Julia Okrusko is an
award winning violinist/composer, a member of the New England String Quartet, and has appeared as a violinist on several
albums. She also composed Legends: Fantasy Violin and Excalibur: Fantasy
Violin, producing both through successful kickstarter campaigns. Now she has a new
Kickstarter for an intriguing symphony called Dragonborn. I am a big fan of
Julia’s music, and used one of her tracks from Fantasy Violin in our Sertorius preview (this year she wrote and recorded a new track just for Ogre Gate). Julia is
also a gamer and much of her inspiration comes from fantasy online gaming and
the worlds they create. When I found out about Dragonborn, I decided to do an
interview to learn more. I was particularly interested in this project because
it is a four movement symphony.
You can learn about the Dragonborn
Kickstarter here: https://www.kickstarter.com/projects/okrusko/fantasy-symphony-no1-dragonborn-album-release
Brendan Davis: You have a new Kickstarter for a
symphony called Dragonborn. Can you tell me a little about the project and what
inspired it?
Julia Okrusko: This
symphony is inspired by Skyrim (video game). I was captivated by the beauty of
Skyrim's fantasy world, by its atmosphere, music, gaming aesthetics, and
mythology. I was inspired by the role of Dragonborn, and I wanted to write a
piece of music that would reflect my admiration for Dragonborn's power and
missions, and share my journey in Skyrim. I feel enormous gratitude to the
creators of the game for this incredible experience and inspiration.
BD: What drew you to the violin and why is it a
good vehicle for these fantasy and gaming inspired projects?
JO: I have been a
violinist for 25 years, and violin is the instrument which I introduced as a
key element in "Legends: Fantasy Violin". I have been composing for
various instruments, but violin remains one of the most important and
expressive parts in my orchestration for concert music and soundtracks. In the
symphony, there are numerous violin solos, and throughout the piece the violin
sections are blended as live mixes, allowing it to lead the recording through multi-voice
performance as parts within the orchestra. The violin is an instrument that
expresses my own musical identity, and it took a prominent part in the musical
texture of the symphony.
BD: What does the Kickstarter help you do in
terms of funding?
JO: With the help of
Kickstarter backers, the symphony can be released as a CD and digital download
featuring live and synthetic instruments. Kickstarter support would allow for
recording, mixing, mastering, cover design, and the manufacturing of the discs.
BD: You talk about symphonies and the sonata in
particular on your kickstarter. Can you explain these musical forms and why
they appealed to you?
JO: As a classically
trained performer, I am actively involved in a number of musical projects
featuring different styles and applications, including soundtracks, classical
concerts, new academic music premieres and recordings. Through experiencing the
diversity of methods in musical composition and production, I am developing the
approach to musical architecture, and as part of this development I wanted to
employ a musical form that could internalize the image of Dragonborn and the
meaning of his presence in Skyrim. In my mind, the stylistics of Skyrim and the
powers and choices of Dragonborn project an image of great and legendary
organization, and as a musician, I connected this image with the musical
architecture of a symphony. I was inspired specifically by the traditionally
established symphony form, and I felt that an older model of musical
organization would convey and support the atmosphere of Skyrim. A prominent
part of the symphony, the sonata form is a large musical structure that became
universal in the late 18th century. This form is centered around a tonal and
thematic conflict between two subjects that are presented in the exposition
part of the sonata form, elaborated and contrasted in the development, and
resolved harmonically and thematically in the recapitulation. I felt that the
sonata form would create a great structure for presentation of Dragonborn in the
first movement, and that it would lay the proper stylistic foundation for the
entire work.
BD: Dragonborn will have four movements. Can you
explain the process of writing each movement and how you organize them into a
complete symphony?
JO: The process of writing
the symphony was influenced by my performing experiences—work in the orchestras
where I get to play the symphonies of great composers. Until now, I have
professionally experienced symphony from the point of performance, and it was
this internal exploration that taught me how material can be developed to
convey the intended artistic effects. I also wanted to explore the management
of time within a large symphonic work—I wanted to unfold the musical material
with timing that would be familiar to the flow of the game itself. The
construction of the symphony is based on Allegro-Adagio-Scherzo-Finale movement
layout, and each of the four movements features different atmosphere and
characters that are united through instrumental and vocal motives, rhythm, and
musical references. During the course of the Kickstarter campaign I will be
sharing audio sketches and notes on specific elements within the symphony.
BD: What can listeners expect to hear when the
project is complete?
JO: The listeners can
expect to hear an original symphony in four movements for orchestra and choir,
recorded with live and synthetic instruments. The musical language of the
symphony employs a combination of classical music techniques and fantasy
themes, sounds, and effects, to create a reflection of being immersed in the
world of fantasy.
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