Illness keeps me from doing a long preview today, but the image does much of the work for me.
This is an illustration of the fall of Karima by Samantha Fanti. Karima was an important official in the coastal trade empire of Shahr. The head of the great library, she defended Shahr's vast collection of scrolls when it was attacked by Gru raiders. The Gru are beastly creatures, distantly related to humans.
Karima is a halfling but she is also a Sertorius, or spellcaster. The spell in the image is Karima's Baleful Glare, which causes terrible pain to anyone who resists the caster's wishes for quiet and calm. Halflings in Sertorius are inspired by Carthage and Phoenicia. They are the most technologically advanced culture in the setting.
Monday, June 3, 2013
Tuesday, May 21, 2013
Arrows of Indra at Eternal Con
Our friend Gianni recenlty ran a demo of Arrows of Indra at Eternal Con 2013 in Bacharach Germany, held from May 17th to May 20th. Here is a photo of the event:
The names of the participants (from left to right): Nicola, Gwen, Elina, Gianni, Valentina, and John.
You can learn more about Eternal Con here: http://eternal-con.de/
Explore Arrows of Indra here: http://www.bedrockgames.net/about.html
The names of the participants (from left to right): Nicola, Gwen, Elina, Gianni, Valentina, and John.
You can learn more about Eternal Con here: http://eternal-con.de/
Explore Arrows of Indra here: http://www.bedrockgames.net/about.html
Saturday, May 18, 2013
Morrus was Right and I was Wrong
[Warning if you haven't seen the recent Doctor Who finale, do not read what follows]
This is a bit of an unusual entry for the blog, but I made a wager with Morrus of EN World (EN WORLD FORUM) that Clara in the current season of Doctor Who would turn out to be CAL from Silence in the Library. I was wrong and Morrus was right, she is not CAL.
This is a bit of an unusual entry for the blog, but I made a wager with Morrus of EN World (EN WORLD FORUM) that Clara in the current season of Doctor Who would turn out to be CAL from Silence in the Library. I was wrong and Morrus was right, she is not CAL.
Wednesday, May 15, 2013
Sertorius Preview: The Elves of Mandaru
We’ve been working hard on our latest project: Sertorius.
This is our fantasy setting that takes the core mechanics of the Network System
and pushes them to the limit with a robust selection of magic, monsters and
gods. In Sertorius players assume the role of powerful spell-casters who can
channel divine energy taken from a slain god. It is a complete world, with an
entire continent of races and empires. Today I want to give you a glimpse of
one of my favorite places: The Mandaru Empire.
The Mandaru are elven steppe nomads. They are one of a group of pastoral tribes in the region, and a large number of settled elves also live on the periphery of their grazing land. The nomadic tribes are organized around warrior bands. That doesn't mean most Mandaru are warriors, in fact few are, but fighting men and women are the elites and have greater authority than other members of the tribes. Usually they are not much of a threat to neighboring settlements, perhaps making the occasional raid. But sometimes they unite around a single leader, and in the last fifty or so years, the elves of Mandaru pledged their loyalty to Veja Kashan. Veja expanded Mandaru influence far beyond the steppes, forging critical alliances and taking key cities. The result was the Mandaru Empire, which stretches far across the eastern lands of Gamandria (the world on which Sertorius is set). The woman in the image is Vetanna Khusat, the emperor’s daughter and a queen of her own region. I want to explore the image a bit to introduce readers to our elves.
First it is important to know this is a single highborn elf from one place on the map. There are lots of elves throughout the world and they are all quite different. However they have a few things in common. In a moment I will address those common characteristics, but first I want to talk about Vetanna and the Mandaru. Like her father she has her own band of warriors that form her power-base, these are called a Benkrob. The leader of a warrior band is usually a chieftain (called a Khan) and each chieftain is pledged to one of four Kings or Queens (called Khusats). Vetanna is the Queen (or Khusat) of western Mandaru. All the kings and queens pledge their allegiance to the emperor (or Kashan).
Like all elves, Vetanna is immortal. Customs vary from place to place, but the Mandaru believe warriors who die in battle are born into the realm of their goddess Ranua (a kind of nature deity), whereas farmers and craftsmen are simply reborn as humans, dwarves or halflings. They also believe that the bond with their fellow warriors and their leader carries over to the next life.
As you can see in the image, Vetanna is clasping a skull goblet in her left hand. When Mandaru leaders defeat a worthy opponent, they use the skull as a drinking vessel. Here she is holding court in her tent with her fellow warriors, following a recent conquest. The throne is made from wood shaped like tree branches. If you look at her face you can see a scar, which is quite common for elves. They are beings of beauty, but this is often marred by battle scars and lost limbs. They live a long time and can aquire many of these over time.
The gold leaf tattoo on her forehead is common among the Mandaru and indicates her status. Her's is a three layer leaf, signifying she is a Khusat (Khans have two, normal warriors have one). The dots represent important military victories. Though it is concealed by her clothing, Vetanna is wearing lamellar armor. The blue flowers at her throne's base are blue water flowers, which are sacred to Ranua. In addition to it's sacred status, it's common in a warrior tent because it can be used to ward off infection (not to mention vampires).
We have tried to make the elves a bit different but familiar. Elves are tall, athletic, and immortal.All elves were created by the nature goddess Ranua as a gift to the ogres (who once rules a powerful civilization). They were sent there as slaves and functioned as administrators and scribes for centuries before being liberated shortly before the ogre kingdoms fell. Their immortality made them especially skilled record keepers. Migrating south, they settled many lands and one of these was Mandaru.
Most elven cultures are war-like, despite their immortality. Almost without exception they believe in rebirth, and for them death in battle is the only way to ensure prosperity in the next life. The Mandaru are unafraid of an early death in war, but other elven cultures fear this more than anything, reserving soldiery for elves who reach a certain age. They are still martial, but only those who have heard the ‘call of Ranua’ are expected to do the fighting. For them, the loss of an elven life before then is the greatest tragedy.
This image was made by Samantha Fanti and is one of many to come to help us preview the setting. I should point out, if it does appear in our final book, in the printed version it will be black and white (since we don't print interior color images).
The Mandaru are elven steppe nomads. They are one of a group of pastoral tribes in the region, and a large number of settled elves also live on the periphery of their grazing land. The nomadic tribes are organized around warrior bands. That doesn't mean most Mandaru are warriors, in fact few are, but fighting men and women are the elites and have greater authority than other members of the tribes. Usually they are not much of a threat to neighboring settlements, perhaps making the occasional raid. But sometimes they unite around a single leader, and in the last fifty or so years, the elves of Mandaru pledged their loyalty to Veja Kashan. Veja expanded Mandaru influence far beyond the steppes, forging critical alliances and taking key cities. The result was the Mandaru Empire, which stretches far across the eastern lands of Gamandria (the world on which Sertorius is set). The woman in the image is Vetanna Khusat, the emperor’s daughter and a queen of her own region. I want to explore the image a bit to introduce readers to our elves.
First it is important to know this is a single highborn elf from one place on the map. There are lots of elves throughout the world and they are all quite different. However they have a few things in common. In a moment I will address those common characteristics, but first I want to talk about Vetanna and the Mandaru. Like her father she has her own band of warriors that form her power-base, these are called a Benkrob. The leader of a warrior band is usually a chieftain (called a Khan) and each chieftain is pledged to one of four Kings or Queens (called Khusats). Vetanna is the Queen (or Khusat) of western Mandaru. All the kings and queens pledge their allegiance to the emperor (or Kashan).
Like all elves, Vetanna is immortal. Customs vary from place to place, but the Mandaru believe warriors who die in battle are born into the realm of their goddess Ranua (a kind of nature deity), whereas farmers and craftsmen are simply reborn as humans, dwarves or halflings. They also believe that the bond with their fellow warriors and their leader carries over to the next life.
As you can see in the image, Vetanna is clasping a skull goblet in her left hand. When Mandaru leaders defeat a worthy opponent, they use the skull as a drinking vessel. Here she is holding court in her tent with her fellow warriors, following a recent conquest. The throne is made from wood shaped like tree branches. If you look at her face you can see a scar, which is quite common for elves. They are beings of beauty, but this is often marred by battle scars and lost limbs. They live a long time and can aquire many of these over time.
The gold leaf tattoo on her forehead is common among the Mandaru and indicates her status. Her's is a three layer leaf, signifying she is a Khusat (Khans have two, normal warriors have one). The dots represent important military victories. Though it is concealed by her clothing, Vetanna is wearing lamellar armor. The blue flowers at her throne's base are blue water flowers, which are sacred to Ranua. In addition to it's sacred status, it's common in a warrior tent because it can be used to ward off infection (not to mention vampires).
We have tried to make the elves a bit different but familiar. Elves are tall, athletic, and immortal.All elves were created by the nature goddess Ranua as a gift to the ogres (who once rules a powerful civilization). They were sent there as slaves and functioned as administrators and scribes for centuries before being liberated shortly before the ogre kingdoms fell. Their immortality made them especially skilled record keepers. Migrating south, they settled many lands and one of these was Mandaru.
Most elven cultures are war-like, despite their immortality. Almost without exception they believe in rebirth, and for them death in battle is the only way to ensure prosperity in the next life. The Mandaru are unafraid of an early death in war, but other elven cultures fear this more than anything, reserving soldiery for elves who reach a certain age. They are still martial, but only those who have heard the ‘call of Ranua’ are expected to do the fighting. For them, the loss of an elven life before then is the greatest tragedy.
This image was made by Samantha Fanti and is one of many to come to help us preview the setting. I should point out, if it does appear in our final book, in the printed version it will be black and white (since we don't print interior color images).
Friday, May 3, 2013
Arrows of Indra is now available in print: http://www.studio2publishing.com/shop/product_info.php?products_id=3712
Arrows of Indra is an RPG based on the original and most
popular fantasy roleplaying rules; for old-school heroic fantasy adventure in a
world that is exotic and at the same time highly recognizable, Inspired by the
Epic Myths of India during the Age of Heroes.
Players take on the roles of brave Kshatriya warriors,
disciplined yogis, temple priests, rogues or scouts, assassins of the dark
goddess, magic-using Siddhis seeking the mysteries of the universe, playing
humans civilized or barbaric, immortal Gandharvas or Yakshas, Vanara monkey-men or half-demonic Rakshasa;
and adventure in Naga-filled jungles, fight Asura demons, visit the ruins of
ancient Rakshasa empires, seek out the shining treasures of the truly massive
Patala Underworld, fight duels for money or honor in the Kalari Arenas, or get
caught up in the political and military intrigues of the human Bharata
Kingdoms.
It’s the same heroic adventuring you know and love, but with
a new and exciting environment. No
anthropology, history, theology or linguistics degree required; everything you
need to play heroic characters and adventure in the Bharata kingdoms is found
right here in this book!
Wednesday, March 20, 2013
Recruiting Demo Team for Arrows of Indra
We are interested in recruiting game masters to demo Arrows
of Indra in tabletop stores of major cities. There will be a limit of 7 demos,
so we will choose candidates based on location, preparedness and enthusiasm.
We will request two demos: one for the PDF and one for the
book when it is available. Everyone who conducts a successful PDF demo will
receive a printed copy of Arrows of Indra. Then everyone who conducts a
successful print demo will receive a bundle of all Bedrock Games PDFs.
To volunteer, send an email with your name, the name of the
store you intend run the demo, and a
brief description of how you plan to conduct it to: BedrockBrendan@gmail.com
Demo Rules
- Disclose that you receive a free copy of the game and free PDFs in exchange for running the demo
- Take a picture of each demo event and send to us for verification (we need a photo from each event and will require verification of the PDF event before we can provide a free print book of Arrows of Indra)
Thursday, March 14, 2013
Arrows of Indra print pre-order
The print edition of Arrows of Indra is now available for pre-order at: Arrows of Indra Print
The PDF was very successful and still in the top ten on RPGnow: Arrows of Indra PDF
Thanks to everyone for their support!
The PDF was very successful and still in the top ten on RPGnow: Arrows of Indra PDF
Thanks to everyone for their support!
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