The first round of Slayers playtest reports came in this week (our in-house playtests have also begun). So far we are getting great feedback from both playtesters and readers.
Weighing feedback is a challenge and it is important to carefully evalate all of it with an eye toward our design goals. Some feedback is easy. Typos, problematic math, unbalanced mechanics, and unclear text are usually obvious when they are pointed out. But some feedback has more to do with individual preference. For example one playtester may want combat to be more lethal, another wants it less lethal, while another thinks it is perfect as is. So we give careful thought and discussion to such reports. This month we intend to do just that.