Sunday, January 28, 2018

LEGENDS OF OGRE GATE CHAPTERS 65-67: THE SORGHUM VOICE OF THE TIMELESS MASTER

At Wuxia World, you can follow the story of Sunan and Bao in the Legends of Ogre Gate series by Deathblade. The latest chapter is available HERE. If you want to start from the beginning, check out the INDEX.

ZHONG HUANG SHIFTING ELIXIR
Discipline: Neigong 
Skill: Meditation TN 7
Type: Normal
Qi: 5

You meditate and shift the raging flow of crimson Qi energy from your heart through the rest of your body and settle it into your elixir field, fueling your attacks but blinding your mind with anger. 

Make a Meditation Roll TN 7. On a Success all of your melee attacks (including Arm Strike and Leg Strike) do 1 Extra wound for a number of rounds equal to your Neigong. However you suffer a -2 to Evade and Parry and you cannot counter during this time. On a Failure you take a wound. 

Cathartic: Functions as above except you can increase the number of Extra Wounds. The amount you increase the Extra Wounds by is up to you, but for every 2 Extra Wounds your attacks would deliver, you take 1 Extra wound if you fail the Mediation roll. 

THE CONCH SHELL OF THE TRUE SHAN 
This ancient conch shell resembles a tear drop and is so worn by time that its surface looks like grey stone. Anyone who blows into it and makes a Successful Divination TN 8 roll, causes a shower of wind and violet energy to wash over everyone in a 20 foot area. All affected fall into a slumber and share a dream that gives glimpses related to the participants Fate. This can reveal aspects of a Fated flaw or the Fate of an entire group of people. It is often unclear and murky.

PING FANGROU 
Ping Fangrou is a loyal hero who serves Li Buwei, the Timeless Master. She is friendly with a playful disposition and enjoys drinking sorghum wine. She is a pioneer of drunken style Kung Fu.. 


Defenses: Hardiness 10, Evade 6, Parry 6, Stealth 6, Wits 6, Resolve 6
Key Skills: Grapple: 1d10, Throw: 1d10, Arm Strike: 3d10, Leg Strike: 3d10, Light Melee: 1d10, Muscle: 2d10, Speed: 3d10, Athletics: 3d10, Detect: 2d10, Meditation: 3d10, Talent (Brewing): 2d10, Survival (Wilderness): 3d10, Survival (Mountain): 3d10

Qi: 4
Max Wounds: 9
Equipment: Wine Gourd (Sorghum Wine)
Combat Techniques: General Melee-Drunken Fighter

Key Kung Fu Techniques (Waijia 2, Qinggong 2): Stance of the Drunken Cat, Whirling Fist, Drunken Dodge (Counter), Dip of the Drunken Cobra (Counter), Dip of the Drunken Snake (Counter)

DIP OF THE DRUNKEN COBRA 
Discipline: Waijia 
Skill: Athletics roll against Attack Roll 
Type: Counter
Qi: 3

You lean back, nearly touching your head to the ground and spring back like a snake to strike your foe with a powerful palm technique. 

Roll Athletics against the Attack Roll of any Melee Attack. On a Success you bend back and evade the strike, then snap back and hit the target with a palm strike doing 1d10 Damage per rank of Waijia+Muscle. 

You must be inebriated to use this technique. 

Cathartic: When used Cathartically the damage of your counter is open. 

WHIRLING FIST
Discipline: Waijia 
Skill: Arm Strike against Parry
Type: Normal
Qi: 4

You spin on the ball of your foot and strike targets with the back of your fist as you twirl with drunken delight. 

Roll Arm Strike against up to 6 targets in your immediate area. On a Success you do Normal Damage plus 2 Extra Wounds to each of them. On a Failure you become too dizzy to counter for two rounds. 

You must be inebriated to use this technique. 

Cathartic: On a Success you do Normal Damage plus 4 Extra Wounds to each target. 

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