Here is a first-look at the new logo for Sertorius. We are working on the cover art now and hope to have a preview of that for you soon as well.
Monday, July 1, 2013
Sunday, June 23, 2013
SERTORIUS PLAYTEST JUNE 23, 2013
This was a playtest of three people: two players (A&B) and a GM. It was set in the Caelum Repubic, a vast area mainly made up of orcs. Player A ran a Hasri Sertori named Balu. Player B ran an Orc Sertori named Cael Turatani. At the start of the adventure the characters were both members of the Caelcori, an organization who operate at the direction of the Senate to prevent Sertori from gaining politically powerful positions. The Caelcori were created in the wake of the tyranny of Poro Sertorius (the first known Sertori). All Sertori in the Republic are not expected to join this order but they must abide by its rules.
Overview
Cael and Balu were
summoned by Juventar, the head of the Caelcori and told to investigate possible
trouble in the province of Aetorus (a bit of a resort region for powerful
senators and aristocrats, but also an important center of learning and
invention). According to Juventar, he had received a message sent by General
Hilarus Fulvar, governor of Aetorus. Apparently the messenger was found dead
and there was some question concerning the authenticity of the letter (it
stated that the general was unhappy with the two Caelcori officials currently
assisting him, and he would like them replaced). Juventar instructed Cael and
Balu to go to Aetorus and investigate the two Sertori: Pora Lurani and
Daethronus Malavine.
Juventar offered to
cast Thekla’s Secret Pathway, a risky method of transporting people over great
distances. He failed to cast it properly and brought back a spirit from the ethereal
realm, which possessed him. Juventar attacked Cael with a Bolt of Fury, doing 4
wounds (almost enough to kill). Balu calmed Juventar with Captivation and found
some Tribunes to help restore Juventar. In the wake of the incident, the two
decided to travel to Aetorus by ship.
Upon arrival in the
province, the characters were given quarters in the Governor's palace and told
he would be available for an audience in the morning. Cael ordered musicians,
food and wine before going to sleep. In the morning Cael noticed (on a
successful Detect roll) that his hair had been snipped. Balu experienced
illness, which a medicine roll determined was most likely a result of mandrake
poisoning. Cael was unaffected by the poison, so summoned a physician to
provide an antidote to Balu.
The characters spoke
with Governor Fulvar and learned that he never sent any message, and that he
was satisfied with the Caelcori serving his province. They did learn that one
of his servants had been killed, and this was likely the messenger that
Juventar found. They set out to learn more about the man, when they learned
that a wife of one of the general’s officers had been murdered in the streets
of the city.
Investigating, the
characters found the body of an orc woman, with an arrow in her neck. A witness
(a drunk) reported she had been killed by a Hasri, and that an orc had rushed
to her aid to fend off the Hasri, before disappearing in a golden mist. As the
investigation unfolded, they interviewed all the Hasri in the city. There were only
three, and use of magic determined that none were involved. This seemed
suspicious and Cael remembered his lock of hair. He inspected Balu to see if he
was missing anything from his body and they found some scales had been taken.
The player running Cael had the skill Magic: Misos, a knowledge skill. He asked
the GM if he knew of any spells that required hair or bits of skin from people
in order to make replicas. The GM decided that because the player had two ranks
in the skill, he knew that there was a spell called Malevolent Mockery that did
exactly that.
The characters then
interviewed all the servants who had been in their room the night before. They
forced on of them to confess involvement in the poisoning and obtaining the
hair and scales. She told them that the Sertori, Pora, had offered to make her
ten years younger in exchange for these acts. Cael and Balu decided to forgive
the servant and recruit her as a spy against Pora. They then went to the
governor Fulvar and asked for permission to arrest Pora and Daethronus. Fulvar
was hesitant, and said he needed more evidence. On a successful Detect roll
Balu and Cael noticed that Fulvar seemed younger than before. Cael immediately
attacked the Governor with a spell called flying steel, which empowered his
sword. However Pora had been magically concealed the whole time and cast Arch
of Protection, which produces a massive gold dome to defend against attacks.
Cael’s strike was thwarted. The governor fled and seemed content to let the
Sertori work it out amongst themselves. Balu used Captivation to enchant Pora
and encourage her to enter into parlay. The group left the palace for further
discussion but were confronted by the Malevolent Mockery of Balu. Cael used
Earth Mastery to create a pit below the replica, and it fell inside. But the
mockery of Balu retaliated with Captivation and enchanted Cael.
The real Balu diffused
the situation by casting Unity, which linked everyone mentally and emotionally,
enabling both sides to see through the other’s efforts at deception. The
Capitivations were dropped and a discussion had between Cael and Pora. Cael
acknowledged that he and Balu were not in a position to arrest her or
Daethronus because she clearly had the upper hand. He inquired about her
intentions. She said she had no desire to kill them, but wished to go against
the Caelcori and form a council of Sertori to replace the Senate. In the course
of the conversation, Balu and Cael learned that she had many supporters, both
provincial governors and members of her order. Cael offered to go to the
Caelcori with her demands and help arrive at a compromise to avoid civil war.
Pora agreed.
Juventar was at first
reluctant to entertain Pora’s demands, but Cael and Balu convinced him that
Civil War was unavoidable if she wasn’t taken seriously. Juventar decided to
ask the senate to vote on the matter in the second capital, Poro Deus (which
was more neutral than Cael). Pora agreed to appear and make her case before the
senate, while Balu would make the case for maintaining the old ways. Cael spoke
with Pora prior to the vote and got her assurances that she would work slowly
within the system if the Senate didn’t go her way, rather than initiate civil
war.
The senate voted to
keep the old ways.
Findings
It was noted that the
Angry Spirit entry wasn’t in the monster section yet, despite being mentioned
as a possible encounter for a failed casting of Thekla’s Secret Pathway. This
was fixed.
Monday, June 3, 2013
Sertorius Preview Part Two: Halflings
Illness keeps me from doing a long preview today, but the image does much of the work for me.
This is an illustration of the fall of Karima by Samantha Fanti. Karima was an important official in the coastal trade empire of Shahr. The head of the great library, she defended Shahr's vast collection of scrolls when it was attacked by Gru raiders. The Gru are beastly creatures, distantly related to humans.
Karima is a halfling but she is also a Sertorius, or spellcaster. The spell in the image is Karima's Baleful Glare, which causes terrible pain to anyone who resists the caster's wishes for quiet and calm. Halflings in Sertorius are inspired by Carthage and Phoenicia. They are the most technologically advanced culture in the setting.
This is an illustration of the fall of Karima by Samantha Fanti. Karima was an important official in the coastal trade empire of Shahr. The head of the great library, she defended Shahr's vast collection of scrolls when it was attacked by Gru raiders. The Gru are beastly creatures, distantly related to humans.
Karima is a halfling but she is also a Sertorius, or spellcaster. The spell in the image is Karima's Baleful Glare, which causes terrible pain to anyone who resists the caster's wishes for quiet and calm. Halflings in Sertorius are inspired by Carthage and Phoenicia. They are the most technologically advanced culture in the setting.
Tuesday, May 21, 2013
Arrows of Indra at Eternal Con
Our friend Gianni recenlty ran a demo of Arrows of Indra at Eternal Con 2013 in Bacharach Germany, held from May 17th to May 20th. Here is a photo of the event:
The names of the participants (from left to right): Nicola, Gwen, Elina, Gianni, Valentina, and John.
You can learn more about Eternal Con here: http://eternal-con.de/
Explore Arrows of Indra here: http://www.bedrockgames.net/about.html
The names of the participants (from left to right): Nicola, Gwen, Elina, Gianni, Valentina, and John.
You can learn more about Eternal Con here: http://eternal-con.de/
Explore Arrows of Indra here: http://www.bedrockgames.net/about.html
Saturday, May 18, 2013
Morrus was Right and I was Wrong
[Warning if you haven't seen the recent Doctor Who finale, do not read what follows]
This is a bit of an unusual entry for the blog, but I made a wager with Morrus of EN World (EN WORLD FORUM) that Clara in the current season of Doctor Who would turn out to be CAL from Silence in the Library. I was wrong and Morrus was right, she is not CAL.
This is a bit of an unusual entry for the blog, but I made a wager with Morrus of EN World (EN WORLD FORUM) that Clara in the current season of Doctor Who would turn out to be CAL from Silence in the Library. I was wrong and Morrus was right, she is not CAL.
Wednesday, May 15, 2013
Sertorius Preview: The Elves of Mandaru
We’ve been working hard on our latest project: Sertorius.
This is our fantasy setting that takes the core mechanics of the Network System
and pushes them to the limit with a robust selection of magic, monsters and
gods. In Sertorius players assume the role of powerful spell-casters who can
channel divine energy taken from a slain god. It is a complete world, with an
entire continent of races and empires. Today I want to give you a glimpse of
one of my favorite places: The Mandaru Empire.
The Mandaru are elven steppe nomads. They are one of a group of pastoral tribes in the region, and a large number of settled elves also live on the periphery of their grazing land. The nomadic tribes are organized around warrior bands. That doesn't mean most Mandaru are warriors, in fact few are, but fighting men and women are the elites and have greater authority than other members of the tribes. Usually they are not much of a threat to neighboring settlements, perhaps making the occasional raid. But sometimes they unite around a single leader, and in the last fifty or so years, the elves of Mandaru pledged their loyalty to Veja Kashan. Veja expanded Mandaru influence far beyond the steppes, forging critical alliances and taking key cities. The result was the Mandaru Empire, which stretches far across the eastern lands of Gamandria (the world on which Sertorius is set). The woman in the image is Vetanna Khusat, the emperor’s daughter and a queen of her own region. I want to explore the image a bit to introduce readers to our elves.
First it is important to know this is a single highborn elf from one place on the map. There are lots of elves throughout the world and they are all quite different. However they have a few things in common. In a moment I will address those common characteristics, but first I want to talk about Vetanna and the Mandaru. Like her father she has her own band of warriors that form her power-base, these are called a Benkrob. The leader of a warrior band is usually a chieftain (called a Khan) and each chieftain is pledged to one of four Kings or Queens (called Khusats). Vetanna is the Queen (or Khusat) of western Mandaru. All the kings and queens pledge their allegiance to the emperor (or Kashan).
Like all elves, Vetanna is immortal. Customs vary from place to place, but the Mandaru believe warriors who die in battle are born into the realm of their goddess Ranua (a kind of nature deity), whereas farmers and craftsmen are simply reborn as humans, dwarves or halflings. They also believe that the bond with their fellow warriors and their leader carries over to the next life.
As you can see in the image, Vetanna is clasping a skull goblet in her left hand. When Mandaru leaders defeat a worthy opponent, they use the skull as a drinking vessel. Here she is holding court in her tent with her fellow warriors, following a recent conquest. The throne is made from wood shaped like tree branches. If you look at her face you can see a scar, which is quite common for elves. They are beings of beauty, but this is often marred by battle scars and lost limbs. They live a long time and can aquire many of these over time.
The gold leaf tattoo on her forehead is common among the Mandaru and indicates her status. Her's is a three layer leaf, signifying she is a Khusat (Khans have two, normal warriors have one). The dots represent important military victories. Though it is concealed by her clothing, Vetanna is wearing lamellar armor. The blue flowers at her throne's base are blue water flowers, which are sacred to Ranua. In addition to it's sacred status, it's common in a warrior tent because it can be used to ward off infection (not to mention vampires).
We have tried to make the elves a bit different but familiar. Elves are tall, athletic, and immortal.All elves were created by the nature goddess Ranua as a gift to the ogres (who once rules a powerful civilization). They were sent there as slaves and functioned as administrators and scribes for centuries before being liberated shortly before the ogre kingdoms fell. Their immortality made them especially skilled record keepers. Migrating south, they settled many lands and one of these was Mandaru.
Most elven cultures are war-like, despite their immortality. Almost without exception they believe in rebirth, and for them death in battle is the only way to ensure prosperity in the next life. The Mandaru are unafraid of an early death in war, but other elven cultures fear this more than anything, reserving soldiery for elves who reach a certain age. They are still martial, but only those who have heard the ‘call of Ranua’ are expected to do the fighting. For them, the loss of an elven life before then is the greatest tragedy.
This image was made by Samantha Fanti and is one of many to come to help us preview the setting. I should point out, if it does appear in our final book, in the printed version it will be black and white (since we don't print interior color images).
The Mandaru are elven steppe nomads. They are one of a group of pastoral tribes in the region, and a large number of settled elves also live on the periphery of their grazing land. The nomadic tribes are organized around warrior bands. That doesn't mean most Mandaru are warriors, in fact few are, but fighting men and women are the elites and have greater authority than other members of the tribes. Usually they are not much of a threat to neighboring settlements, perhaps making the occasional raid. But sometimes they unite around a single leader, and in the last fifty or so years, the elves of Mandaru pledged their loyalty to Veja Kashan. Veja expanded Mandaru influence far beyond the steppes, forging critical alliances and taking key cities. The result was the Mandaru Empire, which stretches far across the eastern lands of Gamandria (the world on which Sertorius is set). The woman in the image is Vetanna Khusat, the emperor’s daughter and a queen of her own region. I want to explore the image a bit to introduce readers to our elves.
First it is important to know this is a single highborn elf from one place on the map. There are lots of elves throughout the world and they are all quite different. However they have a few things in common. In a moment I will address those common characteristics, but first I want to talk about Vetanna and the Mandaru. Like her father she has her own band of warriors that form her power-base, these are called a Benkrob. The leader of a warrior band is usually a chieftain (called a Khan) and each chieftain is pledged to one of four Kings or Queens (called Khusats). Vetanna is the Queen (or Khusat) of western Mandaru. All the kings and queens pledge their allegiance to the emperor (or Kashan).
Like all elves, Vetanna is immortal. Customs vary from place to place, but the Mandaru believe warriors who die in battle are born into the realm of their goddess Ranua (a kind of nature deity), whereas farmers and craftsmen are simply reborn as humans, dwarves or halflings. They also believe that the bond with their fellow warriors and their leader carries over to the next life.
As you can see in the image, Vetanna is clasping a skull goblet in her left hand. When Mandaru leaders defeat a worthy opponent, they use the skull as a drinking vessel. Here she is holding court in her tent with her fellow warriors, following a recent conquest. The throne is made from wood shaped like tree branches. If you look at her face you can see a scar, which is quite common for elves. They are beings of beauty, but this is often marred by battle scars and lost limbs. They live a long time and can aquire many of these over time.
The gold leaf tattoo on her forehead is common among the Mandaru and indicates her status. Her's is a three layer leaf, signifying she is a Khusat (Khans have two, normal warriors have one). The dots represent important military victories. Though it is concealed by her clothing, Vetanna is wearing lamellar armor. The blue flowers at her throne's base are blue water flowers, which are sacred to Ranua. In addition to it's sacred status, it's common in a warrior tent because it can be used to ward off infection (not to mention vampires).
We have tried to make the elves a bit different but familiar. Elves are tall, athletic, and immortal.All elves were created by the nature goddess Ranua as a gift to the ogres (who once rules a powerful civilization). They were sent there as slaves and functioned as administrators and scribes for centuries before being liberated shortly before the ogre kingdoms fell. Their immortality made them especially skilled record keepers. Migrating south, they settled many lands and one of these was Mandaru.
Most elven cultures are war-like, despite their immortality. Almost without exception they believe in rebirth, and for them death in battle is the only way to ensure prosperity in the next life. The Mandaru are unafraid of an early death in war, but other elven cultures fear this more than anything, reserving soldiery for elves who reach a certain age. They are still martial, but only those who have heard the ‘call of Ranua’ are expected to do the fighting. For them, the loss of an elven life before then is the greatest tragedy.
This image was made by Samantha Fanti and is one of many to come to help us preview the setting. I should point out, if it does appear in our final book, in the printed version it will be black and white (since we don't print interior color images).
Friday, May 3, 2013
Arrows of Indra is now available in print: http://www.studio2publishing.com/shop/product_info.php?products_id=3712
Arrows of Indra is an RPG based on the original and most
popular fantasy roleplaying rules; for old-school heroic fantasy adventure in a
world that is exotic and at the same time highly recognizable, Inspired by the
Epic Myths of India during the Age of Heroes.
Players take on the roles of brave Kshatriya warriors,
disciplined yogis, temple priests, rogues or scouts, assassins of the dark
goddess, magic-using Siddhis seeking the mysteries of the universe, playing
humans civilized or barbaric, immortal Gandharvas or Yakshas, Vanara monkey-men or half-demonic Rakshasa;
and adventure in Naga-filled jungles, fight Asura demons, visit the ruins of
ancient Rakshasa empires, seek out the shining treasures of the truly massive
Patala Underworld, fight duels for money or honor in the Kalari Arenas, or get
caught up in the political and military intrigues of the human Bharata
Kingdoms.
It’s the same heroic adventuring you know and love, but with
a new and exciting environment. No
anthropology, history, theology or linguistics degree required; everything you
need to play heroic characters and adventure in the Bharata kingdoms is found
right here in this book!
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