they are permanently destroyed. 

Wednesday, August 30, 2023

THE SONS OF LADY 87: REVISED FAN XU MAP

This is going to show up in the PDF and print versions eventually, but here is a slightly revised map of Fan Xu Prefecture for Wandering Heroes of Ogre Gate and for the Sons of Lady 87 book. There was an issue with one of the legend elements not exporting. Recommend referring to this one for overland travel. 


 

Monday, May 8, 2023

CELESTIAL PLUME MASTERS SESSION 20

This was the Twentieth session of my Wandering Heroes of Ogre Gate wuxia sandbox campaign, the Celestial Plume Masters, using the Sons of Lady 87 book, which was just released in print. You can see the first session HERE. You can see the nineteenth session HERE 

PLAYER CHARACTERS 

Wei Ziying: A skilled poisoner and physician, with ties to the Relentless Corpse Sect, Wei Ziying is a disciple of the Celestial Plume Masters. He also has a longstanding friendship with Kuo Qingzhao, who wishes to know more about the poisons that killed his wife (poisons Wei Ziying knows the secrets of). Grudge: Ravenous Nun Xuanji (for the murder of Red Eagle)

Wang Haoyang: A master of stealth, Wang Haoyang is one of the Celestial Plume Master disciples. He has a lifelong friendship with Pei Ye of the Vermillion Bird Teahouse, but has attracted the affection of another member of that organization, Fan Zhen'er (he does not return the affection but wishes to avoid creating friction within the Vermillion Bird Teahouse, and possibly creating enemies). Grudge: Guan Nuan (for a duel he escaped, she feels she lost face because he was weaker than her and should have been an easy victory)

Hei Ling: A one-eyed chief in the Celestial Plume Masters, Hei Ling is the father of Li Liang, whom he wishes to cease practicing her Toad Style kung fu because of the physical toll on her body. He had Li Liang with Qixia the candied fruit in his youth and since then Qixia has grown hostile. He has a working relationship with the Wu Sisters. Grudge: Qixia the Candied Fruit Vendor (of Hai'an). Grudge: Qixia (many reasons related to their pre-existing relationship)

Iron Tiger: The newest member of the party, sent by Night Thorn to help them expand. He has a longstanding friendship with Iron Beggar Sun Kang, whom he wants to leave his lap of luxury in the House of Flying Lanterns so he can train with the Nature Loving Monks and improve his Kung Fu. Iron Beggar in turn wants Iron Tiger to leave the Celestial Plume Masters. Grudge: Pei Ye (he murdered her favorite client, Golden Cobra).

BROKEN BONES AND SEVERED LEGS

Wang Haoyang's attack failed. His wife's, did not, and she cut into the hag, Bingyin. 

The next moments saw a blaze of fists and steel. Blood became a mist hanging in the air.

Of the three, Bingyin proved most formidable. But the momentum turned to the party's favor when San, the sister of Bone Breaker, and Chen, sworn brother of Bone Breaker, leapt to attack Hei Ling, only to have their legs cut off by his leg maiming strike. 

Their bodies collapsed to the floor, their mind's conscious but their legs scattered. 

Iron Tiger broke Bingyin's knee cap. She then arced her back and unleashed a wave of blue Qi energy against the party. This had some effect but she surrendered after Iron Tiger's fist sent her crumpled to the ground. 

Hei Ling and Iron Tiger recognized San as Bone Breaker's twin sister. 

Fearless Cat
Art by Jackie Musto 
"You can go, and you can take him," Hei Ling said to Bingyin as he pointed to Chen. "But she stays. She will be treated as our guest, and you can tell Bone Breaker if it is a war he wants, it is a war he will get. Or we can deal with this like civilized people and have a real conversation."

Iron Tiger spoke to the crone as she lifted Chen and hobbled out of the boat, "Tell Bone Breaker this was a misunderstanding. He was given false information by Bronze Master." 

On the trip back they were able to speak with San. Iron Tiger had heard of her dislike for Bone Breaker's wife, Fearless Cat and suggested perhaps the ambush was her idea and not Bone Breaker's^. 

"Yes, she is a despicable woman," San said as she was recovering. 

Over the course of the journey San would put the blame for all her sect's missteps and evils on Fearless Cat. 

PARASOL AND BEGGARS 

Back in Mai Cun another of Iron Tiger's recruits arrived*. It was a woman dressed in the fashion of the empire's upper crust. She presented herself as Twin Dagger Zaun Shanhu. 

They allowed a demonstration and she appeared to display tremendous lethality using two daggers. When asked if she knew the Storming Daggers technique, Zuan Shanhu scoffed and didn't seem to think much of it, preferring her own approach. Then she was permitted to demonstrate the full force of her technique on Hei Ling, who willingly let her blades cut into his flesh. The effect appeared impressive. 

Iron Tiger offered her a position. Zuan Shanhu said she had two requirements: 

"Know that I will never walk anywhere. I expect to be carried by palanquin and have sufficient men for the job, whatever the mission. Also I would like to continue living in the manner I am accustomed. My chambers should be exceptionally high quality and I will receive a stipend**."

Iron Tiger agreed and saw that she was given adequate quarters until more permanent arrangements could be made. 

Iron Tiger then hired a famous local detective named Liu Wan to investigate the matter of the Nature Loving Monks siding against them in the conflict. Wang Haoyang wasn't concerned, but Hei Ling and Iron Tiger were more worried about it. 

Liu Wan carried a parasol and seemed confident in his abilities. He asked for one golden tael upfront and two when he finished the missions. He told them he would find out about the beggars in a say's time. 

LIU WAN RETURNS 

Carrying a sack saturated with blood, Liu Wan bowed to Hei Ling. They could see a recent wound upon his face, a rather ghastly one. 

He calmly removed a head from the bag. "The Nature Loving Monks tried to ambush me, but I managed to make this one speak before I cut off the head."

"We are sorry you were attacked but you seem to have handled yourself well," Said Hei Ling. "Please tell us what you learned."

"It seems that he," Liu Wan said pointing to Wang Haoyang, "was seen by a beggar murdering Drunken Cricket, the wife of Chief Qu Wanli. So they have turned against you and you should expect them to attempt assassinations against Wang Haoyang in the near future."

Liu Wan was thanked for his service and given his two golden taels. Iron Tiger asked to retain him permanently and he said he would consider it over the next ten days. Iron Tiger offered to have him a new parasol crafted by Master San in Mai Cun. 

They debated how to handle the matter. Hei Ling sent a gift of 50,000 spades to all the regional Nature Loving Monk chiefs except for Chief Qu Wanli hoping to turn them against him and earn their loyalty. He also included a message that read: 

There was an unfortunate incident involving Drunken Cricket. We did not mean to offend the Nature Loving Monks. But you should also know the truth about Chief Qu Wanli: he was selling dangerously low quality celestial plume that was causing death and social disorder in Tung-On.

This is where the session ended. 





^Prior to the battle, I had asked the players to make a roll to see whether these characters were part of the setting canon or if all the Bone Breaker material was part of the Bone Breaker campaign canon as they are very different. In the campaign, San despised Fearless Cat with a passion. In the books this is described more as a fear of Fearless Cat, but in the campaign, San wanted Fearless Cat to die. This roll also would affect whether members of Bone Breaker sect had certain items and abilities. 

*Iron Tiger had put word out that he was seeking to hire several great masters into his service. 

**For each of the masters that Iron Tiger recruits, I make a roll to see how closely they align with the criteria he gave to his men, then I use the Bedrock App to make a random character and establish the NPC's personality and history based on their kung fu and skills. In the case of Zuan Shanhu, she had a number of skills that seemed more aristocratic so I quickly put together details that included she was born into a wealthy family, had a quirk that she demanded her employers provide a palanquin (but despite this she still trained most of the day to help explain things like her 4d10 Athletics). The visual that hit me was the Eunuch in the original Dragon Gate Inn movie, who spends the entire film being taken to the final battle on a palanquin by his servants. I imagine that is how she approaches all her missions. 

Friday, March 10, 2023

CELESTIAL PLUME MASTERS SESSION FIFTEEN

This was the Fifteenth session^ of my Wandering Heroes of Ogre Gate wuxia sandbox campaign, the Celestial Plume Masters, using the Sons of Lady 87 book, which was just released in print. You can see the first session HERE. You can see the fourteenth session HERE 

PLAYER CHARACTERS 

Wei Ziying: A skilled poisoner and physician, with ties to the Relentless Corpse Sect, Wei Ziying is a disciple of the Celestial Plume Masters. He also has a longstanding friendship with Kuo Qingzhao, who wishes to know more about the poisons that killed his wife (poisons Wei Ziying knows the secrets of). Grudge: Ravenous Nun Xuanji (for the murder of Red Eagle)

Wang Haoyang: A master of stealth, Wang Haoyang is one of the Celestial Plume Master disciples. He has a lifelong friendship with Pei Ye of the Vermillion Bird Teahouse, but has attracted the affection of another member of that organization, Fan Zhen'er (he does not return the affection but wishes to avoid creating friction within the Vermillion Bird Teahouse, and possibly creating enemies). Grudge: Guan Nuan (for a duel he escaped, she feels she lost face because he was weaker than her and should have been an easy victory)

Hei Ling: A one-eyed chief in the Celestial Plume Masters, Hei Ling is the father of Li Liang, whom he wishes to cease practicing her Toad Style kung fu because of the physical toll on her body. He had Li Liang with Qixia the candied fruit in his youth and since then Qixia has grown hostile. He has a working relationship with the Wu Sisters. Grudge: Qixia the Candied Fruit Vendor (of Hai'an). Grudge: Qixia (many reasons related to their pre-existing relationship)

Iron Tiger: The newest member of the party, sent by Night Thorn to help them expand. He has a longstanding friendship with Iron Beggar Sun Kang, whom he wants to leave his lap of luxury in the House of Flying Lanterns so he can train with the Nature Loving Monks and improve his Kung Fu. Iron Beggar in turn wants Iron Tiger to leave the Celestial Plume Masters. Grudge: Pei Ye (he murdered her favorite client, Golden Cobra). 

THE BATTLE OF THE FORGOTTEN BRIDGE

Wei Ziying was sent on orders from Lady 87 to kill the remaining six leaders of the Seven Demons*, who were on their way to meet The House of Loma at ruined bridge over a dry riverbed south of San Ci. They came in search of allies. What the Seven Demon leadership did not realize was they were walking into an ambush set by Lady 87, and that the House of Loma were coordinating with Wei Ziying and Big Sister Hong Na. 

Wei Ziying went to the bridge with Big Sister Hong Na, Mule-Head Hong (a high ranking member of the 87 Killers), Three-Handed Feng (leader of the House of Loma), Lulu (a crucial member of the house of Loma) and ten of the House of Loma Disciples. Wei Ziying snuck under the bridge with Lulu and Big Sister Hong Na, leaving Mule-Head Hong and Three-Handed Feng to wait on the bridge (the disciples stayed far from sight in the area). 

The seven demons remaining were: Zhizhu (the leader), Yao Yun, Ai, Bone General, Qanku, and Wuzhi. Fubai had been killed so they had a disciple dress up as him. 

Zhizhu
Art by Jackie Musto

As the Seven Demons approached they saw the disciples hidden behind some trees**. As they got closer one of the Seven Demons recognized the face of Mule-Head Hong as a member of the 87 Killers and mentioned this to the leader Zhizhu***.

"It's a trap." Zhizhu stopped her men and instructed everyone to flee. 

What ensued was rather chaotic with Yao Yun, Ai, Zhizhu, and Bone General all using Swift Stride to escape the area****. Wei Ziying leapt out and assailed Qanku with a flash of venom droplets that quickly entered his blood stream. 

Wuzhi was also wounded by fled as well using his Swift Stride, only to be followed by Lulu who landed a series of kicks against him forcing until his spit up blood. 

Seeing her brother in trouble, Zhizhu commended Bone General and Yaoyun to great stride with her to save him. They leapt in, and Bone General used his Bone Pulling Hook to rip Lulu's leg bones from her body*****

Lulu had a moment to choose between fleeing and landing a fatal blow against Wuzhi. She chose to flee and made her way back to the bridge (though she was possessed by a Qi Spirit at this point as she had over-exerted her martial arts). 

When the battle was over, Qanku was dead and the rest of the Seven Demons had fled. 

THE SHIFTING ALLIANCES OF IRON GOD MENG 

Hei Ling and Wang Haoyang made their way back to Tung-On, first by land to Yun Hu, then by boat along the canal. Iron Tiger went from He Yun to Tung-On by chariot with his men, so was a couple days behind them. 

When Hei Ling and Wang Haoyang arrives in Tung-On, they sent word to Hua Yin of Night Thorn's Death, then Hei Ling went to see Iron God Meng after receiving a message requesting his presence. 

When he arrived at the Lucky Mountain Gambling Hall, something felt off, but he could not quite put his finger on it******

He came to Iron God Meng's new audience hall, where baskets of King Cobras lined the wall alongside Iron God Meng's guards. 

"Greetings Brother," Said Iron God Meng. 

Hei Ling could see that something was wrong with his sworn brother's expression. He discerned that his skin and eyes were darkened and showed signs of illness or exposure to poison.*******

Iron God Meng slumped a bit in his chair and looked more wild than normal. 

"I have made a decision and need to tell you about it Brother. But I warn you, you are not going to like it."

"Please Brother," Said Hei Ling. "We can speak freely with one another."

"I have decided to join forces with the 87 Killers. The war is bending in their favor: Night Thorn is dead."********

"But brother, the winds of war can change, do not be too hasty and ally with someone who will lose in the end."

"There is more," Said Iron God Meng. "The 87 Killers have destroyed the Heavenly Wind Cult by sending their Palm Mistress to her grave, defeated Demonic Venom Sect in the same way, and is increasing its allies." 

"Give me some time," Said Hei Ling. "Events are unfolding that will change the outcome I assure you. I ask you to wait before striking anyone, so you aren't committed to a losing struggle."

"I have committed my forces, but I will not use them against your men, as we are sworn brothers, and should I hear word that something has unfolded, I will remember your words." 

This is where the session ended.  





*Because this was going to be a major battle and a potentially long and large one (not in sheer numbers but in numbers of important NPCs), I had the two other players present (we were down one player) run the Seven Demons. I like to do this sometimes because it can make for a more competitive fight (players tend to run NPCs more ruthlessly sometimes). 

**This was simply a Detect roll 

***This was a result of an Institutions (Sects) Roll TN 10. So it was a very unlikely result

****Here I ruled that anyone who fled the area using Great Stride could be chased by another if that person succeeded in an opposed roll against their Great Stride roll (and that the pursuer could make an attack on a success). 

*****He got two tens on the attack roll 

******This was due to the player failing his Detect roll, had he succeeded he would have noticed more details alerting him to Iron God Meng's change of plans (i.e. guards at attention and placed around the hall more strategically, etc) 

*******This was a result of a Medicine Roll 

********As far as Hei Ling was aware, Iron God Meng did not understand Night Thorn's importance in the organization. This was true, and his awareness was a product of Lady 87 promoting Night Thorn's death and his importance to the Celestial Plume Masters throughout the martial world 

^This was actually a long session but the log is short, due to much of the focus being on a major battle at the beginning which took some time to set up and run (no miniatures but the players needed to familiarize themselves with the characters they were running and each turn of combat was carefully evaluated)


Wednesday, March 8, 2023

THE SCHOLAR OF XIA KINGDOM

These are my notes for a profound masters location in one of my recent sessions, with some additional advice and material to make them more useful for general campaigns. The maps are my attempts to copy my own maps from my notebook (there were too many scribbles and turn order notes in them to use for the blog). The party was seeking a man named Tung Lu, a powerful master who had gone missing and was last known to have dueled with a mysterious hermit, Magnificent Scholar. One of the players decided to seek him out, and ended up trapped in the scholar's miniature kingdom of Xia. 

The adventure itself was partly inspired by The Eleventh Son (and the movie Swordsman and the Enchantress) and the thriller The Vanishing. Because I wasn't expecting the players to drink the shrining substance, I only loosely planned out Xia Kingdom. I could see going into much greater depth on this one. I considered starting a campaign here as well (decided not to do it, but it is still an interesting possibility, especially if you have player characters who were born in Xia Kingdom). 

Again this was written with my campaign in mind. So the things like the hook are rather specific to it. But I do try to advise GMs running their own campaign as well in these sections. 

One thing to note as well: Magnificent Scholar was generated randomly with the Bedrock App. I modified him slightly once the character became clear from the results, but his techniques are pretty wide ranging as a result of the random generation. 

XIA KINGDOM AND THE MAGNIFICENT SCHOLAR 

This Miniature world is found inside the home of Magnificent Scholar. He resides on a peak in Southern Li Fan, protected by a long rope bridge over a chasm that leads to hidden emerald deposits and a mountain god named Xuan. 

 

XIA KINGDOM

My crude depiction of 
Magnificent Scholar's abode
 
Xia Kingdom is a small model of the empire. The entrance to Xia Kingdom is an oval portal with thin iron bars on the wall of Magnificent Scholar’s studio, with a sign above it that reads “Xia Kingdom”. This goes to a small world he crafted that replicates the era of the demon emperor on a much reduced scale. About the size of a large basement (1,400 square feet), it is sculpted into the rock of the mountain side that abuts Magnificent Scholar’s home, forming a cavern complex filled with miniature lakes, forests, inns, towns, etc. Though modeled on the real period, much of it is Magnificent Scholar’s own invention. It is anachronistic and imprecise as well. 

Xia Kingdom is populated by people shrunk down to the size of a thimble. Therefore while he has models of cities such as Daolu, the models themselves, even on this smaller scale, are simplified and usually populated by tens of people rather than hundreds or thousands, or tens of thousands. He also has trouble casting, for example the Ogre Demon he placed to be the Love General, refuses to fall in love with Sunan (Tung Lu), and the man he shrunk to play the role of Sun Mai spends most of his time in a drunken stupor. For characters simply pick actual heroes from the books randomly to play the different people from that period. For an elaborate campaign set in the underground world, using Legends of Ogre Gate as a guide can be useful. But information from the history section in the WHOG rulebook and in the Yao Gong Palace entry of Ogre Gate Inn (page 63) should supply plenty of material. 

 

HOOK AND ADVENTURE 

My very crude depiction of
Xia Kingdom
The players may seek out Tung Lu because he has a technique Iron Tiger needs to complete his own manual. However Tung Lu has been missing from the martial world. No one knows he lost a duel with Magnificent Scholar and was imprisoned in Xia Kingdom. Magnificent Scholar will see the player’s arrival as an opportunity to cast new people to fill his world. He will provide them each with his shrinking transformative substance, saying once they consume it, they will find Tung Lu. If the party drinks it, they wake up in Xia Kingdom where they must find their way around and hopefully escape. If they do not, the adventure may simply end up as a confrontation with Magnificent Scholar and the discovery that he has a world of shrunken heroes below his house. If he wins the confrontation he likely tries to shrink them and continue with his original plan. If he loses, the party will be able to decide his fate but will still need to find a way to rescue Tung Lu and, if they desire, restore him to his normal size. 

For other campaigns a reasonable hook would be for the heroes to be seeking anyone imprisoned in Xia Kingdom. Most likely the whereabouts of such individuals would be a mystery and there may be an investigative adventure that eventually leads the party to Magnificent Scholar’s residence. 


MAGNIFICENT SCHOLAR

Magnificent Scholar is sullen and arrogant hermit who resides in a small hut on a peak in southern Li Fan. He became obsessed with the era of Demon Emperor and with creating a model replica of the empire during the Demon Emperor’s reign called Xia Kingdom. As his obsession deepened he devised a way to transform people to thimble size, and imprison them in his model. He spends his time researching and seeking out heroes to trap. Occasionally he duels them, but mostly he tries to trick them into drinking his shrinking substance (use SHRINKING SUBSTANCE in STRANGE TALES OF SONGLING, page 27). 

 

Magnificent Scholar is a prisoner of his own record book (see The Scholar of Xia Kingdom below). This has intensified his resentment. He has a natural dislike of other people, which is why he lives as a hermit, but being imprisoned makes him appreciate good conversation with the people of Xia Kingdom. He views these prisoners as his friends. However he is incredibly frustrated by them and most of his exchanges with them end him threatening to tear off their limbs or deprive them of food if they don’t play the roles he has assigned to them. 

 

Defenses: Hardiness 4, Parry 8, Evade 9, Stealth 6, Wits 8, Resolve 7

Key Skills: Arm Strike: 3d10, Light Melee: 4d10, Small Ranged: 4d10, Muscle: 2d10, Speed: 4d10, Athletics: 3d10, Reasoning: 4d10, Detect: 3d10, Medicine: 3d10, Talent (Calligraphy): 3d10, Talent (Poetry): 2d10, Talent (Poisoning): 4d10, Trade (Stone): 3d10, Trade (Alchemy): 4d10, Trade (Architecture): 2d10, Survival (Mountain/Hill): 4d10, Ritual (Activation): 3d10, Ritual (Create Seal of Jiangnu): 3d10, Ritual (Draw out the Demons): 2d10, Ritual (Profound Binding of the Demon): 4d10, Ritual (Supreme Activation): 3d10, History (Era of 100 Pieces): 2d10, History (Era of the Demon Emperor): 4d10, History (Era of the Glorious Emperor): 2d10, Places/Cultures (Hu Qin): 3d10, Institutions (Sects): 4d10, Religions/Gods (Dehua): 3d10, Classics (Rites of Wan Mei): 3d10, Classics (Sayings of Kong Zhi): 4d10, Classics (Scripture of Sun Mai): 3d10

 

Qi: 9

Max Wounds: 19

Weapon: Iron Thread (5d10 Attack, 2d10 Damage)

Combat Techniques: Arm Strike - Outside Fighter, Light Melee - From the Shadows, Arm Strike - Inside Fighter, Light Melee – Deflect

 

Kung Fu Techniques (Dianxue 3, Qinggong 1): Plum Blossom Palm, Four-Point Touch, Distracting Crane Rake, Gallbladder Strike, Sealing the Winds of Gushan, Web of Lies, Tree Bounding Strike, Tree Bounding Stride, Crippling Strike of Bing, The Gentle Footsteps of Timeless Perennial, Crawling Tiger, White Flower Palm, Strike of the Raging Tiger, Bladder Strike, Sealing the Phoenix, Leap of the Swan, Bounding Spider, Stealth of the Spider Demon, Gushan's Gambit, Lurking Spider Stance, Nine Divine Snakes, Trembling Strike, Arc of the Spine Flick of the Wrist (Counter), Whirling Dodge (Counter), Onyx Backflip (Counter), Philosophical Crane's Pull (Counter)

 

Profound Techniques: Jade Ribbon Burst, Robes of Steel, King Viper's Fiery Greeting, Iron Strike, Lily of the Poisoned Mind, Swift Punch of Thundering Crane, Tortoise Holds Up the Sky, Devastating Strike of Thundering Crane, Throttling Web (Counter), Hands of the Fireshield (Counter)

 

THE SCHOLAR OF XIA KINGDOM 

This began as a record book of Magnificent Scholar’s own accomplishments, but slowly his style was taken over by a voice not his own, and then the book began to write itself. This book records all the great deeds of the Magnificent Scholar and does so with the flair of the most fashionable literary works. The writer has a clear voice and often anticipates outcomes. The tomb towers at 20 feet in height and is so heavy that Magnificent Scholar cannot move it around and has become a prisoner to it. 

 

When the person who it is written for dies, the next person to handle it becomes the new owner. It is cursed and cannot be eliminated. If thrown into the sea, it returns the moment the person turns around. If given to someone else it returns to the owner. The owner of the book can venture away from it temporarily but must ask the book’s permission (which it doesn’t always grant, and usually only allows small distance travel for essential things like sleep and food). Anyone who tries to escape the book, must make a Muscle roll against 7d10 every minute or get pulled back towards it. 

 

MOUNTAIN GOD XUAN 

This towering but weak mountain god looks like a large yak with emerald colored hairs and two great tusks. He stands on two legs and his eight hands are like a man’s. He can speak with a terrifying face that is vaguely human. Slow witted he adores music and is always kind to gentle and/or polite people. He was defeated by Magnificent Scholar and now serves him. He protects both the scholar and the emerald deposits below.

 

Mountain God Xuan is friendly and will gladly talk with anyone. He never attempts to deceive people, always telling them clearly the consequences of any actions they may take.  Though he has vowed to protect the area, he tries not to kill anyone. 

 

Defenses: Hardiness 9, Evade 4, Parry 8, Stealth 3, Wits 4, Resolve 10

Key Skills: Arm Strike: 4d10 (Damage 8d10), Gore: 2d10 (5d10 Open), Medium Melee: 2d10, Speed: 1d10 (40 feet), Muscle: 5d10, Detect: 2d10, Meditation: 3d10, Institutions (Bureaucracy of Heaven): 0d10

 

Qi: 9

Max Wounds: 18

Key Kung Fu Techniques (Waijia 2, Qinggong 1, Neigong 2, Dianxue 1):

Hands of the Hawk Beak, Ringing Strike of the Divine Ram, Roar of the Lion, Iron Body (Counter), Whirling Dodge (Counter)

 

POWERS

Multiple Attack: Can attack up to eight people a round by throwing stones or striking with his hands for 8d10 damage. 

 

Deathless: Destroying Xuan’s body is only a temporary measure. Forms as an emerald crystal in the pit and slowly returns over 1d10 days when this occurs.

 

Immunities: Immune to Mundane Attacks and to Waijia and Qinggong attacks (from opponents lower Qi rank than him). 

 

Beast Strength (x5)

Sunday, February 5, 2023

CELESTIAL PLUME MASTERS SESSION ELEVEN

This was the eleventh session of my Wandering Heroes of Ogre Gate wuxia sandbox campaign, the Celestial Plume Masters, using the Sons of Lady 87 book, which was just released in print. You can see the first session HERE. You can see the Tenth session HERE

PLAYER CHARACTERS 

Wei Ziying: A skilled poisoner and physician, with ties to the Relentless Corpse Sect, Wei Ziying is a disciple of the Celestial Plume Masters. He also has a longstanding friendship with Kuo Qingzhao, who wishes to know more about the poisons that killed his wife (poisons Wei Ziying knows the secrets of). Grudge: Ravenous Nun Xuanji (for the murder of Red Eagle)

Wang Haoyang: A master of stealth, Wang Haoyang is one of the Celestial Plume Master disciples. He has a lifelong friendship with Pei Ye of the Vermillion Bird Teahouse, but has attracted the affection of another member of that organization, Fan Zhen'er (he does not return the affection but wishes to avoid creating friction within the Vermillion Bird Teahouse, and possibly creating enemies). Grudge: Guan Nuan (for a duel he escaped, she feels she lost face because he was weaker than her and should have been an easy victory)

Hei Ling: A one-eyed chief in the Celestial Plume Masters, Hei Ling is the father of Li Liang, whom he wishes to cease practicing her Toad Style kung fu because of the physical toll on her body. He had Li Liang with Qixia the candied fruit in his youth and since then Qixia has grown hostile. He has a working relationship with the Wu Sisters. Grudge: Qixia the Candied Fruit Vendor (of Hai'an). Grudge: Qixia (many reasons related to their pre-existing relationship)

Iron Tiger: The newest member of the party, sent by Night Thorn to help them expand. He has a longstanding friendship with Iron Beggar Sun Kang, whom he wants to leave his lap of luxury in the House of Flying Lanterns so he can train with the Nature Loving Monks and improve his Kung Fu. Iron Beggar in turn wants Iron Tiger to leave the Celestial Plume Masters. Grudge: Pei Ye (he murdered her favorite client, Golden Cobra). 

THE TEMPLE OF THE GOLDEN DRAGONS 

In Jinsa, Iron Tiger received a message and followed the order. He had Qixia's corpse exhumed and preserved so Li Liang could craft a mace handle from her bones. 

Then Iron Tiger went to the Banyan to meet with the Golden Dragons. He offered to train their men in exchange for the temple's Kung Fu. They were uncomfortable with his offer and Bronze Master said they could not freely trade their marital arts with a person like himself. 

Iron Tiger threatened to destroy them all if they didn't consider his offer. 

"But we have thousands of men, what hope do you have?" Asked Bronze Master. 

"I have never been defeated. My kung fu is exceptional and unrivaled. I can take you all."

Seeing Iron Tiger was serious he offered to meet with him privately. 

Iron Tiger persuaded Bronze Master to allow him a match with one of the Golden Dragon masters. He called in Master Emerald who faced off with Iron Tiger. 

Initially Master Emerald countered Iron Tiger's first attack with a spinning back kick. Shortly after Iron Tiger broke Master Emerald's arm and Bronze Master ended the match, accusing Iron Tiger of being an animal. 

"You should leave" He told Iron Tiger. 

Iron Tiger refused, demanding that Bronze Master allow his men to spar with the disciples of the Golden Dragons. At first Bronze Master said their sect was too righteous, that he found Iron Tiger's methods appalling. But after he made Iron Tiger promise to not break any more bones, to not kill or seriously injure, he agreed on the condition that he would leave after the matches. 

The Golden Dragons selected some of their better men to go up against Iron Tiger's. In the end, the Golden Dragons outperformed them. Before Iron Tiger left, Bronze Master asked to speak with him privately. 

"Your Kung Fu is very impressive, and I believe we can come to an arrangement if you are open minded my friend," said Bronze Master. "I have men here, well trained men, who are not worthy to remain. They have misbehaved and I must expel them anyways. Perhaps I can assign them to train with you, to help them reform." 

Iron Tiger was pleased by the offer and said he could accept. 

"I just need you to do some things for me, if I give you these men," said Bronze Master. 

Iron Tiger once again said this was acceptable. 

"You will need to kill from time to time; you can accept this term?"

"Yes," Said Iron Tiger. 

"Good, I will expel them after you leave and tell them to go to your headquarters in?"

"Tung-On."

"Very well, I will send them to Tung-On to meet you." 

TURN OF THE ZHEN BIRD 

Iron Tiger left and set out for Tung-On. The journey was mostly uneventful save for passing some Kushen Soldiers as they crossed the Banyan Mountains. However they spotted two birds circling down to them in the Southern Desert. They both tried to peck Iron Tiger so he grabbed their throats and snapped their necks, killing them. Emerald Cobra was concerned they were an omen. 

WEI ZIYING BETRAYS HIS SECT

It was decided that Wei Ziying would go to Mai Cun and pretend to join The 87 Killers, providing them with select information about the Celestial Plume Masters. He and Wang Haoyang coordinated a time and place to stage an ambush by leading them to believe Haoyang would be alone and vulnerable when his wife left their residence on a journey. With Hei Ling's blessing he made the journey. Along the way he was accosted by a monk named Li Yaochen. The monk demanded he come with him to see an old friend. Wei Ziying played along but used his elusive viper technique to slip away when it became clear the monk was taking him to Gao Cun. 

When he reached Mai Cun he made his way to the Guan quarter and asked for an audience with Lady 87, explaining that he hide vital information about the Celestial Plume Masters. 

He was given an audience. 

"Greetings 87th Lady of the Guan House," he said before her. 

Lady 87 continuously called him "Wei Ziling" throughout the meeting as he explained he wished to join their organization because he felt his chief, Hei Ling did not treat him well, rewarding others who did not deserve it, while passing him by. He also offered to provide Lady 87 with information on the whereabouts of Wang Haoyang. 

"Wang Haoyang and Hei Ling are not important people, and why am I to trust this man who betrays his own sect then grovels in my hall?"

"I have more information Lady."

"Can you tell me where the Celestial Plume Masters are headquartered?"

"I cannot Lady, they are very secretive and do not inform me of such things."

"The Celestial Plume Masters ranks are filled with deceptions and secrets," She complained. 

"I do know the location of a secret martial school they are using to build a force to send against you Lady. And I am skilled in the use of poison and stealth."

Lady 87 thought and said she would take him into her organization as a prospect. He would be given quarters and uniform, then assigned a task the next day. 

WEI ZIYING FACES CERTAIN DEATH 

The next morning Yuhuan, Lady 87's right hand, came to Wei Ziying with a pitiful black uniform and told him he would be paired with Big Sister Hong Na and sent to kill the leader of the Heavenly Wind Cult. He was to leave that day. 

He travelled for six days with Big Sister Hong Na leading the way. He observed that she got a lot of very basic facts of the world wrong as they talked, and while she was initially very distrustful he managed to persuade her of his sincerity. 

On the way they were approached by a Sheriff and 10 constables demanding passports. As Wei Ziying was focused on providing the information, they encircled the pair and announced both were under arrest as Big Sister Hong Na was wanted. 

They leapt into action, Wei Ziying spraying them with poison and Big Sister Hong Na slicing most of them down with her cleaver. The remaining constables pleaded for their life, so they departed and let them die from the effects of the poison. 

When they reached the entrance to the Heavenly Wind Cult's cave, they realized it was well guarded, so Wei Ziying decided to take a direct approach. 

He had a copy of a page of a manual that turned Yao into normal humans. Knowing that the Heavenly Wind Cult was led by Palm Mistress Qin Ying, who opposed the empire, he coated it with contact poison and spoke with the guards saying he came on behalf of Lady 87 offering a peace gift to end the conflict between them. He explained that he had something their leader would find helpful. 

He and Hong Na were given an audience, in a cavern where Mistress Qin Ying held court over a jade pool filled with blood. Her son and daughter flanked her as did her men. 

Wei Ziying said that he had a manual which could restore the Yao, making them mortal men again. She had one of her acolytes take it and bring it to her. The contact poison worked quickly and she sensed the trembling it caused her acolyte. 

Wei Ziying felt that Palm Mistress Qin Ying was extremely powerfulness he stood in her presence. 

She rose into the air and called into existence fifteen swords which surrounded and struck at Wei Ziying. He whirled away and avoided the attack then used his Eluding Viper to deliver a surprising Blade of the Dancing Fox and landed devastating blows against her. 

Her children sprung into action, her son sending a spinning axe at Wei Ziying and Big Sister Hong Na. Wei Ziying used Arc of the Spine, Flick of the Wrist to escape the blade and poison him with needles. The daughter then used a palm strike against Wei Ziying but he evaded that as well. 

The battle raged, but was quickly brought to an end when Wei Ziying once again used Blade of the Dancing Fox to kill Palm Mistress Qin Ying. The Daughter and Son were badly hurt. The daughter's name was Fan Wenrou and she offered peace saying "Let us take our mother and bury her in the south, and I promise to cause no further trouble with the 87 Killers." 

Wei Ziying agreed, but he knew his poison would soon kill the son, Fan Jing, so he and Big Sister Hong Na quickly made their way back to Mai Cun. On the way Big Sister Hong Na expressed her admiration for Wei Ziying's incredible martial abilities. She was very impressed that he had killed the Palm Mistress in a direct fight. 

ALLIANCES IN TUNG-ON

In Tung-on Hei Ling and Wang Haoyang spoke with Chief Wanli who wanted a special arrangement to buy celestial plume. Hei Ling offered him a rate of 2,000 a pound and Wanli agreed.  

Iron God Meng continued to focus on snake handling, now working with King Cobras and showing signs of having been bitten many times. He told Hei Ling it made him stronger and more resilient. 

When Hei Ling explained the request of Chief Wanli, Iron God Meng was furious. He despised the Nature Loving Monks and resented their encroachment. It would be best to go to war with them he said. 

"Is it wise to fight them brother?" Asked Hei Ling

"They have what? Twenty men in this prefecture? We will crush them swiftly!"

Hei Ling paused and said "Brother we should crush them and we will, but why not sell them some plume for a while, let them expand the market and then destroy them so we can swoop in?"

Iron God Meng expressed admiration for Hei Ling's strategic mind and said this was a good idea. 

Hei Ling then arranged a meeting with the Seven Demons, and met them just outside Zha. He offered an alliance. They would work together to defeat Long Ma Hall, as he had information that their men were largely in Mai Cun. He agreed to give them Long Ma hall territory after if they would join with them in an attack on the 87 Killers. 

The Seven Demons agreed and they began planning their assault on Long Ma Hall.