In Sertorius, elves are immortal. They are susceptible to violence or disease, but not to old age. So they are more like elves from Tolkien. But they are also a bit dark due to their history. One thing Bill and I decided early on was to do a thought experiment on how immortality would impact the Elves over time. We came up with a few key conclusions. Our first was that the death of an elf would be significant. Just like we view our lives as more precious than the short lived lady bug, Elves probably view their lives as far more precious than the short lived Human or Orc. That meant how war was conducted would be important and we made a point of addressing that in the different Elven cultures. But we also realized that injury and death could still occur. We estimated that your average Elf would still die from violence or disease at age 700. This was just an average of course, many would live well beyond that, some would die much earlier, but it gave us a handle on how long Elves might expect to live, what they would consider a full life. This led to our next conclusions: many venerable elves would have permanent injuries and missing limbs. Here is an example of such an Elf from my own Vaaran Kingdoms campaign. This is the oldest Elf I've ever put into the game, so I made a point of giving him some noteworthy injuries (forgive the Skill formatting, Blogger is not terribly friendly to Tabs).
Mangrai The Architect of Tongasha
Elven
Scholar
Defenses
Hardiness 3
Stealth 3
Evade 3
Parry 3
Wits 9
Resolve 9
Key
Skills
Wrestling: 1d10
Light Melee: 1d10
Athletics: 0d10
Speed: 1d10
Muscle: 0d10
Detect: 2d10
Deception: 3d10
Persuade: 1d10
Empathy: 0d10
Reasoning: 3d10
Survival (All): 2d10
Trade (Stone): 3d10
Trade (Architecture): 3d10
Language (Singh): 3d10
Language (Agarian): 2d10
Language (Pasaali): 2d10
Language (Gruskel): 2d10
Language (Latar): 3d10
Language (Khubsi): 3d10
History (Varian Sea): 3d10
History (Sea of Aetorus): 3d10
History (Gulf of Anja): 2d10
History (Midbar Region): 1d10
Places (Varian Sea): 3d10
Places (Klammerskel): 2d10
Places (The Sea of Aetorus): 3d10
Religion (Senga): 3d10
Religion (Sarilla): 3d10
Script (Sai): 3d10
Script (Latari): 3d10
Script (Pasar): 1d10
Creatures (Sertori): 3d10
Wounds:
2
Present
Mangrai is an ancient elf, perhaps the oldest in Gamandria.
He witnessed the destruction of Nong Said first hand and knows the location of
the Pillar of Drabu (an ancient artifact believed to contain Dosikan’s final
words). However Mangrai has a thorny personality, having experienced the worst
of the world in his 1,852 years. He doesn’t like to talk about the fall,
regarding it as a sacred period that purged great evil from the world. He also
feels those curious about it are just inviting the same kind of evil. He is
happy to talk about the failings of Dosikan or the personal flaws of anyone he
is having a conversation with.
Over the years Mangrai has sustained a number of permanent
injuries. He is missing his left hand (lost at the fall of Nong Sai), his eyes
were gauged out in Rashua leaving him bling, and he is missing his right arm (taken
in Caelum). Presently he wears an iron hand on his right arm that is capable of
scooping up objects.
Past
Born in 400 AA, Mangrai was the chief architect of Tongasha
and well liked by Dosikan. The feeling was not mutual as Dosikan was known for
his temperament and executed Mangrai’s father, Pho Khun, for using the wrong
color stone in a project. But Mangrai was adept at survival and concealed his
rage.
Mangrai’s family had remained in Nong Sai after the Elven
exodus. After so long in slavery they had no use for Ranua or her tricks and
didn’t trust the elves to lead them to prosperity.
Mangrai helped bring Tongasha to a new age, vastly improving
its infrastructure. He also oversaw many burial projects including the Temple
of the Emerald Snake where he created a special chamber for The Pillar of
Drabu.
By luck Mangrai escaped death when Nong Sai fell. One of the
lucky few, he knew where to hide in the city. However he did lose his left hand
in the destruction to infection.
In the wake of the disaster he travelled south and lived
among the Halflings for a many years. There he eventually found his way into
the court of King Ashqart (helping design fortifications during the war for
control of Rashua). He served three generations of kings, until the reign of
King Ashqart III. In 574 King Yaum-Kar came to power and put many of the Ashqart
loyalists to death. Mangrai was merely blinded and sent back to Shahr where he
stayed for some time before going to Agra where he remained for about three
decades. By 780 he heard of an Orc empire to the west and was curious. He
travelled there and became a Client of the Senator Pollio Agrippa. He served
long in the family, becoming good friends with Agrippa’s great-great-great
grandson Pollio Gaius (later known as Pollio Basto). While serving one of
Basto’s descendants, a political crisis led to a series of trials in which
Mangrai was wrongly implicated. His arm was taken as punishment for “treason”
and he was made a slave. Still his skills were well known and he came to the
attention of Juventar Tadarus a young but ambitious Senator who knew well the
reputation of Nong Sai. Tadarus had recently been made an Aedile and purchased
Mangrai to help him revolutionize Caelan architecture. Caelum was already quite
advanced but with the help of Mangrai Tadarus created a more workable sewer
system and perfected the public baths. Mangrai remained in the Juventar family
until the civil war, when he was sold by Juventar Carus to Darios Tyrna
Maorides of Palus.
Future
Mangrai’s future is cloudier than most. He has lived so long
and has such little ambition of his own that deciphering his future is quite
difficult.
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