I talked about quantifying heroic power levels in wuxia on the Podcast before (I also blogged about it HERE). I want to share an idea I've been floating in my campaigns to address this concept and simplify it in play.
|art by Jackie Musto|
The purpose of this idea is to allow for faster resolution of combat when we want to focus on other things (for example, if the focus in a battle is really the exchange of meaningful dialogue between the PC and NPC and micromanaging the mook-killing would get in the way).
Basically the idea is really simple. In wuxia characters sometimes are described as being equal to a set number of soldiers or men. Whatever that number is, that is how many mooks they can kill in a single attack (no roll necessary). For Wandering Heroes of Ogre Gate, I'm toying with Qi rank multiplied by 3 (I am also trying 10 as a multiplier, which I think will work better, but starting smaller to try it out). A mook in this case would be characters with 0 Qi ranks. So a Qi rank 3 Hero could dispatch 9 mooks without rolling with the whirl of a blade or swipe of a spear.
I may play around with it more and post again if I adjust the numbers (I am also thinking of applying it to Qi Ranked characters of lower level).