PORT SUL
MAP FROM MY CAMPAIGN FOLDER |
Population: 70,000
Leadership: King
Hanno-Kar and Eparkos Naram-Kali
Exports: Tar,
Weapons, Relics, Tin, Salted Fish, Fish Oils
Languages: Khubsi,
Gruskel, Ronian, Latari (rare)
Power Groups: King
Hanno-Kar, The Vel, The Boule, The Qadia, The Tarjeen
Population: Halfling (40%), Dwarf (20%), Human (15%), Gru
(10%), Orc (10%) Ogre (5%)
Port Sul was originally a Shahri Colony established sometime
around the year 500 (possibly as late as 600). For many centuries it was an
independent republic and continued primarily Shahri and Rashuan traditions.
However it eventually became absorbed into the Ronian Empire as a quasi-free
city. Over time this grew more autocratic with the Emperor governing the city
through an Eparkos. When the Empire started to deteriorate the Eparkos was
replaced by kings.
The first King of Port Sul was Heron Alu-Bora. He came to
power in 1308 but died in 1321. Before Heron, the region was in dispute. After
his death, Ronian-blooded King came to power, named Hypatos. Since that time
there has been a struggle between Ronian and Khubsi families for control (with
the Khubsi Halfling Kings being predominate).
The city is ruled by King
Hanno-Kar, of the House of Bora (the first of that house since Heron
himself). It is managed directly by his Eparkos,
Naram-Kali. The Eparkos will hear important cases once a week at the Hall
of Ramos. Once a month the king meets with local clan and group leaders at
Vaaran Hall. The Eparkos is aided by two
groups of ministers: Fratori and Tribos. Fratori are judges who resolve
disputes and tribos are officials who manage roads and public buildings. Corruption
among the Fratori is rampant and the Malmori (a criminal organization described
below) effectively owns about 70% of them.
Houses here are made largely of stone and wood. Older
buildings tend to have stone dome or archway roofs, while newer buildings use
timber truss roofs or clay tiles. The city has a large number of cisterns that
catch rainwater.
Quarters
Grauhaeva is a
quarter populated mainly by Kash Humans and Gru divided into a number of clans.
They have been allowed to self govern for the most part for over 200
years. The people of Grauhaeva are led
by the Vel, a council that meets at the Velgol each month. They often bring the
peoples’ concerns to the king.
The Merhant Quarter
is home to many Halflings, Orcs and a few Ronians as well. These are members of
a merchant class, from whose ranks members of the Tarjeen are elected. This
used to be part of the Shahri Quarter but has become its own place over the years.
The Merchant Quarter is managed by the Tarjeen, who turn a blind eye to many
transgressions (both religious and secular). The most lucrative trades are in
Tar and Tin (two resources widely available in Palus. This is what makes the
interior holdings so important. They do trade in other goods of course, fish
oil, salted fish, Nong Sai relics. But the most influential merchants trade in
tin.
The Qadhara contains
the slums of Port Sul. This is where you find most Ogres and many Gru as well.
It is has a high Orc population. The Malmori have a stronge presence here.
The Rona Quarter was
built during the days of the Ronian Empire.
There is a large population of Ronians in Port Sul. Some are established
families who have lived here for generations, others are more recent or still
have ties and roots in Ronia itself. There is also a minority of Agarian people
living in this part of the city as well.
The Sharhi Quarter
is the oldest part of the city. This was built by the original Halfling
founders centuries ago. It is where the bulk of the aristocratic Halfling
population lives (the rest tend to reside in the Merchant Quarter). This is
also where most important public buildings are.
Factions and
Governing Bodies
The different groups in the city are permitted to resolve
their own disputes. In fact this is encouraged. The Ronians have a Boule, the
Gru and Kash have a Vel, the merchants have the Tarjeen. These are essentially
all elected councils. The Khubsi population have the Grand Qadi, an inherited
office that even the current king respects. The Grand Qadi is like an elder for
the entire Khubsi community. The present Grand
Qadi is Sharrum.
The Tarjeen is the old body that once governed the city
(when it was a republic). They are now a trade association but still have
influence due to their wealth. While they wield no direct political power, they
do attend Vaaran Hall. Their economic and indirect political power means the
King cannot afford to ignore their concerns.
The Qadia is a body of ministers of the Church of Ramos.
They are not only important in Palus but elsewhere in Gamandria because their
decisions help shape the beliefs of churches throughout the world. The Qadia
has not officially embraced the Gesarian teachings, but they recognize its potency
inside Palus.
The Gesarians are followers of Gesara. They are part of the
Church of Ramos, respected by many within it, but viewed as extreme by some
adherents. They have many monasteries dedicated to their cause and their
leader, Gesara, has the ear of the king. They are sometimes called the Gesarian
Order and the king recently created new a new office filled by 18 men called Juristas,
a position that grants them the exclusive power to try suspected Sertori and
executed confirmed Sertori. In pursuit
of this mission, Juristas each have 12 spearmen and the right to detain anyone
they wish provided it relates to Sertori. All Archons and Maorides must by law
not interfere with or resist the Juristas. Trials can occur without the
knowledge of Sertori, and require 2 eye witness accounts and 1 article of
physical evidence. They also required, if possible, to obtain testimony for or
against by two people who know the suspect well. The Juristas are led by a
Probo. These titles are Latari because the King felt that gave them greater
credibility.
IMPORTANT PLACES AND THINGS
Inn of the Red Wolf: This
is an inn operated by a Gru Berserker named Harguf. Harguf’s reputation as a
Berserker is well known to locals but not to foreigners. While he has never
killed any patrons in a rage, he has come close. However he is a highly
respected person in the Grauhaeva and the people in that quarter believe his
presence keeps them protected from the Red Wolf (this is how the inn earned its
name). The Inn was originally called Gru Hill Inn, but the locals started
calling it the Red Wolf Inn twenty years ago and Harguf eventually changed the
name. Inn rooms on the first floor are small and cost 8 Silver. Inn Rooms on
the second are more luxurious and cost 13 Silver. Harguf serves simple, Gru
style food: “Gru Breakfast” is an enormous drink made of either milk or beer blended
with raw eggs (3 Silver); Boiled Eggs and Fish (6 Silver), Minced Liver Bread
(4 Silver).
Legend of the Red
Wolf: A wolf that drinks human blood and haunts the woodlands south of the
city. It is believed to once have been an old king of Port Sul (often the
precise identity shifts to suit the needs of the teller) who tried to establish
a temple of Sur Vanker in the city and burned down all the churches. He was
cursed by Ramos to feed on the blood of people and to live forever as a wolf,
forever giving offerings to his new god.
The Malmori:
There are many criminal organizations operating here. The most powerful are the
Malmori, a group based in Vohar and mainly Orcish. They have roughly 1,800
members (including those merely associated with them), making their reach quite
strong in a city of 70,000. The Malmori in Port Sul is led by 6 “Legates”
(Generals) who command 15 “Centurions”. Each “Centurion” has about 15
underlings and contacts. The Malmori controls the trade in Nong Sai relics, but
also controls other areas of the black market. They work with men like Goresios
Maorides to supply Vohar with Grim Beasts. Importantly, the Malmori influences
many of the king’s Fratori enabling them to control the outcomes of cases that
don’t reach the King himself.
The Oath Stone: A
large red stone bearing the word “Rueskella” (sacred word) but written in
Khubsi script. This stone is enchanted with Vow. Roll 4d10 against the Wits of
anyone who takes a vow before it. If the roll succeeds the person dies when
they break the vow.
Skaug Inn: This
is an inn and tavern run by Klesker,
a human whose family came to Port Sul with the Gru invasions two hundred years
ago. Inn rooms cost 10 Silver a night. The following dishes are available upon
request: Stuffed Rabbit (7 Silver), Spiced Mackerel Stew (5 Silver).
Vaarhan Hall:
Vaaran Hall is a very important building. It is called The Vaarania by locals.
This is where the different leaders of the city meet with the king once a
month. Typically this includes guild leaders, clan leaders, and religious
leaders. They have an opportunity to persuade the king of any concerns at this
time.
Other key buildings: Palace Alu-Bora, The Court of Heron,
Sharba Tower, Library Alu-Nuru, The Hall of Ramos (The Ramua), Rona Market, Vel
Hall (Velgol), Kar-Hadid Smithy, The Sulian Forum, The Hyppodrome of Narses,
The Arch of Heron, Bouletarian of Ulos, Collapsed Statue of Druza, Daklammer
Cathedral, The Tarjeena, Hall of the Grand Qadi (Alu-Qadia Alu-Kabira).
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