
This is somewhat inspired by the Condor Heroes Trilogy, where the heroes of the first book essentially become major NPCs in the second book, and the new protagonist is the child of one of the old villains. What I find this does is it creates a fertile environment for adventure and conflict. There is no pre-planned campaign arch or story. This is more about having a set of interesting pieces on the table, with ties to some of the players, to give a sense of rootedness.
In my current game, the players will not be fighting the same battles or seeking the same goals as the last one, but the past will reverberate and persevere into the present. The resilient characters who survived the Battle of Je Valley, remain active participants in the politics of the martial world. Some still nurse grudges and are even more steadfast in their desire for justice. In essence, the survivors of Je Valley are the elders of the new campaign.
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