Friday, March 16, 2018

BLOOD-STAINED ROADS THREE: SHE LIES IN STONE

This is an entry on the Blood-Stained Roads Table. You can see the main table HERE.

THREE: SHE LIES IN STONE
This is a small supernatural adventure hook in which the party is approached by a desperate looking man named Luo Ting. He is seeking brave heroes to help rescue his wife, Mochou, from a terrible accident in a nearby cavern. In truth his wife is a Spirited Stone hungry for the flesh of martial heroes. Luo Ting tries to lure them into the cavern where he intends to trap them so his wife can feast on their bodies. However a clever and compassionate party may find better ways to help them.

BACKGROUND: A LOVE BORNE OF STONE
Luo Ting was never successful in love, but had a romantic heart and a gift for poetry. A failed scholar, he often left the city for the nearby hills to reflect on his loneliness. He happened upon a wide cavern one day, walked deep inside and found a well-lit shaft. Something about the pit put him at ease and he laid down beside it. He began speaking into the hole, confessing his dreams and disappointments. This gave him comfort so he returned each day. Unknown to him, this caused a deposit of turquoise to awaken with spirit. 

When he returned the next day, he was surprised to hear a response from within the pit. A gentle voice replied and called herself Mochou. They spoke to each other and he found himself in love with the creature below. Mochou said she wanted to leave the pit and be with him forever but she was not yet strong enough. She needed to feed if she was to become more human. At first she needed only leaves and branches. But soon she required grains and fruit. Before long she was eating meat. Within a few months she talked him into luring a person into the pit so she could devour them. With each meal her vitality grew and so did their love. 

Eventually, Mochou realized that mere human flesh was not enough. She needed the flesh of the cultivated. Only Martial Heroes or other beings who cultivate Qi energy would help her progress. She told Luo Ting to find heroes and bring them to her cave, then lure them into the pit. 

He then set off and this is how he found the PCs. 

HOOK: A REQUEST FOR HELP
Luo Ting approaches the party looking concerned. He tells them his wife fell inside a pit in a cave and he needs help getting her out. If they won’t help out of kindness he lies and says he can give them 50 golden taels when they get back to his manor. If they go with him, he tries to trick them into entering the pit, then seals it with a switch, and allows his wife (a Spirited Stone) to feed on them. 

THE TURQUOISE CAVE
The cave looks normal except for frequent turquoise deposits. Luo Ting has only been in area 1 for the most part and hasn’t explored the rest of the cave. There is a hidden tomb as this used to be a sect headquarters of a group called the Flying Sword Sect. They perished long ago in a great battle. Signs of the battle can be seen in Area 5. 


1. The Pit
This pit is where Mochou resides (see her entry below). The pit itself has been lined with carved stone by Luo Ting. He has also fitted two switches in the chamber to help them trap people. One of the bricks lining the pit can be moved like a switch. This is Switch B. If moved it causes a flat piece of stone to seal the pit, trapping anyone inside. The second is one of the stalagmites (Switch A). When pulled this drops a barred gate at the entrance of the chamber. 

Pit Seal: Hardiness 6, Integrity 5

Dropping Gate: TN 9 to Open (Trade: Mechanic); Hardiness 9, Integrity 10

2. Trapped Chamber 
This room was trapped by the sect who resided here long ago. The stalactites in this room are actually sharpened to fine points and fall as people pass under them. Anyone walking through the room has a 4 in 10 chance of being attacked by a stalactite trap. 

Stalactite Trap: Type Attack, Detect TN 10, Attack 3d10 against Evade, Effect 3d10 Open Damage, Disarm TN 7.

3. The Chrysanthemum Pool
This is a simple pool of water. But at the bottom is a square piece of stone with a map showing the way to Chrysanthemum Lake.  

4. Concealed Tomb
This is where the founder of Flying Sword Sect is buried, Master Shizhong. There is a stone coffin but more importantly there is a wooden scroll that mentions Spirited Stone. It says that the stone of the cavern is prone to becoming spirited and claims three spirits have arisen in 300 years before the tomb was built. It also says that Master Shizhong’s disciple married one of these spirits and was able to live in peace by taking her to Chrysanthemum Lake. According to the scroll, the waters of the lake sustained the spirit and meant she didn’t have to kill to survive or cultivate. Master Shizhong states he believes a piece of the moon fell into the lake and this is what gives it such properties (this may or may not be true). 

5. Battlefield
This chamber is where a great battle between Flying Sword Sect and Raksha Clan occurred. Flying Sword were slaughtered. There is a flat-topped mound and on this is a great deal of dust and debris. Anyone who sifts through finds a golden medallion with a sword on it and the characters for Flying Sword Sect. Those who don’t sift through can spot it on a Detect Roll TN 10. 

The Flying Sword Medallion: This belongs to the sect leader, Sky Blade. Anyone who holds this medallion can command Mochou. This isn’t a magical effect, she just understands that the person who holds the Medallion speaks on behalf of Sky Blade and she respects their authority. 

Flying Mirror Sword: Regular Jian but does 3 Extra wounds to stone. 

6. Entrance
This is the entrance to the cave. One of the stalagmites here is a switch (Switch C). When pulled it drops a gate at the entrance, trapping people inside.  

Dropping Gate: TN 9 to Open (Trade: Mechanic); Hardiness 9, Integrity 7

RESIDENTS OF THE CAVE
LUO TING
Luo Ting is a hopeless scholar. He actually knows a great deal about the classics and about other matters, but his shoddy calligraphy keeps him from passing the exams. He also has a poor grasp on human nature and has missed many opportunities that would have aided his ambitions to obtain a respectable post. More than anything however he wants a wife and family. And both due to his lack of wealth, lack of position and inability to deal with women, he had also failed at this, until recently. 

He found a cave with a pit where he sat and began voicing his hopes, dreams and disappointments. Eventually a woman’s voice replied from below. This spirited stone (see Mochou) expressed her love for him and her desire to be human so they could be together. He began feeding her. It started small with vegetarian offerings, then slowly progressed to human flesh. All this helped her become more real. Now she needs the flesh of those who cultivate Qi. He is willing to provide. 

Luo Ting is a moderately skilled tinker and has set up contraptions in the cave to help him and Mochou trap victims.  

Defenses: Hardiness 3, Evade 3, Parry 3, Stealth 6, Wits 7, Resolve 8
Key Skills: Grapple: 0d10, Throw: 0d10, Arm Strike: 0d10, Leg Strike: 0d10, Light Melee: 0d10, Medium Melee: 0d10, Heavy Melee: 0d10, Small Ranged: 0d10, Speed: 1d10, Muscle: 0d10, Athletics: 1d10, Trade (Mechanical): 2d10, Trade (Stone): 2d10,Talent (Poetry): 1d10, Talent (Calligraphy): 0d10, Ritual (Ancestor Veneration): 3d10, History (Era of the Two Kingdoms): 3d10, History (Era of the Compassionate Daughter): 1d10, History (Era of the Glorious Emperor): 3d10, History (Era of the Thundering March): 2d10, History Era of the Demon Emperor): 1d10, Religion (Dehua): 1d10, Classics (26 Stratagems of Jing Laozi): 1d10, Classics (Book of Fortunes): 2d10, Classics (Book of Laws): 3d10, Classics (Glorious Histories): 1d10, Classics (Rites of Wan Mei): 2d10, Classics (Sayings of Kong Zhi): 2d10, Classics (Scriptures of Sun Mai): 1d10, Language (Daoyun): 3d10, Language (Hai’anese): 3d10, Read Script (Feishu): 3d10, Religion (Dehua): 2d10, Surival (Wilderness): 2d10, Survival (Mountain): 2d10, Survival (Underground): 3d10

Qi: 0
Max Wounds: 1


MOCHOU 
Mochou looks like the torso of woman sculpted from turquoise at the bottom of the shaft. She is in love with Luo Ting and considers him her husband. She wants to be with him forever and must consume the flesh of martial heroes to become human. Her body seems to grow from the stone itself and she cannot move freely from here until she consumes more martial heroes. 

Mouchou controls the tubular shaft of the cavern and can cause it close in on intruders using the jagged rocks along its surface to crush and devour. She also has sharp teeth of her own. Her grip is like iron and difficult to escape. 

Mochou has an affinity for Flying Sword Sect and is technically like a disciple of the sect. Anyone who presents the Flying Sword Medallion to her, she will not attack and she is receptive to their commands. One way she can survive is by consuming water from Chrysanthemum Lake. If she does this for three months, she will be able to move freely, and if she goes to live at Chrysanthemum Lake, she can sustain herself indefinitely without killing anyone. 

Defenses: Hardiness 8, Evade 6, Parry 6, Stealth 9, Wits 7, Resolve 9

Key Skills: Bite: 5d10 (3d10 Open Damage), Stone Attack: 3d10 (6d10 Open Damage), Grapple: 4d10, Arm Strike: 3d10, Speed: 2d10, Detect: 2d10, Muscle: 5d10, Meditation: 1d10, Creatures (Humans): 1d10

Max Wounds: 20 

POWERS:
Immunities: Mochou is immune to normal mundane attacks, only taking damage from Kung Fu Techniques. 

Many-Attacks: Mochou can make multiple attacks every round. She can bite, attack everyone inside the shaft itself (but not those inside the pocket she herself resides in), and she can freely attack or grip with both arms. 

Bite: Her bite does 3d10 Open Damage. 

Stone Attack: Mochou can manipulate the stone pit wall like a maw. She causes it to constrict and uses the jagged stone like teeth. Anyone inside the passage way is vulnerable. Make her Stone Attack Roll against Evade. On a Success she inflicts 6d10 Open Damage. 

Turquoise Strike: Mochou can deliver stiff ridge-hand strikes or even impale people with her hands. On a Successful Arm Strike roll, she does 3d10 Damage plus 3 Extra wounds. On a Total Success she does 3d10 Open Damage plus 3 Extra Wounds. 

Iron Grip: On a Successful Grapple she latches her hands onto a person’s body (usually grabbing their wrists). This is nearly impossible to escape, requiring a Muscle TN 10 roll. 

Qi Absorption: Though she doesn’t drain Qi like some demons, she can absorb it from the blood and flesh she consumes. Every 1 Qi rank she absorbs increases her wounds by 3 and every 5 Qi ranks she absorbs gives her one new power (and brings her closer to a true human form). 

CAVERN MAP
I took inspiration from a website called National Part Maps (NPMaps.com). This is a great resource for GMs who want a sense of how to map unusual geography. Also the map icons are particularly useful.

BLOOD-STAINED ROADS ONE: KING OF THE KUSHEN

This is an entry on the Blood-Stained Roads Table. You can see the main table HERE.


KING OF THE KUSHEN
In This adventure hook the party sees a young boy stumble into view and collapse as they are travelling (preferably while on a road). As they approach or as he staggers to him, they realize his body is riddled with arrows and he drops to the ground dying. They discover that the men of Stone Cutter Fortress Gang killed the boy and kidnapped his mother, Yu Guanyin. If they follow the trail they must face Cleaving Devil Yao Fu and the Stone Cutter Fortress Gang to get her back. However all is not what it seems and the woman they rescue is an imposter. The real Yu Guanyin was secretly taken to an even more insidious villain named Dancing Bixie. Dancing Bixie has long been in love with Yu Guanyin, and murdered her son and family so he could marry her. To defeat Dancing Bixie they will need have to overcome his family: Sabre-Twirling Grandma, Jade-Faced Uncle and the Zhen Bird Sisters.  


HOOK: ARROWS 
As the party travels, preferably along a road or trail, they see a young child stumble into view. He is clearly in distress and as either he gets closer or they move toward him, it becomes clear he is filled with arrows like a human-porcupine. This is Li Ling. He is the son of Yu Guanyin and Li Guo. He lives in a nearby homestead and is running away after bandits stormed into his home, cut off his father’s head and shot him with arrows. He saw them take his mother and ran for help. 

Art by Jackie Musto 
The boy is dressed somewhat elaborately, as he was playing with his father when the attack occurred and was pretending to be the "King of the Kushen". He has on a Yan-style hat (which he mistakenly thinks is Kushen) and wears a long cape (Detect TN 6 to determine it is made from bed sheets). His body is filled with arrows and he is dying. He can be saved on a Medicine Roll TN 8 but otherwise has 2 rounds before he dies. 

If he dies, he still has time to utter “The King of the Kushen is dead….please go save my mother” while pointing in the direction of his homestead. If he lives, he can explain what happened. He will still be adamant that he is the King of the Kushen. Also, if he lives can will be able to identify his mother (this is important later). 

THE HOMESTEAD
The Homestead is a simple two-room house with a nearby field and grove of citrus fruit. There is also a small stable with a single horse and farming supplies like an ox-drawn plow. There was an ox but it was taken by the bandits. All the grain has been taken as well. There is an unconscious bandit in the stable. He came here and passed out after being stabbed by Li Guo. His name is Shisan and he knows the location of Stone Cutter Fortress as well as the what happened at the homestead (but he has no more information than that and doesn’t know at all about Dancing Bixie’s role in the affair). 

The body of Li Guo is in the middle of the house, his head cut off and his back has two arrows in it. He grips a dagger in his hand and it has blood on it. On a Medicine TN 6 Roll, it is clear that his head was probably cut with an axe or similar type of blade. On a Detect TN 6 roll they can find a trail of blood and debris (mostly grain) leading away from the homestead in the direction of Stone-Cutter Fortress (if they follow that direction they will reach the fortress in 4 miles).  

If they search the area, they can find the trail of the bandits on a successful Survival: Wilderness Roll TN 6. 

Additionally there are other homesteads in the area and if they ask around they may learn that there is a nearby group of bandits who reside at Stone-Cutter Fortress. 

THE PATH TO STONE-CUTTER FORTRESS
There is an ambush here for any who would follow the bandits. They were not sure if anyone heard the attack and are smart enough to have tactics in place thwarting any wood-be heroes. There are 5 archers hidden among the trees waiting to attack any that follow them. There are 5 Junior Axe Men stationed behind the archers and ready to charge after the attack. 

To avoid this surprise characters must make a Detect TN 9 roll or the initial arrow attack is open damage per the SURPRISE RULE on page 79 of the WHOG rulebook (and the archers would attack before normal initiative as well). 

Should the players defeat these bandits, they can extract information from them. They all know the location of Stone Cutter Fortress. But none of them talk unless they truly believe their lives are threatened. And any who do talk will try to deceive the players and draw them into a trap at the Fortress if possible (see STONE CUTTER FORTRESS entry below). 

STONE-CUTTER FORTRESS ARCHERS (5)
Defenses: Hardiness 3, Evade 6, Parry 3, Stealth 9, Wits 6, Resolve 7
Key Skills: Grapple: 0d10, Throw: 0d10, Arm Strike: 1d10, Leg Strike: 0d10, Light Melee: 1d10, Medium Melee: 0d10, Heavy Melee: 0d10, Small Ranged: 1d10 or 3d10 with Crossbows, Speed: 1d10, Muscle: 0d10, Detect: 2d10, Survival (Wilderness): 3d10, Talent (Theft): 2d10

Max Wounds: 1
Weapons: Short Bow (2d10 Damage), Cross Bow (2d10 Damage)

STONE CUTTER FORTRESS JUNIOR AXE-MEN (5)
Defenses: Hardiness 5, Evade 4, Parry 5, Stealth 7, Wits 6, Resolve 6
Key Skills: Grapple: 1d10, Throw: 1d10, Arm Strike: 1d10, Leg Strike: 1d10, Light Melee: 1d10, Medium Melee: 2d10 or 3d10 with Axe, Heavy Melee: 0d10, Small Ranged: 1d10, Speed: 1d10, Muscle: 2d10, Athletics: 1d10

Qi: 1
Max Wounds: 3
Weapons: Axe (3d10 Damage)
Expertise: Medium Melee-Axe

Key Techniques (Waijia 3, Qinggong 1): Axe-Hurling Strike, Fierce Strike, Whirling Dodge (Counter)

Axe-hurling Strike: Make a Medium Melee attack roll against the Evade of 1 target up to 20 feet away. On a Success you throw your axe into the target for Normal Damage +1 Extra Wounds. Cathartic: On a Success you throw your Axe into the target for 2 Extra wounds. 

Fierce Strike: Make any Melee attack against a target. On a Success add +1d10 to Damage roll. On Total Success add +6d10 to Damage roll and exceed soft cap. Cathartic: Can be used against 1 additional target. 

Whirling Dodge (Counter): Make an Athletics Roll against the Attack roll. On a Success the damage from the attack is reduced by -1d10. On a Total Success the Damage is reduced by -2d10. Cathartic: On a Success you avoid the attack completely. 


STONE CUTTER FORTRESS
All members of the gang have standing orders that if they are captured and forced to talk, that they should lure their captors into a trap via a the back entrance. 

Cleaving Devil plans ahead and has considered the possibility of heroes coming to rescue Yu Guanyin. Toward that end he has a plan, he has his daughter Chen pretend to be Yu Guanyin and hands her over to the party after they beat a few of his men. He will make a minor show of resistance but pretends to be beaten by the PCs. Chen is instructed to go along with the rescuers and lead them to a nearby inn where he will send his men to ambush them. 

1. Stairs and Entrance
Stone steps lead steeply to the main entrance up the hill. There are guards at the top (2 Archers and 2 Junior Axe Men). Anyone coming up the steps is at a tactical disadvantage (their foes gain +1d10 and they suffer -1d10 to combat rolls). 

2. Wall and Gate
A stone wall surrounds the fortress. It has a wooden walkway on the southern interior for archers. The wall is 12 feet high. 

The gate is a reinforced wooden door that closes and is locked with a thick beam. The gate is guarded by 2 Junior Axe Men. There is an alarm gong near the entrance. 

Locked reinforced wooden door: TN 10 to Open; Hardiness 5, Integrity 10.

3. The Back Entrance
There is a Secret back entrance leading into the kitchen. This is a sliding panel (Detect TN 9). 

4. Training Courtyard
This is where Cleaving Devil Yao Fu and his men train. There are targets for archers and and wooden figures for the other men, as well as sandbags. Cleaving Devil Yao Fu frequently issues instructions to his men here as well or hosts banquets on these grounds late at night.  

5. Main Hall
This is the reception hall where Cleaving Devil Yao Fu holds official audience. His bedroom is nearby and there is also a studio attached as well. A second bedroom adjoins the studio and this where Yao Chen normally sleeps (presently she is dressed as Yu Guanyin). In Cleaving Devil Yao Fu’s bedroom there is a letter in a cabinet near the bed from Dancing Bixie, thanking him for his lovely bride-to-be (Yu Guanyin). 

There are a number of statues here (of men and women who Cleaving Devil has defeated). These statues were all made by Cleaving Devil. 

6. Storage
There are large stores of grain here, as well as ten bricks of Menglao’s Black Tea and a chest with 25,000 spades. This area is always guarded by two Junior Axe Men. There are many beautiful statues here (all made by Cleaving Devil Yao Fu) 

STONE CUTTER FORTRESS GANG
These numbers reflect the men presently on the premises. At any given time, there is an equal number of Stone Cutter Fortress men out performing tasks in the martial world for Cleaving Devil Yao Fu. 

CLEAVING DEVIL YAO FU
Cleaving Devil Yao Fu uses a long axe and dresses in green and golden robes. He is the disciple of Dancing Bixie and capable of great cruelty. He is also a master stone carver, using his axe to make exquisite statues. Not easily intimidated, he responds well to threats and respects those who defy him. 

Cleaving Devil Yao Fu wants to know more about the heroes if they come to rescue Yu Guanyin. He may even consider trying to bring them into his ranks if he feels they can be trusted. He needs martial heroes. If possible he will even try to arrange a marriage with his daughter Chen (see Fake Yu Guanyin entry below) if he thinks that will secure at least one of the player character’s loyalty. 

Defenses: Hardiness 7, Evade 4, Parry 7, Stealth 6, Wits 8, Resolve 8
Key Skills: Grapple: 2d10, Throw: 3d10, Arm Strike: 3d10, Leg Strike: 2d10, Light Melee: 2d10, Medium Melee: 3d10 or 4d10 with Axe, Heavy Melee: 3d10 or 4d10 with Long Axe), Small Ranged: 2d10 or 3d10 with bow, Speed: 3d10, Muscle: 3d10, Meditation: 3d10, Athletics: 3d10, Command: 2d10, Deception: 2d10, Detect: 2d10, Divination: 2d10, Trade (Stone): 3d10, Talent (Sculpting): 3d10, Talent (Theft): 3d10, Survival (Wilderness): 3d10, Survival (Mountain): 2d10, Intitutions (Criminal Underworld): 3d10 

Qi: 5
Max Wounds: 11
Weapons: Long Axe (6d10 Damage, Long Reach), Axe (4d10 Damage), Great Bow (4d10 Damage)
Expertise: Heavy Melee-Long Axe, Medium Melee-Axe, Small Ranged-Bow

Key Kung Fu Techniques (Waijia 2, Qinggong 2): Axe-Hurling Strike, Belly-Slicing Strike, Endless Arc of the Spear (with Long Axe), Fierce Strike, Kick of the Swan, Leap of the Swan, Turn of the Zhen Bird (Counter), Whirling Dodge (Counter)

Axe-hurling Strike: Make a Medium Melee attack roll against the Evade of 5 target up to 20 feet away. On a Success you throw your axe into the target for Normal Damage +1 Extra Wounds. Cathartic: On a Success you throw your Axe into the targets for 2 Extra wounds. 

Belly-Slicing Strike: Crouch and make a Heavy Melee attack with a Long Axe against up to 5 targets within a 15 foot circle around you. On a Success you slice open their bellies causing them to take Normal Damage plus 2 Extra Wounds. They take an additional wound the following round and continue to do so until they receive healing from magic or a physician (Medicine Roll TN 8). Cathartic: As above except the targets take 3 Extra Wounds and 2 Wounds every round thereafter until they are healed. 

Fierce Strike: Make any Melee attack against a target. On a Success add +1d10 to Damage roll. On Total Success add +4d10 to Damage roll and exceed soft cap. Cathartic: Can be used against 5 additional targets. 

Whirling Dodge (Counter): Make an Athletics Roll against the Attack roll. On a Success the damage from the attack is reduced by -1d10. On a Total Success the Damage is reduced by -2d10. Cathartic: On a Success you avoid the attack completely. 

FAKE YU GUANYIN (YAO CHEN)
This is really the daughter of Cleaving Devil but she pretends to be Yao Guanyin and will go with the party as if they’ve rescued. She is instructed to lure her rescuers to a nearby inn where Cleaving Devil’s men can ambush them. 

Defenses: Hardiness 7, Evade 4, Parry 7, Stealth 6, Wits 8, Resolve 8
Key Skills: Grapple: 2d10, Throw: 3d10, Arm Strike: 3d10, Leg Strike: 2d10, Light Melee: 3d10 or 5d10 with Hair Pin, Medium Melee: 3d10, Heavy Melee: 1d10, Small Ranged: 1d10, Speed: 3d10, Muscle: 2d10, Meditation: 2d10, Athletics: 3d10, Persuade: 2d10, Deception: 3d10, Detect: 3d10, Talent (Sculpting): 1d10, Talent (Theft): 1d10, Survival (Wilderness): 3d10 

Qi: 3
Max Wounds: 7
Weapons: Hair Pin (3d10 Damage, +2d10 Accuracy), Fists (2d10 Damage)
Combat Techniques: Fists of Steel

Key Kung Fu Techniques (Waijia 2, Qinggong 1, Neigong 1): Fierce Strike, Finger Flick, Hair Pin Strike, Ringing Strike of the Hand, Whirling Dodge (Counter)

Finger Flick: Flick object at target. Roll Light Melee against Evade. If focus for 1 round, can make two such attacks. On Success do 3d10 Damage. Cathartic: Does 3d10 Open Damage. 

Hairpin Strike: Target must Roll Detect against Stealth or take extra damage. Roll Light Melee against Parry. On Success target takes 3d10 Open Damage plus 2 Extra Wounds (+3 if they fail to Detect). Cathartic: Target takes 3d10 Open Damage plus 3 Extra Wounds (+4 if they fail to Detect)

Ringing Strike of the Hand: Make Arm Strike against Parry. On Success do 4d10 Damage. On Total Success, target takes -1d10 to Physical Skills for next hour. Cathartic: Do 2 Extra wounds. On Total Success target takes -1d10 Penalty to Combat and Physical Skills. 

STONE-CUTTER FORTRESS ARCHERS (20)
Defenses: Hardiness 3, Evade 6, Parry 3, Stealth 9, Wits 6, Resolve 7
Key Skills: Grapple: 0d10, Throw: 0d10, Arm Strike: 1d10, Leg Strike: 0d10, Light Melee: 1d10, Medium Melee: 0d10, Heavy Melee: 0d10, Small Ranged: 1d10 or 3d10 with Crossbows, Speed: 1d10, Muscle: 0d10, Detect: 2d10, Survival (Wilderness): 3d10, Talent (Theft): 2d10

Max Wounds: 1
Weapons: Short Bow (2d10 Damage), Cross Bow (2d10 Damage)

STONE CUTTER FORTRESS SENIOR AXE-MEN (4)
Defenses: Hardiness 5, Evade 4, Parry 5, Stealth 7, Wits 6, Resolve 6
Key Skills: Grapple: 1d10, Throw: 1d10, Arm Strike: 1d10, Leg Strike: 1d10, Light Melee: 1d10, Medium Melee: 2d10 or 3d10 with Axe, Heavy Melee: 0d10, Small Ranged: 1d10, Speed: 1d10, Muscle: 2d10, Athletics: 1d10

Qi: 2
Max Wounds: 5
Weapons: Axe (3d10 Damage)
Expertise: Medium Melee-Axe

Key Techniques (Waijia 3, Qinggong 1): Axe-Hurling Strike, Chest Cleaving Strike, Fierce Strike, Whirling Dodge (Counter)

Axe-hurling Strike: Make a Medium Melee attack roll against the Evade of 2 targets up to 40 feet away. On a Success you throw your axe into the target for Normal Damage +1 Extra Wounds. Cathartic: On a Success you throw your Axe into the target for 2 Extra wounds. 

Chest Cleaving Strike: Make a Medium Melee attack with an Axe. On a Success you do Normal Damage +1d10. Cathartic: On a Success the Axe does Open Damage with a +1d10 Bonus (4d10 Open Damage) 

Whirling Dodge (Counter): Make an Athletics Roll against the Attack roll. On a Success the damage from the attack is reduced by -1d10. On a Total Success the Damage is reduced by -2d10. Cathartic: On a Success you avoid the attack completely. 

STONE CUTTER FORTRESS JUNIOR AXE-MEN (10)
Defenses: Hardiness 5, Evade 4, Parry 5, Stealth 7, Wits 6, Resolve 6
Key Skills: Grapple: 1d10, Throw: 1d10, Arm Strike: 1d10, Leg Strike: 1d10, Light Melee: 1d10, Medium Melee: 2d10 or 3d10 with Axe, Heavy Melee: 0d10, Small Ranged: 1d10, Speed: 1d10, Muscle: 2d10, Athletics: 1d10

Qi: 1
Max Wounds: 3
Weapons: Axe (3d10 Damage)
Expertise: Medium Melee-Axe

Key Techniques (Waijia 3, Qinggong 1): Axe-Hurling Strike, Fierce Strike, Whirling Dodge (Counter)

AMBUSH AT THE INN
This is where Chen, the fake Yu Guanyin, will try to lure the players for an ambush. Her father has already sent 8 of his men there to wait in disguise as patrons. She will take a table with the party, thank them and offer to toast their efforts. Then she will use her hairpin to attack and the bandits will do so as well. 

This should be a tough fight. But the goal isn’t to kill the party yet (unless they have done something to earn Cleaving Devil’s wrath). He wants to capture them. If some have to be killed in the fight or to make a point, so be it, but he wants to know more about them. Also if it seems possible he will see if any can be turned to his side as he could use some martial heroes in his ranks. He will make the offer worth their while but won’t easily succumb to trickery. 

STONE CUTTER FORTRESS JUNIOR AXE-MEN (8)
Defenses: Hardiness 5, Evade 4, Parry 5, Stealth 7, Wits 6, Resolve 6
Key Skills: Grapple: 1d10, Throw: 1d10, Arm Strike: 1d10, Leg Strike: 1d10, Light Melee: 1d10, Medium Melee: 2d10 or 3d10 with Axe, Heavy Melee: 0d10, Small Ranged: 1d10, Speed: 1d10, Muscle: 2d10, Athletics: 1d10

Qi: 1
Max Wounds: 3
Weapons: Axe (3d10 Damage)
Expertise: Medium Melee-Axe

Key Techniques (Waijia 3, Qinggong 1): Axe-Hurling Strike, Fierce Strike, Whirling Dodge (Counter)

Axe-hurling Strike: Make a Medium Melee attack roll against the Evade of 1 target up to 20 feet away. On a Success you throw your axe into the target for Normal Damage +1 Extra Wounds. Cathartic: On a Success you throw your Axe into the target for 2 Extra wounds. 

Fierce Strike: Make any Melee attack against a target. On a Success add +1d10 to Damage roll. On Total Success add +6d10 to Damage roll and exceed soft cap. Cathartic: Can be used against 1 additional target. 

Whirling Dodge (Counter): Make an Athletics Roll against the Attack roll. On a Success the damage from the attack is reduced by -1d10. On a Total Success the Damage is reduced by -2d10. Cathartic: On a Success you avoid the attack completely. 

DANCING BIXIE MANOR
This luxurious estate is surrounded by a wall. The halls themselves are surrounded by courtyards filled with mulberry trees. Many are filled with divine fire and explode if you come within three feet of them. 

Exploding Mulberry Trees: Type: Attack, Detect TN 7, Attack 4d10 against Evade, Effect: 5d10 Open Damage, Disarm: TN 6

Every ten feet have the players make Detect Rolls. If they fail a Tree Explodes and harms them. If they success they can see the tree is fake. 

RESIDENTS AND THE CAPTIVE OF DANCING BIXIE MANOR

DANCING BIXIE (GUI BA)
Dancing Bixie is a widely built man with a thick beard and elegantly groomed hair. He wears robes of black and gold, and comes off as something of a battle-hardened madman. However he adores dancing and song. He frequents brothels, but again, he spends most of his time dancing and singing with the courtesans. In Qi Xien, this is considered unusual for a man such as Dancing Bixie. 

Dancing Bixie’s father was killed by bandits when he was young. His mother (Sabre-Twirlign Grandma) and Uncle (Jade-Faced Uncle) taught him to fight and how to be ruthless. His real name is Gui Ba. 

Dancing Bixie fell in love with Guanyin when he saw her dancing just before she was married. He wanted her for hiself, so had her family killed by the Stone Cutter Fortress Gang. 

Defenses: Hardiness 7, Evade 6, Parry 7, Stealth 6, Wits 6, Resolve 9
Key Skills: Grapple: 2d10, Throw: 1d10, Arm Strike: 2d10, Leg Strike: 3d10, Light Melee: 2d10, Medium Melee: 3d10 or 3d10 with Ox Tail, Heavy Melee: 2d10, Small Ranged: 1d10, Speed: 3d10, Muscle: 3d10, Detect: 2d10, Athletics: 3d10, Endurance: 2d10, Talent (Dance): 3d10 or 4d10 when Performing, Talent (Alchemy): 3d10, Talent (Singing): 3d10, Survival (Wilderness): 3d10, Survival (Mountain): 3d10, Trade (Wood): 3d10, Trade (Mechanical): 2d10, Institutions (Criminal Underworld): 3d10, Institutions (Sects): 3d10

Qi: 6
Max Wounds: 13
Weapons: Ox Tail Dao (5d10 Damage, -1d10 Accuracy), Kicks (3d10 Damage)
Expertise: Medium Melee-Ox Tail Dao, Alchemy-Divine Fire, Talent-Perform

Key Kung Fu Techniques (Waijia 1, Qinggong 3): Arms of Silk, Dancing Sword, Dance of the Bixie, Flight of the Hawk, Flying Swan Kick, Kick of the Swan, Spearing Blade, Swan Taming Strike, Graceful Retreat (Counter), Weapon Stride (Counter), Whirling Dodge (Counter)

Arms of Silk: Make a Grapple Roll against 1 foe up to ten feet away. On a Success you Restrain the target. For purposes of Restraining the Parry is considered 6. Cathartic: You can Choke or Squeeze for 6d10 Damage. For purposes of Restraining the Parry is considered 8.

Dancing Sword Technique: He twirls between small steps and gracefully slices with blinding speed. Make a Talent (Dancing) roll against the Parry of up to 6 targets. On a Success you do Normal Damage plus 1 Extra Wound. On a Total Success you can strike 2 additional targets. Cathartic: On a Success you do Open Damage plus 1 Extra Wound. 

Flying Swan Kick: Make a Leg Strike Roll against a Target up to 30 Feet away. On a Success leap and kick them for 4d10 Damage, then leap up to another 30 feet against a different target (doing 4d10 Damage). Use same attack roll for both attacks. Cathartic: Can make up to 6 additional attacks. 

Kick of the Swan: You can kick multiple foes so long as your attacks keep succeeding and each target is no more than 15 feet apart. These do normal damage. Cathartic: You can attack foes separated by 30 feet each.  

Graceful Retreat (Counter): Make a Speed Roll against TN 6. On a Success increase Parry by 3 against Charge Attacks. Cathartic: On a Success you can nullify any charge attack. 

Weapon Stride (Counter): Make a Speed Roll against Parry. On a Success you leap onto your opponent’s weapon and avoid the attack. If the opponent’s attack roll failed, you can deliver a mundane attack. Cathartic: If the opponent’s attack roll failed, you can deliver a Kung Fu tefchnique. 

SABRE-TWIRLING GRANDMA (GUI LEI)
This is Dancing Bixie’s mother. She is in her 70s but still very beautiful and has a commanding presence. She took up swordplay when her husband was killed by bandits and trained her son from an early age with the help of her brother (Jade-Faced Uncle) to protect himself and his family. Distrustful and strict, she has a soft spot for the naïve or foolish. 

Defenses: Hardiness 4, Evade 4, Parry 8, Stealth 6, Wits 7, Resolve 7
Key Skills: Grapple: 1d10, Throw: 2d10, Arm Strike: 2d10, Leg Strike: 0d10, Light Melee: 2d10, Medium Melee: 3d10 or 2d10 with Ox Tail Dao, Heavy Melee: 1d10, Small Ranged: 3d10, Speed: 2d10, Muscle: 1d10, Detect: 2d10

Qi: 4
Max Wounds: 9
Weapons: Ox Tail Dao (3d10 Damage, -1d10 Accuracy)

Key Kung Fu Techniques (Waijia 2, Qinggong 1, Neigong 1): Blasting Blade, Flight of the Hawk, Slashing Blade, Twirling Sabre, Whirling Dodge (Counter), Graceful Retreat (Counter)

Blasting Blade: Strike surface and send fragments cascading at foes. Make a Melee attack against the Evade of anyone in a 40 foot cone. On a Success do 1d10 Damage. Cathartic: On a Success do 4d10 Damage. 

Twirling Sabre: You leap in a tornado-like spin, striking several foes with force that is nearly impossible to stop. Make a Melee Attack roll against Parry of up to 4 Targets. On a Success you do Normal Damage plus 1 Extra Wound. Attempts to block or resist with Neigong are made at -2d10. Cathartic: Works as above except you do 2 Additional Wounds and if the Target tries to counter but fails they instead take 4 Additional Wounds. 

JADE-FACED UNCLE
Jade-Faced Uncle is an impassive and unreadable man. His gentle features hide a wicked heart. He believes people must be ruthless to survive and has placed all his hopes into Dancing Bixie. He would see anyone cut down or harmed to help his nephew succeed. 

Defenses: Hardiness 5, Evade 6, Parry 7, Stealth 6, Wits 8, Resolve 8
Key Skills: Grapple: 2d10, Throw: 2d10, Arm Strike: 2d10, Leg Strike: 2d10, Light Melee: 2d10, Medium Melee: 3d10 or 2d10 with Ox Tail Dao, Heavy Melee: 1d10, Small Ranged: 1d10, Speed: 2d10, Muscle: 2d10, Detect: 3d10, Deception: 3d10, Survival (Wilderness): 3d10, Institutions (Societies): 2d10, Institutions (Sects): 3d10

Qi: 5
Max Wounds: 11
Weapons: Ox Tail Dao (4d10 Damage, -1d10 Accuracy)
Expertise: Medium Melee-Ox Tail Dao

Key Kung Fu Techniques (Waijia 2, Qinggong 1, Neigong 1): Double Thrust, Spearing Blade, Swan Taming Strike, Graceful Retreat (Counter), Weapon Stride (Counter), Whirling Dodge (Counter)

Double Thrust: Strike person in front of you and behind you. Make Melee Roll against Parry. On Success strike 1 Target in front of you and 1 behind you for Normal Damage plus 2 Extra Wounds. Take -1 Penalty to Turn Order this round unless you get Total Success. Cathartic: As above except does 2 Extra Wounds. 

Spearing Blade: Make Melee Attack Roll against up to 5 targets in immediate area. On Success do 2 automatic wounds to each. Cathartic: Does 3 automatic wounds. 

ZHEN BIRD SISTERS (GUI NUAN AND GUI NA)
These are the sisters of Dancing Bixie. They are more ruthless than their brother and seek to help him rise in the martial world. Both dislike Yu Guanyin and don’t understand why she would reject Dancing Bixie. 

The Zhen Bird Sisters have insatiable appetites, and frequent the noodle shops in the surrounding area late at night. 

Defenses: Hardiness 4, Evade 4, Parry 8, Stealth 6, Wits 7, Resolve 7
Key Skills: Grapple: 1d10, Throw: 2d10, Arm Strike: 2d10, Leg Strike: 0d10, Light Melee: 2d10, Medium Melee: 3d10 or 4d10 with Hook Swords, Heavy Melee: 1d10, Small Ranged: 3d10, Speed: 2d10, Muscle: 1d10, Detect: 2d10 or 3d10 with Smell or taste

Qi: 3
Max Wounds: 7
Weapons: Hook Swords (1d10 Damage, Disarm, On Total Success can sweep targets to ground if they fail Athletics TN 10 Roll)
Expertise: Detect-Smell, Detect-Taste, Medium Melee-Hook Swords
Flaw: Hedonist (Food)

Key Kung Fu Techniques (Waijia 2, Qinggong 1, Neigong 1): Blasting Blade, Flight of the Hawk, Slashing Blade, Twirling Sabre, Whirling Dodge (Counter), Graceful Retreat (Counter), Turn of the Zhen Bird (Counter)

Slashing Blade: Create a ripple of energy that hits targets at distance. Make Melee against Parry. On a Success do normal damage to target. Cathartic: This ignores all obstacles and slices through up to 3 Targets. 

Turn of the Zhen Bird (Counter): When someone makes a melee attack, make a Speed roll TN 8. On a Success you can make a Mundane attack that does 1 Extra Wound. Cathartic: You can counter with a Kung Fu technique. 

YU GUANYIN
Before she married Guo, Yu Guanyin was a dancer in performance troupe that travelled the River of Swarming Beggars. She grew tired of the road and wanted a family. Li Guo was a perfect match: kind and creative, but simple. He and Guanyin had a son, Ling, and lived as farmers. Before she was married, Dancing Bixie saw her perform and asked her to marry him. She refused, finding his manners unusual and hearing rumors of his cruelty. He persisted and eventually sent bandits to kill husband, son and kidnap her. 

Yu Guanyin will be heartbroken if she learns about her family. If the players rescue her she will ask them to train her so she can get revenge. If Dancing Bixie is dead, she will ask them to train her so she can track down any of his followers or any of the Stone Cutter Fortress Gang to vent her anger. She has potential to become a great hero if her her anger is guided well. She could also become a villain if her anger is misdirected. 

Defenses: Hardiness 3, Evade 6, Parry 5, Stealth 7, Wits 6, Resolve 6

Key Skills: Grapple: 0d10, Throw: 0d10, Arm Strike: 1d10, Leg Strike: 1d10, Light Melee: 1d10, Medium Melee: 0d10, Heavy Melee: 0d10, Small Ranged: 0d10, Speed: 3d10, Muscle: 1d10, Athletics: 3d10, Ride (Horse): 2d10, Detect: 1d10, Empathy: 3d10, Persuade: 1d10, Talent (Dancing): 3d10, Talent (Singing): 3d10, Talent (Pipa): 3d10, Talent (Cooking): 2d10, Survival (Wilderness): 3d10, Creatures (Animals): 2d10

Max Wounds: 1
Expertise: Survival-Harvest

BLOOD-STAINED ROADS FOUR: EXCEPTIONS TO THE LAW

This is an entry on the Blood-Stained Roads Table. You can see the main table HERE.

EXCEPTIONS TO THE LAW
A local Sheriff named Gu Yong has authority to enforce the law and bring bandits to justice in the area. He abuses his position, killing people and putting the blame on a fictional villain named Master Hu Tao. He and his men regularly murder and steal, then find some group of armed wanderers to blame. As the players are passing through they are approached by Gu Yong who asks them questions about a recent murder. His questions become increasingly hostile and he eventually attempts to arrest them, and attack if they resist. If he has had time to investigate the player’s before hand, he may mention their previous deeds. If the players fend him off, it is one encounter among many. But if they are detained or probe more deeply, they learn uncover a nefarious scheme by Gu Yong to satisfy his own lust for money and violence. 

Sometimes he likes to make extra effort and investigate potential targets to blame before hand. He has possibly learned about the PCs previous actions and could mention those before accusing them of this latest crime. 

This works well for a party that has been involved in questionable situations prior. Sheriff Gu and his men are potentially a big challenge, so escape and talking their way out of the situation are likely possibilities here for the players. 

HOOK: THE SHERIFF ARRIVES
The players are approached by Sheriff Gu Yong and his Fifteen constables. He also has Mrs. Jin Fang with him. He looks the party over and calls them by name. He mentions their previous misdeeds and asks where they’ve been in the last couple of days. He also asks if they know a man named Jin Guan of Liangshan Manor. 

When they’ve answered he says “Mrs. Jin are these the people who killed your husband?” She nods with a look of contempt on her face. He says to the players: “Why don’t you make this easy and come peacefully with us? I will put in a good word with the magistrate if you do.”

He and his men then try to arrest and frame the party. If the party offers to help them frame someone else, and lend their services to another task, he may let them go. 

They have a cart with 10 expensive books and a box filled with 20 silver taels. 

BACKGROUND 
Sheriff Gu Yong and his constables have been up to no good, murdering wealthy men, taking their belongings and framing local martial experts and thugs for the crime. They just killed Mr. Jin Guan of Liangshan Manor. Sheriff Gu was sleeping with his wife, Jin Fang, and wanted her all to himself (plus he wanted his money and prized collection of books). Now he is travelling with his constables and Jin Fang to find people to blame. He is following the party becauase they seem like an easy group to frame. Plus Jin Fang is a 'witness' and will say whatever he wants.

SHERIFF GU YONG AND HIS FIFTEEN CONSTABLES 

SHERIFF GU YONG 
Sheriff Gu Yong is little more than a criminal who passed the exams. He abuses his position and murders for wealth, then frames whoever he chooses. He is also a lusty man and has developed a fondess for Lady Jin Fang of Liangshan Manor. Together they plotted the death of her husband, Jin Guan. He and his men are looking for people to frame. 

Defenses: Hardiness 7, Evade 5, Parry 6, Stealth 6, Wits 8, Resolve 8
Key Skills: Grapple: 2d10, Throw: 3d10, Arm Strike: 3d10, Leg Strike: 2d10, Light Melee: 3d10, Medium Melee: 3d10 or 3d10 (Ox Tail), Heavy Melee: 2d10, Small Ranged: 2d10 or 3d10 (Bow), Speed: 3d10, Muscle: 3d10, Meditation: 3d10, Athletics: 2d10, Talent (Theft): 3d10, Institutions (Imperial Bureaucracy): 3d10, Institutions (Sects): 2d10, Institutions (Criminal Underworld): 3d10, Classics (All): 2d10, Talent (Poetry): 2d10, Talent (Calligraphy): 3d10, Survival (Wilderness): 3d10

Qi: 5
Max Wounds: 11
Weapons: Ox Tail (5d10 Damage, -1d10 Accuracy), Bow (3d10 Damage)
Expertise: Medium Melee (Ox Tail Dao), Small Ranged (Bow)

Key Kung Fu Techniques (Waijia 2, Neigong 2): Strike of the Viper, Spearing Blade, Whirling Blade, Storm of Arrows, Iron Body (Counter), Iron Spirit Reversal (Counter)

Whirling Blade: A spinning charge attack with sword. Make a Medium Melee roll against Parry. On a Success do 1 Extra Wound. On a Total Success make 1 extra attack against Target. Cathartic: Do 2 Extra wounds against the target. 

Strike of the Viper: You lean forward in a deadly stabbing motion, then twist the blade inside the target. Make a Medium Melee roll against Parry. On a Success you do Normal Damage and 2 Extra Wounds. On a Total Success the pain causes the target to take -1d10 to skills for 1 round. Cathartic: On a Success you do Normal Damage and 4 Extra Wounds. On a Total Success the pain causes the target to take -1d10 to Skills for 2 rounds. 

Balancing Strike: You balance on the ball of your foot and bounce like a top at multiple foes. Make a Medium Melee roll against the Parry of up to five targets (1 per Qi rank). On a Success you do Normal Damage to all. Cathartic: As above but on a Success you to Normal Damage plus 2 Extra Wounds to all you hit. 

FIFTEEN CONSTABLES
These men are all serving under Sheriff Gu. He hand selected them for their greed and corruptibility. Each one has done something terrible for which he is ashamed (Sheriff Gu plans to use this as a last resort should any have second thoughts). However they are all fully supportive of the Sheriff’s plans. They have each grown far more wealthy than they could imagine.

Defenses: Hardiness 5, Evade 4, Parry 5, Stealth 6, Wits 6, Resolve 7

Key Skills: Grapple: 2d10, Throw: 1d10, Arm Strike: 2d10, Leg Strike: 1d10, Light Melee: 1d10, Medium Melee: 2d10 or 2d10 (Ox Tail), Heavy Melee: 3d10, Small Ranged: 2d10, Speed: 2d10, Muscle: 2d10, Athletics 2d10, Detect: 1d10, Survival (City): 2d10, Survival (Wilderness): 2d10, Talent (Theft): 2d10, Trade (Mechanical): 1d10

Qi: 1
Max Wounds: 3
Weapon: Ox Tail Dao (4d10 Damage, -1d10 Accuracy)
Combat Technique: Medium Melee-Momentum
Expertise: Ox Tail Dao

Key Techniques (Neigong 1, Qinggong 1, Waijia 2): Fierce Strike, Leap of the Swan, Iron Spirit Reversal (Counter)

LADY JIN FANG
Lady Jin Fang married her husband, Jin Guan, for his wealth and reputation. But secretly she despised him. She began an affair with Sheriff Gu Yong, hoping to learn his kung fu. Together they killed her husband and are now looking for people to frame for the deed. Lady Jin Fang is exceptionally beautiful and charming. She learned most of her Kung Fu from a member of Dehua sect she seduced. 

Defenses: Hardiness 3, Evade 3, Parry 5, Stealth 6, Wits 9, Resolve 6
Key Skills: Grapple: 1d10, Throw: 1d10, Arm Strike: 2d10, Leg Strike: 1d10, Light Melee: 2d10, Medium Melee: 1d10 (3d10 with Jian), Heavy Melee: 1d10, Small Ranged: 0d10, Speed: 2d10, Muscle: 1d10, Athletics: 1d10, Meditation: 3d10, Persuade: 2d10, Deception: 2d10, Empathy: 3d10, Talent (Calligraphy): 3d10, Ritual (Ancestor Veneration): 3d10, History (All Eras): 2d10, Religion (Dehua): 3d10, Classics (All): 3d10

Qi: 2
Max Wounds: 5
Weapons: Jian (2d10 Damage, +2d10 Accuracy), Daggers (1d10 Damage)

Key Kung Fu Techniques (Waijia 1, Qinggong 1, Neigong 1, Dianxue 1): Calm of Sunan, Drift of the Butterfly Fish, Slashing Blade, Storming Daggers, Iron Body (Counter)