Sunday, October 4, 2026

CLASSIC WEREWOLVES

This is a small variant for the werewolf entry in Strange Tales of New England, meant to capture the feel of classic werewolves from movies like Curse of the Werewolf (1961) and The Wolf Man (1941). The best werewolf movies in my opinion are the original Wolf Man, and the Howling. But most werewolf movies tend to follow the template laid down in films like the latter rather than the former. In the original Wolf Man, Larry Talbot played by Lon Chaney Jr. (the son of the great Lon Chaney), is tormented by his condition. The character appears in a number of Universal films, with Chaney reprising the role, and it seems he is perennially searching for an end to his existence. One major difference between him and more modern werewolves, is while he can bite, he tends to simply strange people to death with brute strength. Some of this was due to production codes at the time. There is a similar tendency in Curse of the Werewolf. It creates a much different style of werewolf, something much more human-like. 

CURSED WEREWOLVES

These are werewolves cursed through a bite, the nature of their birth or conception or through some great evil act of their own, to transform during the light of the full moon. During the full moon, they transform into a human-wolf hybrid (their 'werewolf' form). In werewolf form, they possess enormous strength and stealth. They turn bestial, with sharp canine teeth, and claws at the ends of their fingers, but are human-like enough to be mistaken for men at a distance. When they transform they are completely overcome by a desire to kill, and always target those they care for the most. Note that this stat block is for a creature's werewolf form. In human form they would have normal Wits and all their regular skills and defenses. 

Defenses: Hardiness 7, Evade 8, Wits 2

Key Skills: Bite: 2d10 (4d10 Damage plus infection), Arm Strike:  1d10 (2d10 Damage with claws), Speed: 4d10, Muscle: 4d10 (see Strangulation), Detect: 6d10

Max Wounds: 7

POWERS

Regeneration: In human form they heal all injuries in one day. In werewolf form, they heel 1 wound a round. 

Strangulation: Each round they succeed in making a Muscle roll against Evade, they strangle the target. Targets pass out after two rounds and die in a number of rounds equal to their Hardiness if the werewolf continues strangling. 

Super Strength: They can easily lift heavy objects (up to 600 pounds without rolling Muscle), can break open doors or bend iron bars on a Muscle Roll TN 7, and can roll their Muscle to Strangle or Grapple with foes. 

Contagion: Anyone bitten (not scratched) by a cursed werewolf, becomes a werewolf on the next full moon. 

Stealth: Werewolves blend with the night and it requires two consecutive Detect TN 7 rolls to see them before they attack. 

Immunities: They can only be permanently harmed by silver weapons. Other weapons harm him but are subject to his regeneration ability. In his human form However even if killed, this is not necessarily a permanent state, as they are cursed to rise if full moonlight touches their grave.

Variations: Some cursed werewolves can suppress their transformation in the presence of a true love. Some are also only harmed by silver forged into a weapon from a melted crucifix. Others transform into werewolf form during intense emotional states in addition to transforming during the full moon. 

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