Friday, January 8, 2016

MUTLIPLE TOTAL SUCCESSES FOR TRULY DIFFICULT TASKS

As a GM I am a big believer in tools. And we like to give GMs tools in our books that they can use or ignore. The Network System is geared for rapid play and therefore favors success. But sometimes you need to set the bar a little higher. This is an optional rule I've put together for myself for unusual circumstances where a TN 10 just won't cut it. 


This will appear as a sidebar or optional tool in the Wandering Heroes of Ogre Gate rulebook. 

USING TOTAL SUCCESSES AS AN IMPEDIMENT TO TRULY DIFFICULT TASKS

Some things in life are nearly impossible. The GM always has the ability to say a skill roll can’t apply to a truly impossible situation (for example, attempting to breath water). But sometimes the GM needs to set a higher difficulty than a mere TN 10 affords. In such cases, requiring multiple Total Successes is an option. The GM can decide how many are required for a given task (and can also decide if they need to be achieved in a single roll or in a series of rolls). This tool is meant to give the GM flexibility during play to deal with edge cases. 

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