Saturday, June 4, 2022

WANDERING HEROES OF OGRE GATE: THE FOOT FIST WAY PART THREE

From the Muye Dobo Tong Ji
Bruce W. Sims
This is an ongoing series of Kung Fu technique entries for Wandering Heroes of Ogre Gate for unarmed strikes (mostly kicks and punches). You can see the previous entry HERE. I will be doing a range of techniques based on my own striking background. Right now I am still primarily covering ideas inspired from Taekwondo. 

Some of these were hard to distill into a clear mechanic. I like Kung Fu Technique entries to be crisp and logical. As time has gone on, entries have followed a much crisper format which I find works best in play. Taking a real technique and trying to reduce it to a particular set of mechanics can be a challenge. This is especially the case I find when your sense of the technique is informed from direct experience with it (there are so many nuances to something as basic as a punch of kick when they are used live). When in doubt, I erred on the side of going cinematic. These are definitely more grounded than some of the flashier Ogre Gate techniques, but I didn't want them so grounded in reality they felt like watching a normal fight. The other thing I tried to do with these is give them some tactical weight. 

As always with these, these are early entries. I may come back and revise them as I playtest more. 

COUNTERING SWEEP 

Discipline: Waijia

Skill: Leg Strike against Attack Roll

Type: Counter 

Qi: 2

 

When your opponent lifts their leg to deliver any kicking attack you sweep them to the ground with a kick of your own by striking their standing leg. 

 

Make a Leg Strike roll against attack roll. On a Success you stop avoid the attack and trip the target to the ground (1 move to get up). On a Total Success the Target takes 1d10 Damage. 

 

This counter gains a +2d10 bonus against any high kicks like Axe or Crescent Kick. 

 

Cathartic: On a Success you trip the target to the ground (1 move to get up) and they take 1d10 +1d10 Falling Damage per rank of Waijia (so if you have 2 ranks in Waijia, the target takes 3d10 Falling Damage). 

 

CRESCENT KICK 

Discipline: Waijia

Skill: Leg Strike against Parry 

Type: Normal 

Qi: 3

 

In very close quarters you bring your foot to the sky and strike your foe’s head in a confusing inward crescent motion. 

 

Make a Leg Strike roll against Parry. On a Success you do Normal Damage. All counter attempts against a Crescent Kick are made at -1d10. 

 

Cathartic: On a Success you do Normal Damage. All counter attempts are made at -2d10. 

 

TORNADO KICK 

Discipline: Waijia

Skill: Leg Strike against Parry 

Type: Normal 

Qi: 6

 

You drive at your opponent with a powerful spinning kick, rotating like a top and striking with enormous force. 

 

Roll Leg Strike against Parry. On a Success you do Normal Damage plus 2 Extra Wounds. If your attack roll beats the Wits of your foe, they also suffer a -1d10 to any counter attempt. 

 

You can move double your normal movement in the round you attack. 

 

Cathartic: On a Success you do Normal Damage plus 4 Extra wounds. 

 

TRAPPING KICK 

Discipline: Waijia

Skill: Leg Strike against Parry 

Type: Normal 

Qi: 4

 

You trap your foe in a wash of roundhouse kicks, using the leverage from each successful kick to torque your hips and opposing leg for another strike, effecting trapping them between both striking legs. 

 

Roll Leg Strike against Parry. On a Success you do Normal Damage. On a Total Success you can kick again against the same target with your opposing leg and you get the target in a Restrain. 

 

Cathartic: On a Success you can make an another leg strike against your target (you can keep attacking until you fail) and get the target in a Restrain. On a Total Success you do Normal Damage plus 2 Extra wounds. 

 

  

2 comments:

  1. Trapping kick is *brutal*, I love it!

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    Replies
    1. Its based on a real kicking technique (I don't even recall the name, we used to just call it 'the wash' because it was like being trapped in a washing machine)

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