Each Kung Fu Technique belongs to a Discipline. There are four in total: Waijia, Neigong, Qinggong and Dianxue. Characters have ranks in each discipline to reflect their general aptitude for that type of technique.
Every Kung Fu Technique is keyed to a particular skill. You use this skill to perform the technique.
Kung Fu Techniques also come in a variety of types. The most important are Normal (which are standard attacks or skill uses) and counters (which enable you to block, interrupt or counter attacks as they occur).
Qi levels are also important in the game. Every character has a Qi rank from 1-6. This increases over time as you beat foes with more expertise than yourself. Qi rank often affects how powerful a Technique is.
Time is simply an indication of how long the technique takes to execute.
There are quite a few techniques in the book so far. We are still working on them and testing them in play. The ones below will likely be subject to some changes before release.
One thing we are trying to do is keep the text of each technique to as few words as we can. This is because each character begins the game with 6 Kung Fu Techniques and gains more as time goes on. Therefore we want to keep them as simple as possible. In some cases we have to use more words simply out of necessity however.
LASH OF THE FLY-WHISK
Skill: Light Melee against Parry
Time: 1 Skill Action
You lash out with your fly-whisk, its tethers extending unnaturally long to reach opponents and entangle them.
Roll Light Melee against Parry. On a success you can extend the lash of your fly-whisk to wrap around foes or disarm them at a distance (5 feet per rank of Qi). Anyone struck can be pulled toward you that round (though they can make a Muscle roll against your attack result to get away).
Catharsis: When used cathartically you can throw your opponent causing 2d10 falling damage per rank of Waijia.
Skill: Light Melee or Medium Melee against Parry
Time: 1 Skill Action and Move
In a frenzy of stabbing motions you skewer multiple opponents and inflict grave injury against them with your sword.
Roll Light or Medium Melee once and apply it to five targets within reach. Anyone struck takes 2 Automatic wounds (no additional damage roll).
Catharsis: Anyone struck takes 3 automatic wounds (no additional damage roll).
THE STERN REBUKE OF HEIPING (Secret)
Skill: Light Melee against Special
With lightning speed you turn your sword to deflect an incoming ranged or thrown attack back at the assailant.
When someone makes a thrown or ranged attack against you, you can try to counter with this by Rolling Light Melee against a TN equal to their attack roll result and Evade (whichever is higher). On a Success you deflect the object back at the attacker for 2d10 Damage per rank of Qi. On a Total Success this increases to 3d10 Damage per rank of Qi.
Cathartic: When used Cathartically the attack flashes with energy and delivers 2d10 Open Damage per rank of Qi (3d10 on Total Success).
Skill: Athletics TN 7
You retreat quickly against a vertical surface evading your opponent’s attack, holding a horizontal stance that defies physics, your body parallel with the ground. You deliver a counter attack from this position.
To perform this technique there must be a wall or similar object for you to retreat to (a tree, post or other vertical surface will work). It can be used whenever someone attacks you. Make an Athletics roll against TN 7. On a Success you evade your opponent’s attack and can make an immediate mundane attack.
Catharsis: As above except you can deliver a Mundane Attack or Kung Fu Technique.
FLAMING DRAGON (Secret)
Skill: Athletics against Evade
Time: 1 Skill Action
You lean your body back in a nearly impossible arch as flaming energy releases from your chest and arcs in multiple directions, striking those you desire.
On a Success you strike your targets and deliver 1d10 fire damage. This can hit up to 2 targets per level of Qi. It affects a 100 foot area per level of Qi.
Catharsis: You can strike 3 targets per rank of Qi, and damage increases to 3d10 fire damage.