THE CORE MECHANIC
The core mechanic of The Meddlers is quite simple, you roll
a pool of four sided dice* against an opposing pool of four sided dice. Both
sides take the single highest result and compare them. If the aggressor meets
or exceeds the result of the opposing pool she succeeds. Sometimes this will be
rolled against another character’s pool, sometimes the GM will roll a pool to
reflect the difficulty of a task when it isn’t against a foe. The Aggressor is always
the person taking action, attacking, etc.
Damage rolls work differently. While Damage Rolls also
sometimes involve multiple dice, these are added together.
*For some creatures that are bigger than brownies they will
roll larger dice for certain actions.
OPTIONAL CORE MECHANIC I: D4 SUMMATION
This option is for people who dislike the short scale of the
d4 dice pool. Instead of rolling a pool and taking the single highest result,
roll your d4s and add the totals together.
OPTIONAL CORE MECHANIC II: STROKE OF LUCK
This operates by the rules of the normal Core Mechanic
except it adds Strokes of Luck. If you roll more than one 4 on a single
d4-based skill roll, you gain the benefit of a Stroke of Luck. When this
happens a single D4 “explodes”. Roll a single additional d4 and add it the
result of the 4 that you've already achieved. You may continue to re-roll any
additional 4s that you roll and add it to the result.
For example, Dan rolls 6d4 and rolls a 4, 3, 3, 2, 2, 1.
Only one 4 was rolled, so the result of the roll is 4. Alexa also rolls 6d4,
but is luckier and rolls 4, 4, 3, 3, 2. This is a Stroke of Luck. Alexa rolls
an additional d4 and it rolls a 3, bringing her total to 7. Due to the Stroke
of Luck, she managed to roll a 7 on a d4 roll. If Alexa had rolled another 4 on
the additional d4, she would have continued rolling until the moment that she
rolled anything other than a 4, adding the result of the new roll to the
running total each time.
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