Showing posts with label Kung Fu RPGs. Show all posts
Showing posts with label Kung Fu RPGs. Show all posts

Monday, June 8, 2026

GAMEMASTERING WUXIA: LETHALITY AND BALANCE IN OGRE GATE AND RBRB

Wandering Heroes of Ogre Gate and Righteous Blood Ruthless Blades both take an approach to design that embraces lethality and kung fu techniques that vary considerably in power (even at the same Qi Rank). Balance is not the point of the techniques. This can be contrasted with the parent system, Sertorius, where balance was a goal (and many of our earlier games before that as well). The reason for this shift was two-fold. First, we wanted to emulate the carnage you see on screen in wuxia films like Golden Swallow and Killer Clans. Second, less balance proved more fun in playtest. This was something we initially realized when working on the the first Book of the Archon for Sertorius, where we created a spell expansion that had spells unrestricted by balance consideration. We found they made the game more exciting and when players were offered the balanced versus the unbalanced option, they almost always chose the unbalanced one. It is also much more emulative of the source material. In wuxia and kung fu movies and novels, there are spikes in power. Some characters are amazing, others are not. And we wanted to capture that. None of this is to say there isn't a kind of balance in the game, but for the most part, what balance exists arises organically in the setting and still largely unforgiving. 

Related to this is a central concept introduced in Ogre Gate: The Evolving or Changing Kung Fu Landscape. This is meant to reflect what you see so often in wuxia media: the martial world going through periods of chaos and disruption then returning to equilibrium as new Kung Fu emerges to contend with powerful techniques that upset the balance. Here is the text from the core book:

And I clarified this point further in the Sons of Lady 87 Book here: 

A perfect example of this in the books, and in my own campaigns, is the technique Blade of the Dancing Fox. This was very powerful and players quickly discovered how useful it was. When it first emerged, and started to become known in the campaign, not only did several players start taking it, they soon found NPCs were emerging who knew it as well. This is one way balance can be achieved (a technique simply becomes more ubiquitous as its fame grows and sects covet it). But eventually someone devised a counter: Swift Reply of the Fox (this technique appears in War of Swarming Beggars). Usually that is what begins to occur. The martial world evolves over time, so that there is a natural balance in the world. This doesn't mean characters don't get killed by super powerful technique or some characters don't have better techniques than others, but it means eventually even the most powerful hero with a great technique like Blade of the Dancing Fox, eventually meets their match or eventually the presence of their power alone attracts enemies in larger numbers (whether it is heroic sects uniting to deal with a threat, or challengers seeking to prove they can beat the most powerful people in the martial world). 

As you can see this is crucial to managing powerful techniques in the game. And this is meant to emulate something that happens in both wuxia and Kung Fu: a powerful martial arts technique or weapon is introduced that rocks the martial world by creating a huge power imbalance, but eventually a solution arises to nullify or counter the technique. For this to work the GM needs to understand this principle and be open to new techniques emerging from player characters and NPCs in response. 

Another thing the GM should keep in mind is the sects and NPCs. Many of the more powerful Kung Fu techniques belong to equally powerful sects. So even acquiring them, puts a player character in danger, and using them once acquired can attract the attention of the sect. This doesn't mean the GM is meant to simply spam problems at a player because they have a good technique, but it highlights an important aspect of power in the martial world: everything has consequences and power itself can become its own headache. This by the way was an aspect of Sertorius as well. Players becoming powerful is not really a problem. It can be fun, even its own source of adventure. But the GM needs to understand how it produces complications, as those complications will be things that become a focus in the campaign. 

Characters in wuxia and kung fu films are not always equal in power, some are very weak, some are very strong, and while sometimes this is due simply to the point in training a character is at, often it boils down to individual martial arts techniques being much better or worse than others. The game also doesn't assume or guarantee that characters become great heroes of martial artists. That is often what protagonists in wuxia are, but my approach has been more to emulate the world of Condor Heroes or Heroes Shed no Tears, not the plot lines. One of the things I enjoy about playing is finding out who the players are over the course of the campaign. Do they become one of the greats like Guo Jing, a villain, or simply someone who dies, perhaps giving others reason to get revenge? 

While both games lean into drama, neither leans into story structure, so what this brings in terms of emulation is not a guarantee that your character will survive as a hero or survive to die spectacularly at the end. It does mean, because death is on the table, there are ample opportunities for drama. Death almost always produces drama. A good way to think of it is you never really know who or where you are in the story. You could just be a bit player meant to die under a henchman's sword, and that might launch the real story of your brother coming for revenge. It isn't about story structure it is about situations, drama, bloodshed, etc. 

Take the Venom Mob film Crippled Avengers as an example. At the start of this movie, the entire party of characters is maimed in some way. One is deafened, the other blinded, another has his legs cut off, and one is even made into an idiot when they crush his head in a vice. This all happens at the start of the movie. It is essentially a TPK with an asterisk. And it launches the heroes on their path to training around their new disabilities so they can confront the father and son who maimed them. That is how lethality operates in a Wandering Heroes of Ogre Gate or Righteous Blood Ruthless Blades campaign (particularly the later where maiming is probably more common). Now there is no guarantee they will survive, this is very much a play to find out what happens kind of system. But whatever it is, it will be a solid evening of swordplay. It is also why back-up characters are crucial. 

Generally Wandering Heroes of Ogre Gate is more forgiving than Righteous Blood Ruthless Blades, because it is a bit easier for players to gauge how many more hits they can take in a given fight, but this isn't always the case. Character deaths happen for all kinds of reasons in campaigns and this is something built into the game's design. I am not personally a fan of giving PCs plot armor, and that is something that has been constant in all our games (whether it is Terror Network, Servants of Gaius or Wandering Heroes of Ogre Gate). Sometimes that means characters meet anti-climactic ends because the system is not loaded for only dramatic outcomes in that respect and the GM is not supposed to tip the scales. You are playing to discover what happens, which I think is more exciting and also acknowledges that this is a game using random dice rolls. Fighting against random dice to achieve story goals can be a terrible exercise in frustration for all. 

There is another element that these games embrace, particularly Ogre Gate, which is some of the gonzo quality in many wuxia. Everything in wuxia feels heightened, the characters, the battles, the situations, etc. Some movies and books leans into this in a very heavy way, like Web of Death or Holy Flame of the Martial World, and those influences are certainly there. But it is also present in more typical examples like The Condor Heroes trilogy or Smiling Proud Wanderer. Or take some of the film versions, like Swordsman II* or Brave Archer Series. One of the things that makes these films so exciting is how wild and inventive they are, and the kind of plot turns they lean into. 

Something I discovered taking this approach from the early playtests to now (with Ogre Gate in particular as that is the primary system I run week to week), is this really lends itself to long term campaigns. And making long-term, sustainable, wuxia campaigns was a major goal from the outset. When you get out of the mindset of plot armor and hinging the story on a single character, even if their stories are important while they live, it opens the game up to more durable sources of fuel and attention. A total party kill for example is not the end of the campaign, it is a great beginning. An important character dying, can mean an exciting new direction for the campaign. A character obtaining an overpowered technique puts them at the center of conflict in the martial world, the adventures start to write themselves as other clans seek to deal with that person. Characters who find themselves weak or feeble, have solid motivation for finding a solution to that weakness. They may seek out a powerful technique/weapon or die trying. When you combine this with many of the other classic elements I have discussed before (sect conflict, wuxia dungeons, etc) it has given me campaigns that last for years. 

I will talk more about Gamemastering wuxia campaigns future posts based on my own play at the table. Feel free to send me a message or comment about something you would like to see me discuss.


*By part III of this series the movies deviate wildly from the books, so I mention this one as it is well regarded by many fans because it was marketed in the west as a stand alone movie under titles like The Legend of the Swordsman. 


 


Monday, May 8, 2023

CELESTIAL PLUME MASTERS SESSION 20

This was the Twentieth session of my Wandering Heroes of Ogre Gate wuxia sandbox campaign, the Celestial Plume Masters, using the Sons of Lady 87 book, which was just released in print. You can see the first session HERE. You can see the nineteenth session HERE.  

PLAYER CHARACTERS 

Wei Ziying: A skilled poisoner and physician, with ties to the Relentless Corpse Sect, Wei Ziying is a disciple of the Celestial Plume Masters. He also has a longstanding friendship with Kuo Qingzhao, who wishes to know more about the poisons that killed his wife (poisons Wei Ziying knows the secrets of). Grudge: Ravenous Nun Xuanji (for the murder of Red Eagle)

Wang Haoyang: A master of stealth, Wang Haoyang is one of the Celestial Plume Master disciples. He has a lifelong friendship with Pei Ye of the Vermillion Bird Teahouse, but has attracted the affection of another member of that organization, Fan Zhen'er (he does not return the affection but wishes to avoid creating friction within the Vermillion Bird Teahouse, and possibly creating enemies). Grudge: Guan Nuan (for a duel he escaped, she feels she lost face because he was weaker than her and should have been an easy victory)

Hei Ling: A one-eyed chief in the Celestial Plume Masters, Hei Ling is the father of Li Liang, whom he wishes to cease practicing her Toad Style kung fu because of the physical toll on her body. He had Li Liang with Qixia the candied fruit in his youth and since then Qixia has grown hostile. He has a working relationship with the Wu Sisters. Grudge: Qixia the Candied Fruit Vendor (of Hai'an). Grudge: Qixia (many reasons related to their pre-existing relationship)

Iron Tiger: The newest member of the party, sent by Night Thorn to help them expand. He has a longstanding friendship with Iron Beggar Sun Kang, whom he wants to leave his lap of luxury in the House of Flying Lanterns so he can train with the Nature Loving Monks and improve his Kung Fu. Iron Beggar in turn wants Iron Tiger to leave the Celestial Plume Masters. Grudge: Pei Ye (he murdered her favorite client, Golden Cobra).

BROKEN BONES AND SEVERED LEGS

Wang Haoyang's attack failed. His wife's, did not, and she cut into the hag, Bingyin. 

The next moments saw a blaze of fists and steel. Blood became a mist hanging in the air.

Of the three, Bingyin proved most formidable. But the momentum turned to the party's favor when San, the sister of Bone Breaker, and Chen, sworn brother of Bone Breaker, leapt to attack Hei Ling, only to have their legs cut off by his leg maiming strike. 

Their bodies collapsed to the floor, their mind's conscious but their legs scattered. 

Iron Tiger broke Bingyin's knee cap. She then arced her back and unleashed a wave of blue Qi energy against the party. This had some effect but she surrendered after Iron Tiger's fist sent her crumpled to the ground. 

Hei Ling and Iron Tiger recognized San as Bone Breaker's twin sister. 

Fearless Cat
Art by Jackie Musto 
"You can go, and you can take him," Hei Ling said to Bingyin as he pointed to Chen. "But she stays. She will be treated as our guest, and you can tell Bone Breaker if it is a war he wants, it is a war he will get. Or we can deal with this like civilized people and have a real conversation."

Iron Tiger spoke to the crone as she lifted Chen and hobbled out of the boat, "Tell Bone Breaker this was a misunderstanding. He was given false information by Bronze Master." 

On the trip back they were able to speak with San. Iron Tiger had heard of her dislike for Bone Breaker's wife, Fearless Cat and suggested perhaps the ambush was her idea and not Bone Breaker's^. 

"Yes, she is a despicable woman," San said as she was recovering. 

Over the course of the journey San would put the blame for all her sect's missteps and evils on Fearless Cat. 

PARASOL AND BEGGARS 

Back in Mai Cun another of Iron Tiger's recruits arrived*. It was a woman dressed in the fashion of the empire's upper crust. She presented herself as Twin Dagger Zaun Shanhu. 

They allowed a demonstration and she appeared to display tremendous lethality using two daggers. When asked if she knew the Storming Daggers technique, Zuan Shanhu scoffed and didn't seem to think much of it, preferring her own approach. Then she was permitted to demonstrate the full force of her technique on Hei Ling, who willingly let her blades cut into his flesh. The effect appeared impressive. 

Iron Tiger offered her a position. Zuan Shanhu said she had two requirements: 

"Know that I will never walk anywhere. I expect to be carried by palanquin and have sufficient men for the job, whatever the mission. Also I would like to continue living in the manner I am accustomed. My chambers should be exceptionally high quality and I will receive a stipend**."

Iron Tiger agreed and saw that she was given adequate quarters until more permanent arrangements could be made. 

Iron Tiger then hired a famous local detective named Liu Wan to investigate the matter of the Nature Loving Monks siding against them in the conflict. Wang Haoyang wasn't concerned, but Hei Ling and Iron Tiger were more worried about it. 

Liu Wan carried a parasol and seemed confident in his abilities. He asked for one golden tael upfront and two when he finished the missions. He told them he would find out about the beggars in a say's time. 

LIU WAN RETURNS 

Carrying a sack saturated with blood, Liu Wan bowed to Hei Ling. They could see a recent wound upon his face, a rather ghastly one. 

He calmly removed a head from the bag. "The Nature Loving Monks tried to ambush me, but I managed to make this one speak before I cut off the head."

"We are sorry you were attacked but you seem to have handled yourself well," Said Hei Ling. "Please tell us what you learned."

"It seems that he," Liu Wan said pointing to Wang Haoyang, "was seen by a beggar murdering Drunken Cricket, the wife of Chief Qu Wanli. So they have turned against you and you should expect them to attempt assassinations against Wang Haoyang in the near future."

Liu Wan was thanked for his service and given his two golden taels. Iron Tiger asked to retain him permanently and he said he would consider it over the next ten days. Iron Tiger offered to have him a new parasol crafted by Master San in Mai Cun. 

They debated how to handle the matter. Hei Ling sent a gift of 50,000 spades to all the regional Nature Loving Monk chiefs except for Chief Qu Wanli hoping to turn them against him and earn their loyalty. He also included a message that read: 

There was an unfortunate incident involving Drunken Cricket. We did not mean to offend the Nature Loving Monks. But you should also know the truth about Chief Qu Wanli: he was selling dangerously low quality celestial plume that was causing death and social disorder in Tung-On.

This is where the session ended. 





^Prior to the battle, I had asked the players to make a roll to see whether these characters were part of the setting canon or if all the Bone Breaker material was part of the Bone Breaker campaign canon as they are very different. In the campaign, San despised Fearless Cat with a passion. In the books this is described more as a fear of Fearless Cat, but in the campaign, San wanted Fearless Cat to die. This roll also would affect whether members of Bone Breaker sect had certain items and abilities. 

*Iron Tiger had put word out that he was seeking to hire several great masters into his service. 

**For each of the masters that Iron Tiger recruits, I make a roll to see how closely they align with the criteria he gave to his men, then I use the Bedrock App to make a random character and establish the NPC's personality and history based on their kung fu and skills. In the case of Zuan Shanhu, she had a number of skills that seemed more aristocratic so I quickly put together details that included she was born into a wealthy family, had a quirk that she demanded her employers provide a palanquin (but despite this she still trained most of the day to help explain things like her 4d10 Athletics). The visual that hit me was the Eunuch in the original Dragon Gate Inn movie, who spends the entire film being taken to the final battle on a palanquin by his servants. I imagine that is how she approaches all her missions. 

Sunday, February 5, 2023

CELESTIAL PLUME MASTERS SESSION ELEVEN

This was the eleventh session of my Wandering Heroes of Ogre Gate wuxia sandbox campaign, the Celestial Plume Masters, using the Sons of Lady 87 book, which was just released in print. You can see the first session HERE. You can see the Tenth session HERE. 

PLAYER CHARACTERS 

Wei Ziying: A skilled poisoner and physician, with ties to the Relentless Corpse Sect, Wei Ziying is a disciple of the Celestial Plume Masters. He also has a longstanding friendship with Kuo Qingzhao, who wishes to know more about the poisons that killed his wife (poisons Wei Ziying knows the secrets of). Grudge: Ravenous Nun Xuanji (for the murder of Red Eagle)

Wang Haoyang: A master of stealth, Wang Haoyang is one of the Celestial Plume Master disciples. He has a lifelong friendship with Pei Ye of the Vermillion Bird Teahouse, but has attracted the affection of another member of that organization, Fan Zhen'er (he does not return the affection but wishes to avoid creating friction within the Vermillion Bird Teahouse, and possibly creating enemies). Grudge: Guan Nuan (for a duel he escaped, she feels she lost face because he was weaker than her and should have been an easy victory)

Hei Ling: A one-eyed chief in the Celestial Plume Masters, Hei Ling is the father of Li Liang, whom he wishes to cease practicing her Toad Style kung fu because of the physical toll on her body. He had Li Liang with Qixia the candied fruit in his youth and since then Qixia has grown hostile. He has a working relationship with the Wu Sisters. Grudge: Qixia the Candied Fruit Vendor (of Hai'an). Grudge: Qixia (many reasons related to their pre-existing relationship)

Iron Tiger: The newest member of the party, sent by Night Thorn to help them expand. He has a longstanding friendship with Iron Beggar Sun Kang, whom he wants to leave his lap of luxury in the House of Flying Lanterns so he can train with the Nature Loving Monks and improve his Kung Fu. Iron Beggar in turn wants Iron Tiger to leave the Celestial Plume Masters. Grudge: Pei Ye (he murdered her favorite client, Golden Cobra). 

THE TEMPLE OF THE GOLDEN DRAGONS 

In Jinsa, Iron Tiger received a message and followed the order. He had Qixia's corpse exhumed and preserved so Li Liang could craft a mace handle from her bones. 

Then Iron Tiger went to the Banyan to meet with the Golden Dragons. He offered to train their men in exchange for the temple's Kung Fu. They were uncomfortable with his offer and Bronze Master said they could not freely trade their marital arts with a person like himself. 

Iron Tiger threatened to destroy them all if they didn't consider his offer. 

"But we have thousands of men, what hope do you have?" Asked Bronze Master. 

"I have never been defeated. My kung fu is exceptional and unrivaled. I can take you all."

Seeing Iron Tiger was serious he offered to meet with him privately. 

Iron Tiger persuaded Bronze Master to allow him a match with one of the Golden Dragon masters. He called in Master Emerald who faced off with Iron Tiger. 

Initially Master Emerald countered Iron Tiger's first attack with a spinning back kick. Shortly after Iron Tiger broke Master Emerald's arm and Bronze Master ended the match, accusing Iron Tiger of being an animal. 

"You should leave" He told Iron Tiger. 

Iron Tiger refused, demanding that Bronze Master allow his men to spar with the disciples of the Golden Dragons. At first Bronze Master said their sect was too righteous, that he found Iron Tiger's methods appalling. But after he made Iron Tiger promise to not break any more bones, to not kill or seriously injure, he agreed on the condition that he would leave after the matches. 

The Golden Dragons selected some of their better men to go up against Iron Tiger's. In the end, the Golden Dragons outperformed them. Before Iron Tiger left, Bronze Master asked to speak with him privately. 

"Your Kung Fu is very impressive, and I believe we can come to an arrangement if you are open minded my friend," said Bronze Master. "I have men here, well trained men, who are not worthy to remain. They have misbehaved and I must expel them anyways. Perhaps I can assign them to train with you, to help them reform." 

Iron Tiger was pleased by the offer and said he could accept. 

"I just need you to do some things for me, if I give you these men," said Bronze Master. 

Iron Tiger once again said this was acceptable. 

"You will need to kill from time to time; you can accept this term?"

"Yes," Said Iron Tiger. 

"Good, I will expel them after you leave and tell them to go to your headquarters in?"

"Tung-On."

"Very well, I will send them to Tung-On to meet you." 

TURN OF THE ZHEN BIRD 

Iron Tiger left and set out for Tung-On. The journey was mostly uneventful save for passing some Kushen Soldiers as they crossed the Banyan Mountains. However they spotted two birds circling down to them in the Southern Desert. They both tried to peck Iron Tiger so he grabbed their throats and snapped their necks, killing them. Emerald Cobra was concerned they were an omen. 

WEI ZIYING BETRAYS HIS SECT

It was decided that Wei Ziying would go to Mai Cun and pretend to join The 87 Killers, providing them with select information about the Celestial Plume Masters. He and Wang Haoyang coordinated a time and place to stage an ambush by leading them to believe Haoyang would be alone and vulnerable when his wife left their residence on a journey. With Hei Ling's blessing he made the journey. Along the way he was accosted by a monk named Li Yaochen. The monk demanded he come with him to see an old friend. Wei Ziying played along but used his elusive viper technique to slip away when it became clear the monk was taking him to Gao Cun. 

When he reached Mai Cun he made his way to the Guan quarter and asked for an audience with Lady 87, explaining that he hide vital information about the Celestial Plume Masters. 

He was given an audience. 

"Greetings 87th Lady of the Guan House," he said before her. 

Lady 87 continuously called him "Wei Ziling" throughout the meeting as he explained he wished to join their organization because he felt his chief, Hei Ling did not treat him well, rewarding others who did not deserve it, while passing him by. He also offered to provide Lady 87 with information on the whereabouts of Wang Haoyang. 

"Wang Haoyang and Hei Ling are not important people, and why am I to trust this man who betrays his own sect then grovels in my hall?"

"I have more information Lady."

"Can you tell me where the Celestial Plume Masters are headquartered?"

"I cannot Lady, they are very secretive and do not inform me of such things."

"The Celestial Plume Masters ranks are filled with deceptions and secrets," She complained. 

"I do know the location of a secret martial school they are using to build a force to send against you Lady. And I am skilled in the use of poison and stealth."

Lady 87 thought and said she would take him into her organization as a prospect. He would be given quarters and uniform, then assigned a task the next day. 

WEI ZIYING FACES CERTAIN DEATH 

The next morning Yuhuan, Lady 87's right hand, came to Wei Ziying with a pitiful black uniform and told him he would be paired with Big Sister Hong Na and sent to kill the leader of the Heavenly Wind Cult. He was to leave that day. 

He travelled for six days with Big Sister Hong Na leading the way. He observed that she got a lot of very basic facts of the world wrong as they talked, and while she was initially very distrustful he managed to persuade her of his sincerity. 

On the way they were approached by a Sheriff and 10 constables demanding passports. As Wei Ziying was focused on providing the information, they encircled the pair and announced both were under arrest as Big Sister Hong Na was wanted. 

They leapt into action, Wei Ziying spraying them with poison and Big Sister Hong Na slicing most of them down with her cleaver. The remaining constables pleaded for their life, so they departed and let them die from the effects of the poison. 

When they reached the entrance to the Heavenly Wind Cult's cave, they realized it was well guarded, so Wei Ziying decided to take a direct approach. 

He had a copy of a page of a manual that turned Yao into normal humans. Knowing that the Heavenly Wind Cult was led by Palm Mistress Qin Ying, who opposed the empire, he coated it with contact poison and spoke with the guards saying he came on behalf of Lady 87 offering a peace gift to end the conflict between them. He explained that he had something their leader would find helpful. 

He and Hong Na were given an audience, in a cavern where Mistress Qin Ying held court over a jade pool filled with blood. Her son and daughter flanked her as did her men. 

Wei Ziying said that he had a manual which could restore the Yao, making them mortal men again. She had one of her acolytes take it and bring it to her. The contact poison worked quickly and she sensed the trembling it caused her acolyte. 

Wei Ziying felt that Palm Mistress Qin Ying was extremely powerfulness he stood in her presence. 

She rose into the air and called into existence fifteen swords which surrounded and struck at Wei Ziying. He whirled away and avoided the attack then used his Eluding Viper to deliver a surprising Blade of the Dancing Fox and landed devastating blows against her. 

Her children sprung into action, her son sending a spinning axe at Wei Ziying and Big Sister Hong Na. Wei Ziying used Arc of the Spine, Flick of the Wrist to escape the blade and poison him with needles. The daughter then used a palm strike against Wei Ziying but he evaded that as well. 

The battle raged, but was quickly brought to an end when Wei Ziying once again used Blade of the Dancing Fox to kill Palm Mistress Qin Ying. The Daughter and Son were badly hurt. The daughter's name was Fan Wenrou and she offered peace saying "Let us take our mother and bury her in the south, and I promise to cause no further trouble with the 87 Killers." 

Wei Ziying agreed, but he knew his poison would soon kill the son, Fan Jing, so he and Big Sister Hong Na quickly made their way back to Mai Cun. On the way Big Sister Hong Na expressed her admiration for Wei Ziying's incredible martial abilities. She was very impressed that he had killed the Palm Mistress in a direct fight. 

ALLIANCES IN TUNG-ON

In Tung-on Hei Ling and Wang Haoyang spoke with Chief Wanli who wanted a special arrangement to buy celestial plume. Hei Ling offered him a rate of 2,000 a pound and Wanli agreed.  

Iron God Meng continued to focus on snake handling, now working with King Cobras and showing signs of having been bitten many times. He told Hei Ling it made him stronger and more resilient. 

When Hei Ling explained the request of Chief Wanli, Iron God Meng was furious. He despised the Nature Loving Monks and resented their encroachment. It would be best to go to war with them he said. 

"Is it wise to fight them brother?" Asked Hei Ling

"They have what? Twenty men in this prefecture? We will crush them swiftly!"

Hei Ling paused and said "Brother we should crush them and we will, but why not sell them some plume for a while, let them expand the market and then destroy them so we can swoop in?"

Iron God Meng expressed admiration for Hei Ling's strategic mind and said this was a good idea. 

Hei Ling then arranged a meeting with the Seven Demons, and met them just outside Zha. He offered an alliance. They would work together to defeat Long Ma Hall, as he had information that their men were largely in Mai Cun. He agreed to give them Long Ma hall territory after if they would join with them in an attack on the 87 Killers. 

The Seven Demons agreed and they began planning their assault on Long Ma Hall. 


Friday, January 20, 2023

QI RANK ADVANCEMENT FOR NPCS IN WANDERING HEROES OF OGRE GATE

There are a number of ways to advance NPCs in Wandering Heroes of Ogre Gate. One of my favorite is the Going into Seclusion method in the Lady 87 Campaign book (you can also see an early version of this idea on the blog). Sometimes I use more granular methods or random ones. I put the two tables below together today for my Celestial Plume Masters campaign. 


The first table is a method for calculating NPC advancement over time. It can be done session to session, like PCs, or in time in the game world (using either weekly or daily increments----you can also use monthly if you prefer). This assumes an average of 2 XP gained each session/week/day and just charts it out over time. It also uses the revised XP chart from the Bedrock Games website (rather than the one in the rulebook). One thing you will notice is a bit of a hump at the Qi rank 7 mark, because this is the entry point into the profound levels of martial arts. So it takes considerable time to get there from Qi rank 6. After Qi 7 however it reduces back down to a more reasonable level. 

This can be used to figure out a characters Qi rank when they are re-introduced (if they were Qi 3 when the players met them 20 sessions ago, they could be Qi rank 6 in the present session). It is just a tool. You can use any approach you want here, from eye-balling the level to giving your NPCs XP the way you do PCs. 

I also came up with a random method, the above Defeated Master Progression Table. This was designed to handle NPCs who suffer a big defeat at the hands of the players, to determine how they react, but I may turn it into a more general table for randomly determine a given NPCs current level. 

Because the table was designed this afternoon it is just a rough attempt. I am sharing it with my players before the game for feedback and will probably make changes based on that, then make further changes after using it in play (and then create a modified version for NPCs in general). 

The Defeated Master Progression Table was designed with Li Liang in mind, an NPC one of the characters defeated in humiliating and painful fashion to strike a physical and psychological blow (with the aim of impacting her performance in a duel one year from now). So it was created with that specific tactic in mind (and meant to reward it much of the time, but also keep open the possibility that the defeat serves as a key motivator for the NPC). Once I have a chance to test it out tonight and make some changes I should be able to write about how it went and possibly put together a new version.