WUXIA
CHESS
Here are some rules to spice up a regular game of chess with
wuxia flavor. These are loosely inspired by techniques from our game Wandering
Heroes of Ogre Gate. This is the fourth iteration of the rules.
What you will need:
- A chess board and pieces
- Poker Chips (or similar marker)
The rules for wuxia
chess are the same as regular chess with one big difference. All Rooks, Knights
and bishops have special Wuxia Techniques they can use once during play (once
used, they become normal bishops, rooks and knights). In addition, a single pawn
of your choice is designated as a Secret Hero and also has a special ability.
Wuxia Techniques are assigned to pieces by their type and
indicated by the placement of a poker chip beneath the piece. Rooks, Bishops and Knights all have Wuxia
Techniques. Secret Hero Pawns can use one of four. When the ability is used,
simply remove the poker chip so you know that the piece can no longer draw on
its wuxia technique.
To conceal your Secret Hero, take out some white poker chips
and write an S on the bottom of one of them. Then take all the white poker
chips and place them beneath your pawns (putting the one with the S under your
Secret Hero).
Wuxia Techniques never work on Kings or Queens. They are
immune to these abilities. Pawn Techniques are an exception to this rule. They
can be used against the Queen but not the king.
WUXIA TECHNIQUES
Every Rook, Bishop and Knight has the following Wuxia
Technique. These are represented by placing a Poker Chip beneath the piece.
Once the Wuxia Technique is used, the poker chip is removed and the Technique
cannot be used again by that piece.
Blazing Charge (Rook): You blast your foes in a blinding
charge, leaving a trail of bodies in your wake. You may continue moving and
capture one extra piece in your path (for a total of 2 captures). For example
this allows a rook to move forward, capture a piece, then continue forward
until it captures another piece. Optional: The Rook can choose to move through
its own pieces instead of attacking when it uses Blazing Charge. It cannot
attack however if it uses this option.
Qinggong Master (Knight): Your Lightness Kung Fu is profound
and you may make an additional move this turn. The second move is your full
movement. You can capture a piece on your first or second move, but not on
both.
Ricocheting Strike (Bishop): Your attack ricochets or sends fragments
flying at another piece on the board. When you capture a piece, the nearest
enemy piece is also captured. If more than one piece is nearest to you, then
choose which one to capture. Nearest pieces are calculated in all directions
(including Diagonals).
PAWN TECHNIQUES
Pawns designated as Secret Heroes can use any of the four
abilities. The Secret Hero can choose to use any of these four Pawn Techniques
once during play. Select which ability to use at the time of activation. Once
you use a Pawn Technique, you cannot use any more (remove the white poker chip
to indicate this). Again, you may only select one pawn to be your Secret Hero.
If your secret hero reaches the end of the board and becomes a Queen, it
retains its Pawn Techniques.
As with the other pieces, Pawn Techniques are represented by
Poker Chips. Use the white poker chips and write an S on one of them (placing
this piece beneath your Secret Hero and giving the others blank chips). When
the Pawn Technique is used, it should be removed as the pawn can no longer use
it.
The Secret Hero Pawn can use only one of the following 4
abilities, and may only do so once during the game.
Suicidal Qi Blast: You
unleash all your internal energy in a powerful wash of light that strikes
surrounding enemies. You can use this ability when you are captured to take two
adjacent pieces (which includes the piece that captured you). It can be used regardless of how many pieces are near you.
Three-Point Strike: You use your knowledge of pressure
points to quickly tap your foe three times in the chest area, causing them to
freeze. This can be used on any foe in an adjacent square. The affected piece
cannot move for 2 turns.
Swift Rebuttal: You sidestep and counter your foe’s attack,
using their momentum against them. When any piece, except the king, tries to
capture you from two or more spaces away, you counter and capture them instead.
Grace of the Tiger: You effortless evade an attack with a
dodge and counter that sends your opponent flying back. Use this when someone
tries to capture you. The piece that attempted the capture returns to its
original position. This still counts as your opponent's move and ends their
turn.
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