Friday, June 3, 2022

WANDERING HEROES OF OGRE GATE: THE FOOT FIST WAY PART TWO

Muye Jebo, 3rd page (Bruce W. Sims)
This is the next in a series of blog entries covering unarmed strikes for Wandering Heroes of Ogre Gate, drawn on my experience in martial arts. You can find the first one HERE. 

These are based on my Taekwondo training. I leaned slightly more on traditional methods rather than sport here for the cinematic value (if these reflected the use in sport competition or live sparring they would be slightly different). The exception might be the Straight Punch (essentially a jab) and the Lightning Combination). I will do another set of Arm strikes and punches as I didn't have room to get into elbow strikes, backlists etc here. The tiger claw isn't meant to emulate the throat ripping in movies, but more of a strike that temporarily debilitates. 


STRAIGHT PUNCH 

Discipline: Waijia

Skill: Arm Strike against Parry 

Type: Normal 

Qi: 1

 

You strike with your lead hand, often in a flurry to better gauge distance and weakness in your foe. 

 

Make an Arm Strike roll against Parry, on a Success you do 0d10 Damage and gain a +1d10 to your next attack against that target. On a Total Success you do 1d10 damage. 

 

Cathartic: You do Normal Damage, gain a +2d10 to your next attack against that target and can decipher one random technique that person possesses based on how they react to your attack. 

 

REVERSE PUNCH 

Discipline: Waijia

Skill: Arm Strike against Parry 

Type: Normal 

Qi: 1

 

You strike with your rear hand, rotating your body and hips into the punch for maximal effect. 

 

Make an Arm Strike Roll against Parry. On a Success you do Muscle+Waijia for Damage. However, on the following round your turn order rank drops by 2.  

 

Cathartic: On a Total Success you do Muscle+Waijia damage plus 1 Extra Wound per Qi Rank. 


 

LIGHTNING COMBINATION 

Discipline: Waijia

Skill: Arm against Parry 

Type: Normal 

Qi: 2

 

You deliver a flurry of punches hoping to create an opening when your opponent blocks or counters. 

 

Roll Arm Strike against Parry. On a Success you do Normal Damage. If your opponent counters and fails, you do 4d10 Damage. 

 

Cathartic: As above, except your opponent suffers a -1d10 to their counter attempt and you do 4d10 Open Damage if they fail.  

 

TIGER CLAW 

Discipline: Waijia

Skill: Arm against Parry 

Type: Normal 

Qi: 3

 

You clutch the throat of your enemy to debilitate them. 

 

Make an Arm Strike Roll against Parry. On a Success you do Normal Damage. On a Total Success you lower the Hardiness of your foe temporarily by half for 1 round. 


This can also be done as a punch if the user prefers, the important thing is debilitating by hitting the throat. 

 

Cathartic: On a Success you do normal damage plus 1 Extra wound. On a Total Success you lower the Hardiness of your foe by half for a week. 



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