Sunday, October 8, 2023

ORGANIZING NPCS IN SANDBOXES

Most of my campaigns are focused on the interaction of PCs and NPCs, often in the context of a sandbox (but not always). I find organization to be a tricky matter here. The methods I have used in my books have generally been either an NPC chapter in alphabetical order, or, the approach I take in my notebook, which I used for Sons of Lady 87, which is to simply include NPCs where they are most relevant. Another method is to organize by sect, which the Sects of the Martial World books do. There isn't a perfect approach as each has its advantages and disadvantages. 

This method, suggested by Asen, is an interesting solution to the problem. I quite like how it groups characters by numbers (something I usually limit to locations rather than characters). This method uses numbers with decimals so you can have a number of related characters in the same number category (simply distinguishing them by .1, .2, .3, etc). So you have a character for 1.1, 1.2, 1.3. 

I like this because it accomplishes something I would use character maps to achieve (often times I map out relationships in a diagram, usually among NPCs and among Sects). Another method I used was how we did it in Righteous Blood, Ruthless Blades, where every NPC has a part of their stat block dedicated to relationships. 

Saturday, October 7, 2023

THE MALIGNANT EXORCIST PLAYTEST

I have been doing another round of playtests for our upcoming Strange Tales of New England RPG (a project I hope to release sometime in the next year). Much of the game focuses on demons and exorcists, and to this point all of the exorcists have been good (there is a corruption mechanic that makes being an exorcist challenging if a character goes down an evil path). But recently I started a new campaign where one of the players wanted to play an exorcist who dabbles in malignant magic. 

PARTY

Father Thomas Parfait: An exorcist who is obsessed with Malignant Magic and can't help but dabble in it. 

Eliza Hawthorne: A spirit medium. 

George Stetson: A charlatan. 

SESSION TWO

First Session Recap: The session began in Salem, October 20th. The players were investigating strange paintings after receiving a call from a woman in Marblehead who claimed to have purchased a masterwork that predicted future events. They discovered that the painting in question, though it was finished before the event, foreshadowed a great fire on the Orange Line* when one of its cars burst into flames going over the bridge across Mystic River. They went to the Derby Street Art gallery and discovered that another painting depicting a riot on Sylvan Street, on what looked to be Halloween. They asked about the artists name and was told he was John Damey, and that his paintings were rumored to portend disaster (to their knowledge no riots had occurred on Sylvan Street). They went to his apartment and spoke with John Damey. There they found a painting under a sheet that included an image of the entire party surrounded by something deadly but that wasn't clear because the painting wasn't finished. They also found out through their spirit medium that the artist was being haunted by his younger brother, who died in infancy. John Damey became irate when they brought up the subject so the party left to go speak with other people who had bought his paintings. Something else they learned was that the back of the paintings had key dates on them (one one of them was the birthday of Evan Damey, the other was November 1st, 2019). They also put a call into to a local Private Investigator to look into Evan Damey's Death. As they were leaving, the car was possessed by the spirit of John Damey's Brother, Evan, and it took some time for their driver, Terry Philips, to regain control.

The party left Salem and made some calls to other owners of John Damey's paintings, using numbers they had obtained from the Derby Street Art Gallery. They managed to contact both Isabel Wan and David Emerson. Emerson had the painting, The Overcast Lot and agreed to meet with them at his home in Newburyport. They were driven there by Terry Philips. 

On the way, they noticed a shoddy white van following them. George told Terry to pull over, and the van pulled over as well. George then went out and spoke with the man in the van. When he asked why he was following them, the man waved his hand dismissively and was generally belligerent. They drove for a while, then pulled over again. This time Eliza sensed a spiritual presence in the van and had George distract the driver while she prepared an attack on the entity. The spiritual struggle caused the van to turn on and off, giving the party enough time to drive away before it seemed the van was able to catch up.  

When they arrived in Newburyport they saw that David lived in a large mansion by the river. A servant brought them to meet David Emerson in his library where he showed them the painting, which just seemed to be of a shopping center parking lot in Plainville. However, in the background Emerson pointed to the outline of a tornado forming. Painted two years ago, it seemed to predict the Plainville Tornado which killed 94 people just a few months ago. They learned that Emerson was a novelist and that he was eager to help them. They asked for accomations for the night and he was glad to let them stay in his guest rooms (they were planning on seeing Isabel Wan in the morning and she lived nearby).  

When the party went out to bring in Terry, their driver, they found him unconscious with an Ankh branded on his forehead. They were able to awake him and learned someone came to his car and asked for directions, then he blacked out. Other than that he seemed fine. 

They went to bed that night but in the morning discovered that Terry was dead. There was no sign of struggle and the police were called. His body was brought to the morgue at Salem Hospital and the party gave statements before deciding their next step. 

George looked up bodyguard services and found a man named Samuel Klein who was skilled in security, self defense and knew evasive driving maneuvers. For 5,000 dollars, Samuel agreed to meet them at the mansion in 20 minutes and to guard them 24-7 for the next week. George also talked with the private investigator and learned that Evan Damey died of natural causes. 

They went to Isabel Wan's who was happy to help. She showed them a painting of downtown Cambridge. The center of the image was the Pickwick Apartments, which burned down and killed 44 people one year after the painting was made. If one looked closely at the windows of the apartment building, faces could be seen pressed against the glass, trying to escape the smoke. They also found a date on the back of the painting, which matched another date they discovered, November 1st 2019. Using a bowl of water, Isabel scried and claimed to see images of a couple in bed terrified. They speculated based on other information that these were the parents of Evan Damey, and Isabel believed they had been haunted to their deaths by him, that he then turned his attention to his brother after them. 

Isabel offered to help them should they need it as they conduct their investigation and they left. On the way home they reviewed a phone call from the police that their driver died of a heart attack. They suggested gave the police the license plate of the white van that had been following them and asked if they could look into it. 

The whole group stayed at George's house, sleeping upstairs while Samuel kept guard in a chair in the living room. Eliza made a protective talisman and secured it to the front door. 

They awakened in the night to gunfire. Running to the stairs they heard Samuel to tell them to stay back, and more gunfire. There was a loud thud and the gunfire stopped. Then a horrible groan. Father Parfait recited the Chaplet of Saint Michael and whatever was attacking, ran out from the front door and disappeared into the streets. They found Samuel dead on the ground.

Eliza conducted a seance to speak with the spirit of Samuel. Se was able to communicate by knocking sounds, allowing them to ask 'yes'/'no' questions. They learned that the attacker was the body of Terry Philips (he had an Ankh on his head). 

The police began questioning them with a bit more suspicious. They kept asking if George had asked officers to investigate the license number of a van. When he said that he had, they informed him those officers' went to the driver of the van's house on Pope Street to follow-up on the matter. They were found dead, with their faces eaten off. 

After the police left, George hired another drive/bodyguard named Mellisa Adams, who arrived at their home by the afternoon. 

This is where the session ended. 



*Part of the T system subway system in Boston

Wednesday, September 6, 2023

DOING THE FIVE DEADLY VENOMS IN RBRB

Someone asked if it was possible to do the Five Deadly Venoms in Righteous Blood, Ruthless Blades the other day and so I went through the rulebook to see how I might put together a group of characters based on the venoms in the movie. 

What follows is just a first attempt. I may come back in and revise or do a follow-up entry once I have had more time to think about it. The material below doesn't capture the film perfectly as something like Toad's invincibility would be pretty game breaking (there are ways to do it, and I may post some of the ones I was playing around with if they end up working well).

These are essentially guidelines for helping you select signature abilities to make the character in question. You don't have to take all the recommended Signature Abilities as you level, and if you want you can take other SAs instead (there are others in the book that might also fit). 

It can also be helpful to elaborate on existing techniques (and to borrow ones from Ogre Gate). For instance I think Graceful Retreat would be a good WHOOG techniques to use in RBRB as the Snake's counter. Horizontal Sidestep would be a good one for Lizard. You can find all the Kung Fu Techniques in Ogre Gate on the Bedrock App on our Bedrock Games website. They have to be adapted to the RBRB system, and fit to the broader concept (though counters can pretty much be pulled right in with minimal adjustment). 

I created two new Signature Abilities. These both need more testing as this was largely more of a rapid fire exercise I gave myself to do while rewatching the Five Deadly Venoms. The Martial Arts Melee style is a bit of a cheat as it exists in most movies like this, but there are several scenes where characters bust out into huge melees and handle multiple opponents so I wanted to make a new ability that captured it the way I saw it happening in the film (there are SAs that let you attack multiple opponents in the RBRB rulebook, as well). 

CENTIPEDE 

Recommended Signature Abilities: Heart Piercing Finger* [61], Yan’s Enduring Fists [59], Golden Crab Style [45], Martial Arts Melee [new]

Recommended Counters: Shadow Fist [68]

 

SNAKE 

Recommended Signature Abilities: Crescent Moon Style [40], Crescent Moon King [new], Grip of the Yang Divinity [46], Martial Arts Melee [new]

Recommended Counters: Bending Reed Defense [63]

 

 

LIZARD 

Recommended Signature Abilities: Flea on the Ceiling [44], Heart of Sun Bin [47] or Mind of Sun Bin [53], Martial Arts Melee [new], Empowering Palm [41]

Recommended Counters: Defense of Sun Bin [64]

 

TOAD 

Recommended Signature Abilities: Golden Crab Style [45], Fearless Boxer Style [43], Stone Body Style [57], Martial Arts Melee [new]

Recommended Counters: Golden Armor Defense [65], Iron Armor Defense [65]

 

SCORPION 

Recommended Signature Abilities: Mastermind [51], Jade Kicks [49], Studied Blade Style [57], Martial Arts Melee [new]

Recommended Counters: Insightful Reaction [65]

 

FINAL STUDENT 

Recommended Signature Abilities: Martial Arts Melee [new], Mind of Sun Bin [53] or Heart of Sun Bin [47]

Recommended Counters: Defense of Sun Bin [64]

 

*Reflavored as Rib Breaking Palm 

 

NEW SIGNATURE ABILITY 

 

Crescent Moon King

Characteristics: Ranged, Armed, External

Prerequisite: Crescent Moon Style

 

You throw two blades at curved angles so they strike the target from two different directions. Anytime you use this style you impose a -1d10 to counter attempts. Make separate damage rolls for each attack. 


Martial Arts Melee Style

Characteristics: Melee, Unarmed, Multiple Attacks 


You are skilled at rushing in to face many opponents at once in a chaotic melee or brawl. Whenever you fight multiple opponents at close range you can attack up to 1 level worth of characters per your level in melee and unarmed combat (characters with no level count as half a level for purposes of calculating attacks). So a 9th level character could attack nine level 1 characters, three level 3 characters, 18 unleveled characters, etc. Always round down. It is recommended you make one attack roll and one damage roll for all opponents you attack in a given round. 



Tuesday, September 5, 2023

KING OF NEW YORK AND THE ONE

On the podcast we talked about The One and King of NewYork:

Wednesday, August 30, 2023

THE SONS OF LADY 87: REVISED FAN XU MAP

This is going to show up in the PDF and print versions eventually, but here is a slightly revised map of Fan Xu Prefecture for Wandering Heroes of Ogre Gate and for the Sons of Lady 87 book. There was an issue with one of the legend elements not exporting. Recommend referring to this one for overland travel. 


 

Friday, July 21, 2023

THE BAD LIEUTENANT DISCUSSION

 We talk about the Abel Ferrara movie, The Bad Lieutenant. 

Sunday, July 9, 2023

MS .45 DISCUSSION

 We talk about the Abel Ferrara film Ms .45 on the podcast: