This is a
very hard blog entry to write. On Wednesday I received word that Bill Butler,
my friend and co-founder of Bedrock Games, was in the hospital following a
cardiac event and that he might not make it. Sadly as I walked out the door to
go to the hospital his friend Ken told me that Bill had passed away. It didn’t
seem real then and it doesn’t seem real now, but it is beginning to sink in.
Bill and
I started Bedrock Games nearly five years ago. Together we designed five games
and several modules. Over the years we worked on countless projects and I don’t
think a week went by where we weren’t busy on some module, rulebook or
supplement. Our collaboration style evolved with time and within the last
couple of years I feel we hit our stride.
Working
with Bill was a privilege. Like most collaborators we would sometimes clash
over minutiae but we always understood the strengths the other person brought
to the table, that the whole created through both our efforts was greater than
what we might achieve on our own.
There are
so many stories I could share to highlight the kind of designer Bill was. I
think above all he was someone who understood what gaming was and what would
work for the vast majority of tables. He didn’t follow trends, but he wasn’t
afraid of them either if they had useful ideas. And though Bill was very much
about roleplay and rulings over rules, he had deep knowledge of game systems
built up from a lifetime of play at the table. Bill was the game mechanic
wizard. He was great at finding the weakness in a mechanic and making it
better.
Bill
inspired me as a designer but also as a Gamemaster. He would often run
campaigns of the games we made and his adventures always helped me think of new
ideas. When we designed Sertorius I ran a campaign for the first half of
development and Bill ran the second half. Bill’s campaign made the setting come
alive for me.
A recent
example is our Orcs of the North Campaign for Sertorius. When we made
Gamandria, I put some Orcs in the far north who worshipped an Ice Lich and
didn’t really give it a second thought. Frankly I was much more interested in
the more Romanized Orcs to the south. But Bill was fascinated with the Northern
Orcs of Atroxis and decided to base an entire campaign in the region. I don’t know
what he had in mind when he started the session, but it really opened my eyes
to the potential there. I think part of it was he wanted to show me that if we
had Orcs worshipping a Lich, we really needed to think through the implications
on the street level. It is one thing to say a group of Orcs worships an evil
undead sorcerer, another thing to contemplate what motivates them to do so.
Bill was very good at getting you to think about those things just in the way
he ran a game.
But I
didn’t just know Bill from Bedrock Games. I met him a long time ago, in what
feels like another lifetime, when I was running a Ravenloft campaign. A friend
brought him into the game and I got along with Bill right off the bat. He was
the sort of gamer everyone valued at the table. I have played in countless
campaigns with him since, sometimes with him as the GM, sometimes with him as a
Player. Whatever role he was performing, Bill worked hard to make the game fun
for everyone. He always knew just the right thing to say to make people laugh.
Our
co-designer, Dan Orcutt, shared a similar line of thought when we were thinking
about Bill the other day. I think he sums it up better than I could:
I think what I'm going to miss most
about Bill at the gaming table is his laugh. Whenever something was suggested,
or a situation occurred in-game, he'd immediately leap several steps ahead to
the potential ramifications from the perspective of some NPC or another, and
he'd give that wry laugh of his and explain the potential fallout.
Dan and I
both agree it is going to be strange playing without him. I don’t remember the
last time I was at a game that he wasn’t also a part of.
Bill wasn’t
just a great gamer, he was a great friend. He was the kind of person who you
could count on to be there if you needed to talk. He was a very good listener,
but also good at giving his opinions (which he rarely held back). I remember
when I first met Bill and how easy it was to talk to him.
Bill really
could talk about anything. His knowledge of all things geek-related was
encyclopedic. When we would go to conventions together to promote our games, I
always made a point of putting him out there to chat with folks because whether
it was Superman, Doctor Who, Harlan Ellison, Rolemaster or World War II battle
tactics, he had an informed opinion to express but also had that curiosity
about other peoples’ thoughts that made him such a welcoming person to speak
with. Bill knew a lot but he never felt the need to be the expert in the room.
He could ask questions and didn’t pretend to know more than he did.
Writing
about him now it really is hard to believe he is gone.
Our last
session with Bill was this past Saturday. I’ve never taken pictures at a
session before but I did so because I thought it would be nice to post some
images on the blog for our Orcs of the North recap. You can see some of those
images in the last Orcs of the North post. But I took a number of pictures of
Bill as well while he ran the game and would like to share those with you now.
Bill cannot
be replaced and he will be missed by us all.
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