tag:blogger.com,1999:blog-5341638943627118769.post6724901263258131252..comments2024-03-28T20:38:02.303-04:00Comments on The Bedrock Blog: WUXIA IN GAMANDRIAUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5341638943627118769.post-78055936819189267272015-05-28T09:04:01.509-04:002015-05-28T09:04:01.509-04:00That is definitely a big difference that comes up....That is definitely a big difference that comes up. We did that for option one because side by side, the martial heroes would start to overshadow the Sertori with wounds. But we haven't yet for option three (still looking into other possibilities there). The big issue it creates with #3 is Sertori with certain Kung Fu Techniques might be doing damage on the 1-12 scale rather than the 1-6. Scaling the Sertori health in this method is one possible option. Eliminating the techniques that do that much damage another. A third possibility is to allow it. BEDROCK GAMEShttps://www.blogger.com/profile/14733374103521848906noreply@blogger.comtag:blogger.com,1999:blog-5341638943627118769.post-37161968022513712692015-05-28T08:56:48.319-04:002015-05-28T08:56:48.319-04:00I think the biggest problem is that a fully "...I think the biggest problem is that a fully "leveled" Martial Hero would seem to have far more Wounds than a fully leveled Sertori, so I'd assume new rules would have to apply to Wounds in the third option. It seems easier to just call Martial Heroes Sertori!Anonymoushttps://www.blogger.com/profile/06566797746963378386noreply@blogger.com