Followers are drawn to Sertori by a combination of awe and
devotion. Initially, your following is small, only a handful of people. But
over time this grows until it becomes a movement with the potential for
structure and sectarian conflict. Quite simply, Sertori become the center of a
new religion.
Your followers may see you as a god, but this isn’t always
the case. Some Sertori prefer to be thought of as teachers or prophets, loyal
to a deity greater than themselves. Others claim divine lineage. How you choose
to present yourself is entirely your choice.
In time, as the following grows you can anoint disciples,
special followers with whom you share a mystical connection. You can commune
with your Disciples over great distances through this spiritual link. They can
also help you to direct your will upon the broader community of followers (this
becomes particularly useful when followers break into sects).
Once your movement reaches a large enough size (roughly one
thousand people or more) it becomes harder to maintain a unified belief system.
This is expressed mechanically as a roll you make each month to see if how your
community of followers develops (does it split into sects, raise new leaders,
etc). The closer you are to them physically, the greater your control over
this. It is quite easy to stomp out heresies when you’re there to personally
explain your creed or requirements. But when you and your disciples are not
present, the chance of change within the community increases.
The monthly roll is not intended to replace roleplay, or
serve to restrict the GM. It is simply a tool, and can always be ignored,
altered or adjusted by the gamemaster to conform with events in the campaign.
But it is quite useful and it leads to interesting developments. These include
the emergence of new leaders in the community, conflict between your followers
and other people (or within itself), the rise of new sects and heresies, and
even your followers turning against you. This can all be tracked on a handy chart at
the back of your character sheet.
Beyond the mechanics of the monthly roll, movements like
this can have an enormous impact on the game. They give Sertori clout and
influence, they are a potential source of income, and they could be used as
personal army if need be. But followers can also be lost, and if you lose
enough, your power will diminish. So this becomes an important part of the game
as campaigns grow.
We found followers added a great deal to play in our own
games. When you acquire enough of them, the emphasis of the campaign tends to
shift toward managing your base of power. Building temples, resolving disputes
with rival movements, and leading thousands of people to glory become the
focus. Still, it is entirely possible to put followers in the background if you
just want to keep adventuring.
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