Last year I talked about a game we are working on called The Meddlers. The manuscript was completed shortly after and because I resumed work on Wandering Heroes of Ogre Gate, we put it on the shelf for a while, knowing sometime later this year we would need to focus on the art and getting the thing to layout. Today I spoke with the artist and want to share where the project is and what direction we are going.
Prime Minister Audreah by Cherry Moondust |
Here are some of the sketches and images we've been going over and discussing. These won't necessarily be in the rulebook, they are more like steps to the path of where we want to go. Some of them might appear in the final book, but I can't say for sure because we are still hammering out all the images and it depends on what direction things go between then and now.
I do have two images that will definitely be in the book. They illustrate one of our more unusual cities, Arka. They were done on huge wooden blocks and need to be properly photographed in order to be turned into file images (too big for the scanner). However I was able to get a quick snap shot of the first one (Prime Minister Audreah, appearing to the right). The artist is Cherry Moondust and she has a style that I really think works for this project. You can check out some of her art HERE on Tumblr (she is also on Instagram).
I do have two images that will definitely be in the book. They illustrate one of our more unusual cities, Arka. They were done on huge wooden blocks and need to be properly photographed in order to be turned into file images (too big for the scanner). However I was able to get a quick snap shot of the first one (Prime Minister Audreah, appearing to the right). The artist is Cherry Moondust and she has a style that I really think works for this project. You can check out some of her art HERE on Tumblr (she is also on Instagram).
Here is a sample of the first page of the rulebook. This is the pre-edited text so it might change substantially prior to release.
About Meddlers
This is a roleplaying game about Brownies, little people who
help humanity in ways that often go unnoticed. Set in the world of Tol-Shenda,
a place of twilight and walled cities, where people exist in a fog and feel
vaguely out of place. Something isn’t quite right in Tol-Shenda. Things that
should not be, are, and things that ought to be, are not. There is technology
in Tol-Shenda, sometimes advanced technology, but the people have forgotten
their past and so rather than progress things tend to rust. Humans go about
their lives, afraid to venture beyond the cities, unaware they are the center
of a cosmic struggle.
Twilight Priestess Concept Art by Cherry Moondust |
Brownies are small but brave, and have just a touch of magic
in their soul that enables them to do extraordinary things. Brownies also come
in great variety from heroic Thick-Hides to magical Spell-Singers. They live in
the nooks and spaces of human cities, their surnames are often the streets
where they were born. They trade in gossip and food and have a love for life
that is nearly boundless. But they must follow a strict law: do not interfere
with the free-will of man. Those who violate this code risk falling into
disfavor with their goddess.
Because of their size the simplest things can be an enormous
adventure for Brownies. Sneaking into a home to eavesdrop for some gossip can
mean facing a maze of crawlspaces, venomous insects, cruel rats and deadly
traps (sadly humanity regards Brownies as pests). Brownies go on countless
adventures helping the humans they feel drawn to. They may work to aid a single
human over an entire lifetime or move from one person to the next each week.
THE CORE MECHANIC
The core mechanic of The Meddlers is quite simple, you roll
a pool of four sided dice* against an opposing pool of four sided dice. Both
sides take the single highest result and compare them. If the aggressor meets
or exceeds the result of the opposing pool she succeeds. Sometimes this will be
rolled against another character’s pool, sometimes the GM will roll a pool to
reflect the difficulty of a task when it isn’t against a foe. The Aggressor is
always the person taking action, attacking, etc.
Goddess of Arka concept art by Cherry Moondust |
Damage rolls work differently. While Damage Rolls also
sometimes involve multiple dice, these are added together.
*For some creatures that are bigger than brownies they will
roll larger dice for certain actions.
OPTIONAL CORE MECHANIC I: D4 SUMMATION
This option is for people who dislike the short scale of the
d4 dice pool. Instead of rolling a pool and taking the single highest result,
roll your d4s and add the totals together.
OPTIONAL CORE MECHANIC II: STROKE OF LUCK
This operates by the rules of the normal Core Mechanic
except it adds Strokes of Luck. If you roll more than one 4 on a single
d4-based skill roll, you gain the benefit of a Stroke of Luck. When this
happens a single D4 “explodes”. Roll a single additional d4 and add it the
result of the 4 that you've already achieved. You may continue to re-roll any
additional 4s that you roll and add it to the result.
For example, Dan rolls 6d4 and rolls a 4, 3, 3, 2, 2, 1.
Only one 4 was rolled, so the result of the roll is 4. Alexa also rolls 6d4,
but is luckier and rolls 4, 4, 3, 3, 2. This is a Stroke of Luck. Alexa rolls
an additional d4 and it rolls a 3, bringing her total to 7. Due to the Stroke
of Luck, she managed to roll a 7 on a d4 roll. If Alexa had rolled another 4 on
the additional d4, she would have continued rolling until the moment that she
rolled anything other than a 4, adding the result of the new roll to the
running total each time.
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